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77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
/*(GPL)
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------------------------------------------------------------
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Kobo Deluxe - An enhanced SDL port of XKobo
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------------------------------------------------------------
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* Copyright (C) 1995, 1996 Akira Higuchi
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* Copyright (C) 2001-2003, 2005-2007 David Olofson
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef KOBO_RADAR_H
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#define KOBO_RADAR_H
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#include "window.h"
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enum radar_modes_t
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{
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RM__REINIT, // Reinitialize (lost windows etc)
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RM_OFF, // Gray, empty
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RM_RADAR, // Radar display
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RM_SHOW, // Show map (no player ship cursor)
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RM_NOISE, // Radar interference
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RM_INFO // Scrolling info display
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};
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// The off-screen map window
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class radar_map_t : public window_t
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{
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public:
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int w, h; //Map size (tiles)
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Uint32 pixel_core; //Pixel colors
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Uint32 pixel_launcher;
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Uint32 pixel_hard;
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Uint32 pixel_bg;
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radar_map_t();
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void refresh(SDL_Rect *r);
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void update(int x, int y, int force); //Update one tile
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};
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// The on-screen radar window
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class radar_window_t : public window_t
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{
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radar_modes_t _mode;
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int old_scrollradar; //To detect prefs change
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int xpos, ypos; //Player position (tiles)
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int xoffs, yoffs; //Scroll offset (tiles)
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int pxoffs, pyoffs; //Scroll offset for player marker
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int platched; //p*offset latched yet?
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int time; //for delta time calc
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int refresh_pos; //Sweeping refresh posn
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void sweep(); //Incremental sweeping refresh
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void radar(); //Drive any actual radar mode
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void noise(); //Render noise effect
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void set_scroll(int xs, int ys);//Set map scroll offset
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public:
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radar_window_t();
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void refresh(SDL_Rect *r);
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void mode(radar_modes_t newmode);//Set radar mode
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void update(int mx, int my); //Update map + radar
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void update_player(int px, int py);//Update player cursor
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void frame(); //Track player, drive logic etc...
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};
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#endif // KOBO_RADAR_H
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