/* * sdl_compat.h - umbrella SDL 3 include for Kobo Deluxe. * * Replaces the legacy graphics/glSDL.h shim that wrapped SDL 1.2 with * an OpenGL backend. SDL 3's renderer makes that unnecessary. * * This header exists so the codebase can use #include "sdl_compat.h" * rather than scatter across the tree (which would also * make a later SDL 4 swap painful). */ #ifndef _KOBO_SDL_COMPAT_H_ #define _KOBO_SDL_COMPAT_H_ #include #endif /* _KOBO_SDL_COMPAT_H_ */