///////////////////////////////////////////// // Game Over 1 // Copyright (C) David Olofson, 2003 ///////////////////////////////////////////// SWEEP = 10; w_format target, MONO16, 32000; w_blank target, 48000, 0; //Pulses w_env AMPLITUDE, .1, .05, 1.3, .05, .1, 0; w_env MOD1, .1; w_env FREQUENCY, 0, 43.9, 1.5, 43.9 - SWEEP; w_osc target, PULSE; w_env FREQUENCY, 0, 44.1, 1.5, 44.1 - SWEEP; w_osc target, PULSE; w_env FREQUENCY, 0, 88, 1.5, 88 - SWEEP; w_osc target, PULSE; //LF w_env AMPLITUDE, .2; w_env FREQUENCY, 0, 22, 1.5, 22 - SWEEP; w_env MOD1, .5; w_osc target, SINE; //noise w_env AMPLITUDE, .05; w_env MOD1, 20000; w_env FREQUENCY, 0, 1000, 1.5, 50; w_osc target, NOISE; //Filters w_env MOD1, 0; w_env AMPLITUDE, 50; w_env FREQUENCY, 0, 700, .6, 5300, .9, 200; w_filter target, LOWPASS_12; w_env AMPLITUDE, 40; w_env FREQUENCY, 0, 300, .6, 700, .9, 30; w_filter target, PEAK_12; //Envelope w_env AMPLITUDE, .1, 1, 1, .5, .4, 0; w_gain, target;