kobodl/data/sfx/explo3d.agw
Ville Lindholm dbc223eb84
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🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-05-28 16:35:31 +03:00

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/////////////////////////////////////////////
// Explo 3 D - Short version, less rumble
// Copyright (C) 2007 David Olofson
/////////////////////////////////////////////
w_format target, MONO16, 16000;
w_blank target, 16000, 0;
procedure f(tp, f0, res)
{
w_env FREQUENCY, f0;
w_env AMPLITUDE, res;
w_filter target, tp;
}
// Rumble
w_env AMPLITUDE,
0, .1,
.5, .5;
w_env FREQUENCY, 150;
w_osc target, NOISE;
// Crackle
w_env AMPLITUDE,
0, 1,
.5, .5;
w_env FREQUENCY, 300;
w_osc target, NOISE;
w_env FREQUENCY, 50;
w_osc target, NOISE;
// Attack
w_env AMPLITUDE,
0, 1,
.5, .1;
w_env FREQUENCY, 3000;
w_osc target, NOISE;
// Mod
w_env FREQUENCY, 25;
w_env BALANCE,
0, .5,
.5, .2;
w_osc target, NOISE, MUL;
// Resonances
f PEAK_12, 200, 5;
f PEAK_12, 350, 7;
f PEAK_12, 500, 5;
f PEAK_12, 2100, 3;
f PEAK_12, 4700, 0;
// Treble damping
w_env FREQUENCY,
0, 16000,
.25, 4000,
.75, 1000;
w_filter target, LOWPASS_6;
w_env FREQUENCY, 60;
w_env AMPLITUDE, 1;
w_env MOD1,
0, 1,
.2, .3,
.8, 0;
w_filter target, LOWPASS_12;
w_env AMPLITUDE,
0, 1,
.3, 1,
.7, 0;
w_gain target;