kobodl/prefs.h
Ville Lindholm dbc223eb84
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Co-Authored-By: Claude <noreply@anthropic.com>
2026-05-28 16:35:31 +03:00

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/*(GPL)
------------------------------------------------------------
Kobo Deluxe - An enhanced SDL port of XKobo
------------------------------------------------------------
* Copyright (C) 2001-2003, 2007 David Olofson
* Copyright (C) 2005 Erik Auerswald
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _KOBO_PREFS_H_
#define _KOBO_PREFS_H_
#include "aconfig.h"
#include "cfgparse.h"
class prefs_t : public config_parser_t
{
public:
//System options
int logfile; //Log messages to log.txt/html
int logformat; //0: text, 1: ANSI, 2: HTML
int logverbosity;
//Input options
int use_joystick;
int joystick_no; //which joystick to use
int use_mouse;
int mousemode;
int broken_numdia;
int dia_emphasis;
int always_fire;
int mousecapture;
//Game options
int filter; //Use motion filtering
int timefilter; //Delta time filter
int scrollradar; //Radar display mode
int countdown; //"Get Ready" countdown
int starfield; //None/Old/parallax
int stars; //Number of parallax stars
int overheatloud; //Overheat warning loudness
int cannonloud; //Cannon loudness
//Sound: System
int use_sound; //Enable sound
int use_music; //Enable "real" music
int cached_sounds; //Use prerendered waveforms
int use_oss; //Use OSS audio driver
int samplerate;
int latency; //Audio latency in ms
int mixquality; //Mixer quality control
int volume; //Digital master volume
//Sound: Mixer
int intro_vol; //Intro music volume
int sfx_vol; //Sound effects volume
int music_vol; //In-game music volume
//Sound: Master Effects
int reverb; //Master reverb level
int vol_boost; //Master volume boost
//Video settings
int fullscreen; //Use fullscreen mode
int videodriver; //Internal video driver
int width; //Screen/window width
int height; //Screen/window height
int aspect; //Pixel aspect ratio * 1000
int depth; //Bits per pixel
int max_fps; //Maximum fps
int max_fps_strict; //Strictly regulated fps limiter
int doublebuf; //Use double buffering
int shadow; //Use software shadow buffer
int videomode; //New video mode codes
int vsync; //Vertical (retrace) sync
int pages; //Number of physical video pages
//Graphics settings
int scalemode; //Scaling filter mode
int use_dither;
int dither_type;
int broken_rgba8; //For some OpenGL setups
int alpha; //Alpha blending
int brightness; //Graphics brightness
int contrast; //Graphics contrast
//File paths
cfg_string_t dir; //Path to kobo-deluxe/
cfg_string_t gfxdir; //Path to gfx/
cfg_string_t sfxdir; //Path to sfx/
cfg_string_t scoredir; //Path to scores/
//Obsolete stuff (compatibility)
int o_size; //Screen scale
int o_wait_msec; //ms per control system frame
cfg_string_t o_bgm_indexfile; //Ext playlist path
int o_threshold; //Limiter threshold
int o_release; //Limiter release rate
int o_internalres; //Internal resolution for OpenGL
//"Hidden" stuff ("to remember until next startup")
int last_profile; //Last used player profile
int number_of_joysticks; //no of connected joysticks
void init();
void postload();
/* "Commands" - never written to config files */
int cmd_showcfg;
int cmd_hiscores;
int cmd_override;
int cmd_debug;
int cmd_fps;
int cmd_noframe;
int cmd_midi;
int cmd_cheat; //Unlimited lives; select any starting stage
int cmd_indicator; //Enable collision testing mode
int cmd_pushmove; //Stop when not holding any direction down
int cmd_noparachute; //Disable SDL parachute
int cmd_pollaudio; //Use polling based audio instead of thread
int cmd_autoshot; //Take ingame screenshots
int cmd_help; //Show help and exit
int cmd_options_man; //Output OPTIONS doc in Un*x man source format
};
#endif //_KOBO_PREFS_H_