///////////////////////////////////////////// // Explo 3 D - Short version, less rumble // Copyright (C) 2007 David Olofson ///////////////////////////////////////////// w_format target, MONO16, 16000; w_blank target, 16000, 0; procedure f(tp, f0, res) { w_env FREQUENCY, f0; w_env AMPLITUDE, res; w_filter target, tp; } // Rumble w_env AMPLITUDE, 0, .1, .5, .5; w_env FREQUENCY, 150; w_osc target, NOISE; // Crackle w_env AMPLITUDE, 0, 1, .5, .5; w_env FREQUENCY, 300; w_osc target, NOISE; w_env FREQUENCY, 50; w_osc target, NOISE; // Attack w_env AMPLITUDE, 0, 1, .5, .1; w_env FREQUENCY, 3000; w_osc target, NOISE; // Mod w_env FREQUENCY, 25; w_env BALANCE, 0, .5, .5, .2; w_osc target, NOISE, MUL; // Resonances f PEAK_12, 200, 5; f PEAK_12, 350, 7; f PEAK_12, 500, 5; f PEAK_12, 2100, 3; f PEAK_12, 4700, 0; // Treble damping w_env FREQUENCY, 0, 16000, .25, 4000, .75, 1000; w_filter target, LOWPASS_6; w_env FREQUENCY, 60; w_env AMPLITUDE, 1; w_env MOD1, 0, 1, .2, .3, .8, 0; w_filter target, LOWPASS_12; w_env AMPLITUDE, 0, 1, .3, 1, .7, 0; w_gain target;