/*
 * sdl_compat.h - umbrella SDL 3 include for Kobo Deluxe.
 *
 * Replaces the legacy graphics/glSDL.h shim that wrapped SDL 1.2 with
 * an OpenGL backend. SDL 3's renderer makes that unnecessary.
 *
 * This header exists so the codebase can use #include "sdl_compat.h"
 * rather than scatter <SDL3/SDL.h> across the tree (which would also
 * make a later SDL 4 swap painful).
 */
#ifndef _KOBO_SDL_COMPAT_H_
#define _KOBO_SDL_COMPAT_H_

#include <SDL3/SDL.h>

#endif /* _KOBO_SDL_COMPAT_H_ */
