/* * Kobo Deluxe Sound Effects * * IF YOU EDIT THIS FILE, YOU WILL NEED * TO RECOMPILE THE KOBO DELUXE BINARY! * * NOTE: * Songs use waves 16 and up by convention, so * we need to stay away from those indices here! */ #define SOUND_BGM 0 #define SOUND_ONEUP 1 #define SOUND_FINE 2 #define SOUND_BEAM 3 #define SOUND_RING 4 #define SOUND_BOMB_DETO 5 #define SOUND_EXPLO_NODE1 6 #define SOUND_EXPLO_NODE2 7 #define SOUND_EXPLO_ENEMY1 8 #define SOUND_EXPLO_ENEMY2 9 #define SOUND_EXPLO_PLAYER 10 #define SOUND_EXPLO_RING1 11 #define SOUND_EXPLO_RING2 12 #define SOUND_EXPLO_RING3 13 #define SOUND_EXPLO_ROCK 14 #define SOUND_BZZZT 127 #define SOUND_GAMEOVER 126 #define SOUND_READY 125 #define SOUND_PLAY 124 #define SOUND_PAUSE 123 #define SOUND_TITLE 122 #define SOUND_CANCEL 121 #define SOUND_LAUNCH2 120 #define SOUND_LAUNCH 119 #define SOUND_RUMBLE_NODE2 118 #define SOUND_RUMBLE_NODE1 117 #define SOUND_SHOT_START 116 #define SOUND_SHOT 115 #define SOUND_SHOT_END 114 #define SOUND_SHOT_OVERHEAT 113 #define SOUND_OVERHEAT 112 #define SOUND_METALLIC3 111 #define SOUND_METALLIC2 110 #define SOUND_METALLIC1 109 #define SOUND_DAMAGE 108 #define SOUND_MOVE 107 #define SOUND_HIT3 106 #define SOUND_HIT2 105 #define SOUND_HIT1 104 #define SOUND_TICK 103 #define SOUND_ENEMYM 102