kobodl/prefs.cpp
Ville Lindholm 762b095462
WIP: delete glSDL shim, replace with sdl_compat.h
Step 1+2 of the SDL 3 migration. The 2300-line graphics/glSDL.{c,h}
OpenGL-on-top-of-SDL-1.2 shim is obsolete under SDL 3 (SDL_Renderer
does what glSDL did natively), and its #define overrides of SDL
surface APIs collided directly with SDL 3's SDL_oldnames.h.

- Add graphics/sdl_compat.h: a one-line umbrella that just pulls in
  <SDL3/SDL.h>.
- Replace every #include "glSDL.h" with #include "sdl_compat.h" (15
  files across the tree).
- Delete graphics/glSDL.c, graphics/glSDL.h.
- Drop glSDL.c from graphics/CMakeLists.txt.
- Remove GFX_DRIVER_GLSDL from the gfx_drivers_t enum and from all
  switches/conditions in gfxengine.cpp.
- Drop the glSDL_VSync() call site (will be re-introduced as
  SDL_SetRenderVSync once gfxengine is ported to SDL_Renderer).
- Drop the two glSDL_Invalidate() calls in window.cpp (texture
  re-upload hints with no equivalent in a pure-surface compositor).
- options.cpp: remove the now-empty "OpenGL/glSDL" menu item; force
  videodriver to GFX_DRIVER_SDL2D.
- prefs.cpp: collapse legacy GLSDL setting onto SDL2D on load.

After this commit the macro-collision wall is gone (renamed_-token
errors drop from many to zero). The build still fails on the next
layer of work: SDL 1.2 surface APIs that no longer exist
(SDL_FreeSurface, SDL_SetAlpha, SDL_CreateRGBSurface, SDL_DisplayFormat,
SDL_PixelFormat struct member access, SDL audio callback API, etc.).

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-05-28 21:37:01 +03:00

179 lines
7.5 KiB
C++

/*(GPL)
------------------------------------------------------------
Kobo Deluxe - An enhanced SDL port of XKobo
------------------------------------------------------------
* Copyright (C) 2001-2003, 2007 David Olofson
* Copyright (C) 2005 Erik Auerswald
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "kobolog.h"
#include "prefs.h"
#include "gfxengine.h"
#include "gamectl.h"
#include "a_types.h"
#include "game.h"
void prefs_t::init()
{
comment("--------------------------------------------");
comment(" Kobo Deluxe " VERSION " Configuration File");
comment("--------------------------------------------");
comment(" Switches - [no]<switch>");
comment(" Values - <key> [<value>|\"<string>\"]");
comment("--------------------------------------------");
comment("--- System options --------------------------");
yesno("logfile", logfile, 0); desc("Log To File");
key("logformat", logformat, 0); desc("Log File Format");
key("logverbosity", logverbosity, 2); desc("Log Verbosity Level");
comment("--- Input options --------------------------");
yesno("joystick", use_joystick, 0); desc("Use Joystick");
key("joystick_no", joystick_no, 0); desc("Joystick Number");
yesno("mouse", use_mouse, 0); desc("Use Mouse");
key("mousemode", mousemode, MMD_CROSSHAIR); desc("Mouse Control Mode");
yesno("broken_numdia", broken_numdia, 0); desc("Broken NumPad Diagonals");
key("dia_emphasis", dia_emphasis, 0); desc("Diagonals Emphasis Filter");
yesno("always_fire", always_fire, 0); desc("Always Fire");
yesno("mousecapture", mousecapture, 1); desc("In-game Mouse Capture");
comment("--- Game options ---------------------------");
key("scrollradar", scrollradar, 2); desc("Radar Scroll Mode");
yesno("filter", filter, 1); desc("Motion Interpolation");
key("timefilter", timefilter, 50); desc("Time Filter");
key("countdown", countdown, 5); desc("Get Ready Countdown");
key("starfield", starfield, 2); desc("Starfield Style");
key("stars", stars, 500); desc("Number of Parallax Stars");
key("overheatloud", overheatloud, 100); desc("Overheat Warning Loudness");
key("cannonloud", cannonloud, 100); desc("Player Cannons Loudness");
comment("--- Sound settings -------------------------");
yesno("sound", use_sound, 1); desc("Enable Sound");
yesno("music", use_music, 1); desc("Enable Music");
yesno("cached_sounds", cached_sounds, 0); desc("Use Cached Sounds");
#ifdef HAVE_OSS
yesno("oss", use_oss, 0);
#else
yesno("oss", use_oss, 0, 0); //Don't write!
#endif
desc("Use OSS Sound Driver");
key("samplerate", samplerate, 44100); desc("Sample Rate");
key("latency", latency, 50); desc("Sound Latency");
key("mixquality", mixquality, AQ_HIGH); desc("Mixing Quality");
key("vol", volume, 100); desc("Master Volume");
key("intro_vol", intro_vol, 100); desc("Intro Music Volume");
key("sfx_vol", sfx_vol, 100); desc("Sound Effects Volume");
key("music_vol", music_vol, 30); desc("In-Game Music Volume");
key("reverb", reverb, 100); desc("Reverb Level");
key("vol_boost", vol_boost, 0); desc("Volume Boost");
comment("--- Video settings -------------------------");
yesno("fullscreen", fullscreen, 0); desc("Fullscreen Display");
key("videodriver", videodriver, GFX_DRIVER_SDL2D);
desc("Display Driver");
key("width", width, 640); desc("Horizontal Resolution");
key("height", height, 480); desc("Vertical Resolution");
key("aspect", aspect, 1000); desc("Pixel Aspect Ratio");
key("depth", depth, 0); desc("Display Depth");
key("maxfps", max_fps, 100); desc("Maximum fps");
key("maxfpsstrict", max_fps_strict, 0); desc("Strictly Regulated fps");
key("buffer", doublebuf, 1); desc("Display Buffer Mode");
yesno("shadow", shadow, 1); desc("Use Software Shadow Buffer");
key("videomode", videomode, 0x04330); desc("Video Mode");
yesno("vsync", vsync, 1); desc("Enable Vertical Sync");
key("videopages", pages, -1); desc("Number of Video Pages");
comment("--- Graphics settings ----------------------");
key("scalemode", scalemode, 1); desc("Scaling Filter Mode");
yesno("dither", use_dither, 1); desc("Use Dithering");
key("dither_type", dither_type, 0); desc("Dither Type");
yesno("broken_rgba8", broken_rgba8, 0); desc("Broken RGBA (OpenGL)");
yesno("alpha", alpha, 1); desc("Use Alpha Blending");
key("brightness", brightness, 100); desc("Brightness");
key("contrast", contrast, 100); desc("Contrast");
comment("--- File paths -----------------------------");
key("files", dir, ""); desc("Game Root Path");
key("gfx", gfxdir, ""); desc("Graphics Data Path");
key("sfx", sfxdir, ""); desc("Sound Data Path");
key("scores", scoredir, ""); desc("Score File Path");
// Obsolete stuff (not written into new files)
key("size", o_size, 0, 0); desc("Screen Size (Obsolete)");
key("wait", o_wait_msec, 30); desc("Game Speed (Obsolete)");
key("bgm", o_bgm_indexfile, "", 0);
desc("Background Music File (Obsolete)");
key("threshold", o_threshold, 200, 0); desc("Limiter Gain");
key("release", o_release, 50, 0); desc("Limiter Speed");
key("internalres", o_internalres, 1, 0); desc("Texture Resolution");
comment("--- Temporary variables --------------------");
key("last_profile", last_profile, 0);
desc("Last used player profile");
key("number_of_joysticks", number_of_joysticks, 0);
desc("Number of Connected Joysticks");
// "Commands" - never written to config files
command("showcfg", cmd_showcfg); desc("Show Configuration");
command("hiscores", cmd_hiscores); desc("List High Scores");
command("highscores", cmd_hiscores); desc("List High Scores");
command("override", cmd_override); desc("Ignore Configuration File");
command("debug", cmd_debug); desc("Enable Debug Features");
command("fps", cmd_fps); desc("Show Frame Rate");
command("noframe", cmd_noframe); desc("Remove Window Frame");
command("midi", cmd_midi); desc("Enable MIDI Input");
command("cheat", cmd_cheat); desc("Enable Cheat Mode");
command("indicator", cmd_indicator);
desc("Enable Collision Indicator Mode");
command("pushmove", cmd_pushmove); desc("Enable Push Move Mode");
command("noparachute", cmd_noparachute); desc("Disable SDL Parachute");
command("pollaudio", cmd_pollaudio); desc("Use Polling Audio Output");
command("autoshot", cmd_autoshot); desc("Ingame screenshots/movie");
command("help", cmd_help); desc("Print usage info and exit");
command("options_man", cmd_options_man);
desc("Print options for 'man'");
}
void prefs_t::postload()
{
if(redefined(o_size))
{
//For pre 20011007 compatibility
width = 320 * o_size;
height = 240 * o_size;
o_size = 0;
accept(o_size);
}
if((o_wait_msec != 30) && !cmd_cheat)
{
log_printf(ELOG, "'wait' is only avaliable in cheat mode!\n");
o_wait_msec = 30;
}
if(scrollradar == 1)
{
log_printf(ELOG, "Radar sweep mode broken and disabled!\n");
scrollradar = 2;
}
// Only the SDL 2D driver remains since the SDL 3 migration; collapse
// any legacy GLSDL setting onto it.
if(videodriver != GFX_DRIVER_SDL2D)
videodriver = GFX_DRIVER_SDL2D;
}