///////////////////////////////////////////// // Rock Explosion // Copyright (C) 2007 David Olofson ///////////////////////////////////////////// w_format target, MONO16, 24000; w_blank target, 24000, 0; // Rumble w_env AMPLITUDE, 0, 1/4, .5, 1/8, .5, 1/16; w_env FREQUENCY, 0, 200, 1, 140; w_osc target, NOISE; w_env FREQUENCY, 0, 200, .5, 600, .5, 200; w_env AMPLITUDE, 1; w_filter target, LOWPASS_12; // Ka-blam w_env AMPLITUDE, 0, 1/4, .5, 1/8, .5, 1/16; w_env FREQUENCY, 0, 1400, .1, 400, .1, 1400, .8, 1700; w_osc target, NOISE; w_env FREQUENCY, 0, 1000, .1, 200, .5, 600, .4, 400; w_osc target, NOISE; // Attack w_env AMPLITUDE, 0, 1/4, .1, 1/16, .1, 0; w_env FREQUENCY, 0, 10000, .2, 0; w_osc target, NOISE; // Mod w_env AMPLITUDE, 1; w_env FREQUENCY, 15; w_env BALANCE, 0, .5, 1, 1; w_osc target, NOISE, MUL; // Resonances w_env FREQUENCY, 150; w_env AMPLITUDE, 3; w_filter target, PEAK_12; w_env FREQUENCY, 400; w_env AMPLITUDE, 3; w_filter target, PEAK_12; w_env FREQUENCY, 1750; w_env AMPLITUDE, 2; w_filter target, PEAK_12; w_env FREQUENCY, 2100; w_env AMPLITUDE, 2; w_filter target, PEAK_12; w_env FREQUENCY, 3700; w_env AMPLITUDE, 0, 3, 1, 1; w_filter target, PEAK_12; // Treble damping w_env FREQUENCY, 0, 24000, .3, 6000, .7, 1000; w_filter target, LOWPASS_6; w_env AMPLITUDE, 0, 1, 1, .1; w_gain target;