/*(GPL) ------------------------------------------------------------ Kobo Deluxe - An enhanced SDL port of XKobo ------------------------------------------------------------ * Copyright (C) 1995, 1996 Akira Higuchi * Copyright (C) 2001-2003, 2005-2007 David Olofson * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef KOBO_RADAR_H #define KOBO_RADAR_H #include "window.h" enum radar_modes_t { RM__REINIT, // Reinitialize (lost windows etc) RM_OFF, // Gray, empty RM_RADAR, // Radar display RM_SHOW, // Show map (no player ship cursor) RM_NOISE, // Radar interference RM_INFO // Scrolling info display }; // The off-screen map window class radar_map_t : public window_t { public: int w, h; //Map size (tiles) Uint32 pixel_core; //Pixel colors Uint32 pixel_launcher; Uint32 pixel_hard; Uint32 pixel_bg; radar_map_t(); void refresh(SDL_Rect *r); void update(int x, int y, int force); //Update one tile }; // The on-screen radar window class radar_window_t : public window_t { radar_modes_t _mode; int old_scrollradar; //To detect prefs change int xpos, ypos; //Player position (tiles) int xoffs, yoffs; //Scroll offset (tiles) int pxoffs, pyoffs; //Scroll offset for player marker int platched; //p*offset latched yet? int time; //for delta time calc int refresh_pos; //Sweeping refresh posn void sweep(); //Incremental sweeping refresh void radar(); //Drive any actual radar mode void noise(); //Render noise effect void set_scroll(int xs, int ys);//Set map scroll offset public: radar_window_t(); void refresh(SDL_Rect *r); void mode(radar_modes_t newmode);//Set radar mode void update(int mx, int my); //Update map + radar void update_player(int px, int py);//Update player cursor void frame(); //Track player, drive logic etc... }; #endif // KOBO_RADAR_H