/* * XKOBO, a video-oriented game * Copyright (C) 1995,1996 Akira Higuchi * a-higuti@math.hokudai.ac.jp * Copyright (C) 2006, 2007 David Olofson * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 675 Mass Ave, Cambridge, MA 02139, USA. * */ #ifndef XKOBO_H_SCENES #define XKOBO_H_SCENES #include "config.h" #include "enemies.h" #define SCENE_ENEMY_MAX 20 #define SCENE_BASE_MAX 40 struct enemy_set { const enemy_kind *kind; int num; int speed; }; struct _base { int x, y, h, v; }; struct _scene { int ratio; int startx; int starty; const enemy_kind *ek1; int ek1_interval; const enemy_kind *ek2; int ek2_interval; int enemy_max; enemy_set enemy[SCENE_ENEMY_MAX]; int base_max; _base base[SCENE_BASE_MAX]; }; extern const _scene scene[]; #endif // XKOBO_H_SCENES