///////////////////////////////////////////// // Boss teleport launch // Copyright (C) 2002, 2007 David Olofson ///////////////////////////////////////////// w_format target, MONO16, 16000; w_blank target, 16000, 0; //noise w_env FREQUENCY, 0, 8000; w_env AMPLITUDE, .01, .1, .01, .15, .01, .02, .15, .03, .15, .01, .17, 0; w_env MOD1, 1; w_osc target, NOISE; //bp filter sweep w_env FREQUENCY, 0, 4000, .1, 2000, .15, 2000, .01, 1000; w_env AMPLITUDE, 0, 13; w_env MOD1, 3; w_filter target, BANDPASS_12; //electro buzz w_env AMPLITUDE, .01, .2, .14, .05, .3, .1, .2, 0; w_env FREQUENCY, 0, 30, .3, 60, .2, 30, .2, 10; w_env MOD1, 0, .5, .5, .9; w_osc target, PULSE; //tecno squeal w_env AMPLITUDE, .01, .03, .14, .1, .05, .05, .8, 0; w_env MOD1, .3, 2, .5, 0; procedure ts(f0) { w_env FREQUENCY, 0, f0, .3, f0*1.1+400, .4, f0/2, .3, f0*3; w_osc target, SINE; } ts(150); ts(500); ts(1500); ts(2500); ts(4500); ts(6500);