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(This document was generated from the kobodl.6 'man' file.)
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Kobo Deluxe
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-----------
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v0.5.1
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An enhanced port
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of the scrolling video game
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XKobo
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DESCRIPTION
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Kobo Deluxe is a 3'rd person scrolling 2D shooter with a simple and
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responsive control system - which you'll need to tackle the tons of
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enemy ships that shoot at you, chase you, circle around you shooting,
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or even launch other ships at you, while you're trying to destroy the
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labyrinth shaped bases. There are 50 action packed levels with smoothly
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increasing difficulty, and different combinations of enemies that
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require different tactics to be dealt with successfully.
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Kobo Deluxe has an improved graphics engine that delivers smoother ani-
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mation, while keeping the game logic totally accurate and predictable
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regardless of frame rate. It also adds sound effects, new graphics,
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fullscreen mode, four extra skill levels with smoother gameplay and
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various other features expected from a modern game. (There is still a
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"Clasic" mode that plays exactly like the original XKobo.)
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Kobo Deluxe uses SDL for sound, graphics and input, and builds and runs
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on all major operating systems, as well as some more unusual platforms.
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It can also use OpenGL for accelerated rendering, through glSDL.
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In short, Kobo Deluxe is loads of classical arcade style fun for just
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about any machine with graphics and sound!
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CONTROLS
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The ship can be controlled with the keyboard, or optionally a mouse or
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joystick. With the keyboard, the arrow keys move the ship (two keys for
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diagonals), and the shift and ctrl keys shoots. The numeric key pad can
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also be used; the usual 2/4/6/8 (arrows), and also 1/3/7/9 for single
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key diagonals. Escape enters the meny system, from where it is possi-
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ble to change settings, start a new game or exit the game.
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OPTIONS
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Note that all relevant options can be also configured in the config
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file, which can be edited directly, or using the options menus in the
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game.
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-[no]logfile
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Log To File. Default: Off.
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-logformat
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Log File Format. Default: 0.
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-logverbosity
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Log Verbosity Level. Default: 2.
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-[no]joystick
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Use Joystick. Default: Off.
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-joystick_no
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Joystick Number. Default: 0.
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-[no]mouse
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Use Mouse. Default: Off.
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-mousemode
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Mouse Control Mode. Default: 1.
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-[no]broken_numdia
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Broken NumPad Diagonals. Default: Off.
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-dia_emphasis
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Diagonals Emphasis Filter. Default: 0.
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-[no]always_fire
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Always Fire. Default: Off.
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-[no]mousecapture
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In-game Mouse Capture. Default: On.
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-scrollradar
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Radar Scroll Mode. Default: 2.
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-[no]filter
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Enable/disable motion interpolation. Interpolation is what makes
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animation smooth at high frame rates despite the game logic run-
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ning at 33.33 fps. However, it also adds some input latency!
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Default: On.
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-timefilter
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Time filter, for smoothing out timing jitter induced by the
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operating system. Default: 50.
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-countdown
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Get Ready Countdown. Default: 5.
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-starfield
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Starfield Style. Default: 2.
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-stars Number of Parallax Stars. Default: 500.
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-overheatloud
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Overheat Warning Loudness. Default: 100.
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-cannonloud
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Player Cannons Loudness. Default: 100.
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-[no]sound
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Enable Sound. Default: On.
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-[no]music
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Enable Music. Default: On.
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-[no]cached_sounds
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Use Cached Sounds. Default: Off.
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-[no]oss
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Use OSS Sound Driver. Default: Off.
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-samplerate
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Sample Rate. Default: 44100.
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-latency
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Sound Latency. Default: 50.
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-mixquality
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Mixing Quality. Default: 3.
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-vol Master Volume. Default: 100.
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-intro_vol
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Intro Music Volume. Default: 100.
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-sfx_vol
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Sound Effects Volume. Default: 100.
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-music_vol
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In-Game Music Volume. Default: 50.
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-reverb
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Reverb Level. Default: 100.
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-vol_boost
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Volume Boost. Default: 0.
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-[no]fullscreen
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Fullscreen Display. Default: Off.
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-videodriver
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Display Driver. Default: 0.
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-width Horizontal Resolution. Default: 640.
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-height
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Vertical Resolution. Default: 480.
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-aspect
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Pixel Aspect Ratio. Default: 1000.
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-depth Display Depth. Default: 0.
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-maxfps
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Limit the framerate (fps). Saves power on laptops (75 works
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well), and can also avoid long stalls due to timesharing and
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background processes. Default: 100.
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-maxfpsstrict
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Strictly Regulated fps. Default: 0.
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-buffer
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Display Buffer Mode. Default: 1.
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-[no]shadow
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Use Software Shadow Buffer. Default: On.
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-videomode
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Video Mode. Default: 17200.
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-[no]vsync
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Enable Vertical Sync. Default: On.
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-videopages
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Number of Video Pages. Default: -1.
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-scalemode
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Scaling Filter Mode. Default: 1.
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-[no]dither
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Use Dithering. Default: On.
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-dither_type
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Dither Type. Default: 0.
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-[no]broken_rgba8
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Broken RGBA (OpenGL). Default: Off.
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-[no]alpha
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Use Alpha Blending. Default: On.
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-brightness
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Brightness. Default: 100.
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-contrast
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Contrast. Default: 100.
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-files Specify the root path of the game. Default: ""
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-gfx Specify the path to the game's graphics data. Default: ""
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-sfx Specify the path to the game's sound data. Default: ""
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-scores
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Specify the path to the game's score files. Default: ""
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-size (Not saved!) Screen Size (Obsolete). Default: 0.
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-wait Game Speed (Obsolete). Default: 30.
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-bgm (Not saved!) Background Music File (Obsolete). Default: ""
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-threshold
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(Not saved!) Limiter Gain. Default: 200.
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-release
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(Not saved!) Limiter Speed. Default: 50.
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-internalres
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(Not saved!) Texture Resolution. Default: 1.
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-last_profile
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Last used player profile. Default: 0.
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-number_of_joysticks
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Number of Connected Joysticks. Default: 0.
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-[no]showcfg
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(Not saved!) Show Configuration. Default: Off.
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-[no]hiscores
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(Not saved!) List High Scores. Default: Off.
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-[no]highscores
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(Not saved!) List High Scores. Default: Off.
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-[no]override
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(Not saved!) Ignore Configuration File. Default: Off.
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-[no]debug
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(Not saved!) Enable Debug Features. Default: Off.
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-[no]fps
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(Not saved!) Display frames per second in game screen. Default:
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Off.
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-[no]noframe
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(Not saved!) Do not render rounded corners on the playfield.
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Default: Off.
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-[no]midi
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(Not saved!) Enable MIDI Input. Default: Off.
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-[no]cheat
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(Not saved!) Enable/disable cheat mode. Cheat mode allows any
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level to be played, but highscores are not saved! Default: Off.
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-[no]indicator
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(Not saved!) Enable Collision Indicator Mode. Default: Off.
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-[no]pushmove
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(Not saved!) Enable Push Move Mode. Default: Off.
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-[no]noparachute
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(Not saved!) Disable SDL Parachute. Default: Off.
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-[no]pollaudio
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(Not saved!) Use Polling Audio Output. Default: Off.
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-[no]autoshot
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(Not saved!) Ingame screenshots/movie. Default: Off.
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-[no]help
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(Not saved!) Print usage info and exit. Default: Off.
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-[no]options_man
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(Not saved!) Print options for 'man'. Default: Off.
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FILES
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~/.kobodlrc
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The per-user configuration file for Kobo Deluxe.
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AUTHORS
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Originally written by Akira Higuchi (a-higuti@math.hokudai.ac.jp),
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XKobo was turned into Kobo Deluxe by David Olofson <david@olofson.net>
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THANKS
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Thanks, in no particular order, to...
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Akira Higuchi
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Author of the Original XKobo.
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Masanao Izumo
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Sound effects and original sound engine.
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Torsten Giebl
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Slackware.
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David Andersson
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Various Good Ideas.
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Max Horn
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Mac OS X & Build Script Patches.
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Jeremy Sheeley
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Player Profiles.
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Tsuyoshi Iguchi
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FreeBSD, NetBSD.
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Samuel Hart
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Joystick Support.
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G. Low Solaris.
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Gerry Jo Trick Jellestad
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Testing and ideas.
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Riki Intel Compiler.
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Andreas Spaangberg
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Sun Compiler & Bug Spotting.
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SixK Amiga Port.
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Joey Hess
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Debian.
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Martijn van Oosterhout
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FPS limiter.
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Antonio Messina
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Stage 1601+ difficulty wrap, Always Fire option.
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Hans de Goede
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Audio buffer handling bug.
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Marianne Ibbotson
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"Autopause" idea.
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Sam Palmer
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MS Windows testing.
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Michael Sterrett
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glSDL issues.
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Sam Lantinga & Others
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SDL, the Simple DirectMedia library.
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Members of the SDL mailing list
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Testing and ideas.
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COPYRIGHT
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Copyright (c) 1995, 1996 Akira Higuchi
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Copyright (C) 1997 Masanao Izumo
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Copyright (C) 1999-2001 Simon Peter
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Copyright (C) 2002 Florian Schulze
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Copyright (C) 2002 Jeremy Sheeley
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Copyright (C) 2005 Erik Auerswald
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Copyright (c) 1999-2007 David Olofson
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Kobo Deluxe is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License.
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