/*(GPL) ------------------------------------------------------------ Kobo Deluxe - An enhanced SDL port of XKobo ------------------------------------------------------------ * Copyright (C) 2002, 2007 David Olofson * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "config.h" #include "game.h" game_t game; game_t::game_t() { reset(); } void game_t::reset() { set(GAME_SINGLE, SKILL_CLASSIC); } void game_t::set(game_types_t tp, skill_levels_t sk) { type = tp; skill = sk; // Game and player speed = 30; lives = 5; bonus_first = 2000; bonus_every = 3000; health = 1; health_fade = 5; damage = 0; bolts = 10; bolt_damage = 20; noseloadtime = 1; noseheatup = 0; nosecooling = 256; altfire = 0; tailloadtime = 1; tailheatup = 0; tailcooling = 256; // Enemies rock_health = 255 * bolt_damage; rock_damage = 1000; switch(skill) { case SKILL_CLASSIC: break; case SKILL_NEWBIE: speed = 40; lives = 5; bonus_first = 5000; bonus_every = 7000; health = 100; damage = 100; bolts = MAX_BOLTS; noseloadtime = 1; noseheatup = 14; nosecooling = 5; tailloadtime = 0; tailheatup = 7; tailcooling = 5; altfire = 1; rock_health = 200; rock_damage = 50; break; case SKILL_GAMER: speed = 30; lives = 5; bonus_first = 8000; bonus_every = 8000; health = 60; damage = 100; bolts = MAX_BOLTS; noseloadtime = 0; noseheatup = 10; nosecooling = 5; tailloadtime = 1; tailheatup = 20; tailcooling = 5; rock_health = 500; rock_damage = 50; break; case SKILL_ELITE: speed = 27; lives = 4; bonus_first = 10000; bonus_every = 10000; health = 50; damage = 50; bolts = MAX_BOLTS; noseloadtime = 1; noseheatup = 26; nosecooling = 5; tailloadtime = 2; tailheatup = 39; tailcooling = 5; break; case SKILL_GOD: default: speed = 25; lives = 3; bonus_first = 10000; bonus_every = 10000; health = 40; damage = 30; bolts = MAX_BOLTS; noseloadtime = 1; noseheatup = 30; nosecooling = 5; tailloadtime = 2; tailheatup = 45; tailcooling = 5; break; } }