4 Commits

Author SHA1 Message Date
Ville Lindholm
8d57d63da2
Phase 9 cleanup: rip out SDL 1.2 video knobs no SDL 3 path uses
After the SDL 3 renderer migration, the engine has exactly one back
buffer (a CPU-side ARGB8888 SDL_Surface) and one presentation path
(upload to streaming SDL_Texture, RenderPresent). All the SDL 1.2
hardware-surface / page-flipping / depth / driver knobs were dead.

Removed from gfxengine_t:
- _doublebuf, doublebuffer() setter+getter
- _pages, pages() setter
- _shadow, shadow() setter+getter
- _depth + the depth argument processing in mode()
- _driver, driver() setter, gfx_drivers_t enum, GFX_DRIVER_SDL2D
- xflags + the extraflags parameter to open()
- broken_rgba8 (the OpenGL RGBA→RGBA4 workaround field)
- MAX_PAGES + backpage/frontpage + the per-page dirtyrects[]/
  dirtytable[]/dirtywtable[] arrays. Collapsed to 1-D dirtytable.
- __invalidate(int page, ...) → __invalidate(rect, window).
- The per-page invalidate() switch on _pages.
- vsync() now hot-applies via SDL_SetRenderVSync (no hide/show cycle).
- mode() keeps the int-bits arg for API compat but ignores it.

Removed from prefs_t:
- videodriver, depth, doublebuf, shadow, pages, broken_rgba8.
  Their config-file keys are now read as obsolete fields (silently
  consumed, never re-written) so existing config files load cleanly
  without breaking on unknown keys.

Removed from the options menu:
- Display Depth, Display Buffering Mode, Software Shadow Buffer,
  Display Buffer Pages, Broken RGBA8.

Removed from the escape-hammering safe-video-mode reset path the
fields that no longer exist (doublebuf, pages, shadow, depth,
videodriver).

dashboard.cpp: dropped the doublebuffer()-guarded second pass of the
loading-animation nibble draw; SDL 3's single back buffer doesn't
need it.

Build clean, binary still runs.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-05-28 22:12:40 +03:00
Ville Lindholm
762b095462
WIP: delete glSDL shim, replace with sdl_compat.h
Step 1+2 of the SDL 3 migration. The 2300-line graphics/glSDL.{c,h}
OpenGL-on-top-of-SDL-1.2 shim is obsolete under SDL 3 (SDL_Renderer
does what glSDL did natively), and its #define overrides of SDL
surface APIs collided directly with SDL 3's SDL_oldnames.h.

- Add graphics/sdl_compat.h: a one-line umbrella that just pulls in
  <SDL3/SDL.h>.
- Replace every #include "glSDL.h" with #include "sdl_compat.h" (15
  files across the tree).
- Delete graphics/glSDL.c, graphics/glSDL.h.
- Drop glSDL.c from graphics/CMakeLists.txt.
- Remove GFX_DRIVER_GLSDL from the gfx_drivers_t enum and from all
  switches/conditions in gfxengine.cpp.
- Drop the glSDL_VSync() call site (will be re-introduced as
  SDL_SetRenderVSync once gfxengine is ported to SDL_Renderer).
- Drop the two glSDL_Invalidate() calls in window.cpp (texture
  re-upload hints with no equivalent in a pure-surface compositor).
- options.cpp: remove the now-empty "OpenGL/glSDL" menu item; force
  videodriver to GFX_DRIVER_SDL2D.
- prefs.cpp: collapse legacy GLSDL setting onto SDL2D on load.

After this commit the macro-collision wall is gone (renamed_-token
errors drop from many to zero). The build still fails on the next
layer of work: SDL 1.2 surface APIs that no longer exist
(SDL_FreeSurface, SDL_SetAlpha, SDL_CreateRGBSurface, SDL_DisplayFormat,
SDL_PixelFormat struct member access, SDL audio callback API, etc.).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-05-28 21:37:01 +03:00
Ville Lindholm
72d4cd0102
Build on modern macOS
Three source patches the modern clang/C++ frontend requires:
- graphics/window.cpp: strchr on const char* now returns const char*
- filemap.cpp, prefs.cpp: C++11 forbids no-space concatenation of a
  string literal with an adjacent macro identifier

Autotools state regenerated with autoreconf -fi against current
autoconf/automake so configure can be run on macOS 26 / Apple Silicon.

Added run-kobodl.sh to launch the binary from the source tree (the
compiled-in data paths assume a .app bundle), and a .gitignore for
build artifacts.

Out-of-tree dependency: SDL_image 1.2 must be built with
--disable-imageio. Apple's ImageIO backend in IMG_ImageIO.m yields
SDL_Surfaces with all-zero pixel data on current macOS, leaving every
sprite invisible; libpng decodes correctly.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-05-28 20:39:48 +03:00
Ville Lindholm
dbc223eb84
Initial commit
Import existing source tree; original VCS history is no longer available.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-05-28 16:35:31 +03:00