kobodl/radar.h
Ville Lindholm dbc223eb84
Initial commit
Import existing source tree; original VCS history is no longer available.

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Co-Authored-By: Claude <noreply@anthropic.com>
2026-05-28 16:35:31 +03:00

77 lines
2.4 KiB
C++

/*(GPL)
------------------------------------------------------------
Kobo Deluxe - An enhanced SDL port of XKobo
------------------------------------------------------------
* Copyright (C) 1995, 1996 Akira Higuchi
* Copyright (C) 2001-2003, 2005-2007 David Olofson
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef KOBO_RADAR_H
#define KOBO_RADAR_H
#include "window.h"
enum radar_modes_t
{
RM__REINIT, // Reinitialize (lost windows etc)
RM_OFF, // Gray, empty
RM_RADAR, // Radar display
RM_SHOW, // Show map (no player ship cursor)
RM_NOISE, // Radar interference
RM_INFO // Scrolling info display
};
// The off-screen map window
class radar_map_t : public window_t
{
public:
int w, h; //Map size (tiles)
Uint32 pixel_core; //Pixel colors
Uint32 pixel_launcher;
Uint32 pixel_hard;
Uint32 pixel_bg;
radar_map_t();
void refresh(SDL_Rect *r);
void update(int x, int y, int force); //Update one tile
};
// The on-screen radar window
class radar_window_t : public window_t
{
radar_modes_t _mode;
int old_scrollradar; //To detect prefs change
int xpos, ypos; //Player position (tiles)
int xoffs, yoffs; //Scroll offset (tiles)
int pxoffs, pyoffs; //Scroll offset for player marker
int platched; //p*offset latched yet?
int time; //for delta time calc
int refresh_pos; //Sweeping refresh posn
void sweep(); //Incremental sweeping refresh
void radar(); //Drive any actual radar mode
void noise(); //Render noise effect
void set_scroll(int xs, int ys);//Set map scroll offset
public:
radar_window_t();
void refresh(SDL_Rect *r);
void mode(radar_modes_t newmode);//Set radar mode
void update(int mx, int my); //Update map + radar
void update_player(int px, int py);//Update player cursor
void frame(); //Track player, drive logic etc...
};
#endif // KOBO_RADAR_H