/* ------------------------------------------------------------ Kobo Deluxe - An enhanced SDL port of XKobo ------------------------------------------------------------ * Copyright (C) 1995, 1996, Akira Higuchi * Copyright (C) 2001, 2003, 2007 David Olofson * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef XKOBO_H_MYSHIP #define XKOBO_H_MYSHIP #include "config.h" #include "gfxengine.h" #include "game.h" #define ABS(x) (((x)>=0) ? (x) : (-(x))) #define MAX(x,y) (((x)>(y)) ? (x) : (y)) //---------------------------------------------------------------------------// enum _myship_state { normal, dead }; class _myship { static _myship_state _state; static int di; /* direction */ static int virtx, virty; /* scroll position */ static int x, y; static int _health; static int health_time; static int explo_time; static int nose_reload_timer; static int nose_temperature; static int nose_alt; static int tail_reload_timer; static int tail_temperature; static int tail_alt; static int lapx, lapy; static int boltx[MAX_BOLTS], bolty[MAX_BOLTS]; static int boltdx[MAX_BOLTS], boltdy[MAX_BOLTS]; static int boltst[MAX_BOLTS]; /* For the gfxengine connection */ static cs_obj_t *object; static cs_obj_t *bolt_objects[MAX_BOLTS]; static cs_obj_t *crosshair; static void state(_myship_state s); static void shot_single(int i, int dir, int offset); static void apply_position(); static void explode(int x, int y); static void free_bolt(int i); public: _myship(); static inline int get_x() { return x; } static inline int get_y() { return y; } static inline int get_virtx() { return virtx; } static inline int get_virty() { return virty; } static inline int get_nose_temp() { return nose_temperature; } static inline int get_tail_temp() { return tail_temperature; } static int init(); static void off(); static int move(); static int put(); static void put_crosshair(); static int xkobo_shot(); static int nose_fire(); static int tail_fire(); static int hit_structure(); static int hit_bolt(int ex, int ey, int hitsize, int health); static void hit(int dmg); static int health() { return _health; } static void health(int h) { _health = h; } static void health_bonus(int h); static void set_position(int px, int py); static int alive() { return _state == normal; } }; extern _myship myship; #endif // XKOBO_H_MYSHIP