kobodl/README.html
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<title>KOBODL</title>
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<body>
<h1 align=center>KOBODL</h1>
<a href="#NAME">NAME</a><br>
<a href="#SYNOPSIS">SYNOPSIS</a><br>
<a href="#DESCRIPTION">DESCRIPTION</a><br>
<a href="#CONTROLS">CONTROLS</a><br>
<a href="#OPTIONS">OPTIONS</a><br>
<a href="#FILES">FILES</a><br>
<a href="#AUTHORS">AUTHORS</a><br>
<a href="#THANKS">THANKS</a><br>
<a href="#COPYRIGHT">COPYRIGHT</a><br>
<hr>
<a name="NAME"></a>
<h2>NAME</h2>
<p style="margin-left:11%; margin-top: 1em">kobodl - Kobo
Deluxe, an enhanced version of the scrolling game XKobo</p>
<a name="SYNOPSIS"></a>
<h2>SYNOPSIS</h2>
<p style="margin-left:11%; margin-top: 1em"><b>kobodl</b> [
<i>options</i> ]</p>
<a name="DESCRIPTION"></a>
<h2>DESCRIPTION</h2>
<p style="margin-left:11%; margin-top: 1em">Kobo Deluxe is
a 3&rsquo;rd person scrolling 2D shooter with a simple and
responsive control system - which you&rsquo;ll need to
tackle the tons of enemy ships that shoot at you, chase you,
circle around you shooting, or even launch other ships at
you, while you&rsquo;re trying to destroy the labyrinth
shaped bases. There are 50 action packed levels with
smoothly increasing difficulty, and different combinations
of enemies that require different tactics to be dealt with
successfully.</p>
<p style="margin-left:11%; margin-top: 1em">Kobo Deluxe has
an improved graphics engine that delivers smoother
animation, while keeping the game logic totally accurate and
predictable regardless of frame rate. It also adds sound
effects, new graphics, fullscreen mode, four extra skill
levels with smoother gameplay and various other features
expected from a modern game. (There is still a
&quot;Clasic&quot; mode that plays exactly like the original
XKobo.)</p>
<p style="margin-left:11%; margin-top: 1em">Kobo Deluxe
uses SDL for sound, graphics and input, and builds and runs
on all major operating systems, as well as some more unusual
platforms. It can also use OpenGL for accelerated rendering,
through glSDL.</p>
<p style="margin-left:11%; margin-top: 1em">In short, Kobo
Deluxe is loads of classical arcade style fun for just about
any machine with graphics and sound!</p>
<a name="CONTROLS"></a>
<h2>CONTROLS</h2>
<p style="margin-left:11%; margin-top: 1em">The ship can be
controlled with the keyboard, or optionally a mouse or
joystick. With the keyboard, the arrow keys move the ship
(two keys for diagonals), and the shift and ctrl keys
shoots. The numeric key pad can also be used; the usual
2/4/6/8 (arrows), and also 1/3/7/9 for single key diagonals.
Escape enters the meny system, from where it is possible to
change settings, start a new game or exit the game.</p>
<a name="OPTIONS"></a>
<h2>OPTIONS</h2>
<p style="margin-left:11%; margin-top: 1em">Note that all
relevant options can be also configured in the config file,
which can be edited directly, or using the options menus in
the game. <b><br>
&minus;[no]logfile</b></p>
<p style="margin-left:22%;">Log To File. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;logformat</b></p>
<p style="margin-left:22%;">Log File Format. Default:
0.</p>
<p style="margin-left:11%;"><b>&minus;logverbosity</b></p>
<p style="margin-left:22%;">Log Verbosity Level. Default:
2.</p>
<p style="margin-left:11%;"><b>&minus;[no]joystick</b></p>
<p style="margin-left:22%;">Use Joystick. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;joystick_no</b></p>
<p style="margin-left:22%;">Joystick Number. Default:
0.</p>
<p style="margin-left:11%;"><b>&minus;[no]mouse</b></p>
<p style="margin-left:22%;">Use Mouse. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;mousemode</b></p>
<p style="margin-left:22%;">Mouse Control Mode. Default:
1.</p>
<p style="margin-left:11%;"><b>&minus;[no]broken_numdia</b></p>
<p style="margin-left:22%;">Broken NumPad Diagonals.
Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;dia_emphasis</b></p>
<p style="margin-left:22%;">Diagonals Emphasis Filter.
Default: 0.</p>
<p style="margin-left:11%;"><b>&minus;[no]always_fire</b></p>
<p style="margin-left:22%;">Always Fire. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]mousecapture</b></p>
<p style="margin-left:22%;">In-game Mouse Capture. Default:
On.</p>
<p style="margin-left:11%;"><b>&minus;scrollradar</b></p>
<p style="margin-left:22%;">Radar Scroll Mode. Default:
2.</p>
<p style="margin-left:11%;"><b>&minus;[no]filter</b></p>
<p style="margin-left:22%;">Enable/disable motion
interpolation. Interpolation is what makes animation smooth
at high frame rates despite the game logic running at 33.33
fps. However, it also adds some input latency! Default:
On.</p>
<p style="margin-left:11%;"><b>&minus;timefilter</b></p>
<p style="margin-left:22%;">Time filter, for smoothing out
timing jitter induced by the operating system. Default:
50.</p>
<p style="margin-left:11%;"><b>&minus;countdown</b></p>
<p style="margin-left:22%;">Get Ready Countdown. Default:
5.</p>
<p style="margin-left:11%;"><b>&minus;starfield</b></p>
<p style="margin-left:22%;">Starfield Style. Default:
2.</p>
<table width="100%" border=0 rules="none" frame="void"
cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">
<p style="margin-top: 1em" valign="top"><b>&minus;stars</b></p> </td>
<td width="2%"></td>
<td width="60%">
<p style="margin-top: 1em" valign="top">Number of Parallax
Stars. Default: 500.</p></td>
<td width="18%">
</td>
</table>
<p style="margin-left:11%;"><b>&minus;[no]sound</b></p>
<p style="margin-left:22%;">Enable Sound. Default: On.</p>
<p style="margin-left:11%;"><b>&minus;[no]music</b></p>
<p style="margin-left:22%;">Enable Music. Default: On.</p>
<p style="margin-left:11%;"><b>&minus;[no]cached_sounds</b></p>
<p style="margin-left:22%;">Use Cached Sounds. Default:
Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]oss</b></p>
<p style="margin-left:22%;">Use OSS Sound Driver. Default:
Off.</p>
<p style="margin-left:11%;"><b>&minus;samplerate</b></p>
<p style="margin-left:22%;">Sample Rate. Default:
44100.</p>
<p style="margin-left:11%;"><b>&minus;latency</b></p>
<p style="margin-left:22%;">Sound Latency. Default: 50.</p>
<p style="margin-left:11%;"><b>&minus;mixquality</b></p>
<p style="margin-left:22%;">Mixing Quality. Default: 3.</p>
<table width="100%" border=0 rules="none" frame="void"
cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="6%">
<p style="margin-top: 1em" valign="top"><b>&minus;vol</b></p> </td>
<td width="5%"></td>
<td width="43%">
<p style="margin-top: 1em" valign="top">Master Volume.
Default: 100.</p></td>
<td width="35%">
</td>
</table>
<p style="margin-left:11%;"><b>&minus;intro_vol</b></p>
<p style="margin-left:22%;">Intro Music Volume. Default:
100.</p>
<p style="margin-left:11%;"><b>&minus;sfx_vol</b></p>
<p style="margin-left:22%;">Sound Effects Volume. Default:
100.</p>
<p style="margin-left:11%;"><b>&minus;music_vol</b></p>
<p style="margin-left:22%;">In-Game Music Volume. Default:
50.</p>
<p style="margin-left:11%;"><b>&minus;reverb</b></p>
<p style="margin-left:22%;">Reverb Level. Default: 100.</p>
<p style="margin-left:11%;"><b>&minus;vol_boost</b></p>
<p style="margin-left:22%;">Volume Boost. Default: 0.</p>
<p style="margin-left:11%;"><b>&minus;[no]fullscreen</b></p>
<p style="margin-left:22%;">Fullscreen Display. Default:
Off.</p>
<p style="margin-left:11%;"><b>&minus;videodriver</b></p>
<p style="margin-left:22%;">Display Driver. Default: 0.</p>
<table width="100%" border=0 rules="none" frame="void"
cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">
<p style="margin-top: 1em" valign="top"><b>&minus;width</b></p> </td>
<td width="2%"></td>
<td width="55%">
<p style="margin-top: 1em" valign="top">Horizontal
Resolution. Default: 640.</p></td>
<td width="23%">
</td>
</table>
<p style="margin-left:11%;"><b>&minus;height</b></p>
<p style="margin-left:22%;">Vertical Resolution. Default:
480.</p>
<p style="margin-left:11%;"><b>&minus;aspect</b></p>
<p style="margin-left:22%;">Pixel Aspect Ratio. Default:
1000.</p>
<table width="100%" border=0 rules="none" frame="void"
cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">
<p style="margin-top: 1em" valign="top"><b>&minus;depth</b></p> </td>
<td width="2%"></td>
<td width="40%">
<p style="margin-top: 1em" valign="top">Display Depth.
Default: 0.</p></td>
<td width="38%">
</td>
</table>
<p style="margin-left:11%;"><b>&minus;maxfps</b></p>
<p style="margin-left:22%;">Limit the framerate (fps).
Saves power on laptops (75 works well), and can also avoid
long stalls due to timesharing and background processes.
Default: 100.</p>
<p style="margin-left:11%;"><b>&minus;maxfpsstrict</b></p>
<p style="margin-left:22%;">Strictly Regulated fps.
Default: 0.</p>
<p style="margin-left:11%;"><b>&minus;buffer</b></p>
<p style="margin-left:22%;">Display Buffer Mode. Default:
1.</p>
<p style="margin-left:11%;"><b>&minus;[no]shadow</b></p>
<p style="margin-left:22%;">Use Software Shadow Buffer.
Default: On.</p>
<p style="margin-left:11%;"><b>&minus;videomode</b></p>
<p style="margin-left:22%;">Video Mode. Default: 17200.</p>
<p style="margin-left:11%;"><b>&minus;[no]vsync</b></p>
<p style="margin-left:22%;">Enable Vertical Sync. Default:
On.</p>
<p style="margin-left:11%;"><b>&minus;videopages</b></p>
<p style="margin-left:22%;">Number of Video Pages. Default:
-1.</p>
<p style="margin-left:11%;"><b>&minus;scalemode</b></p>
<p style="margin-left:22%;">Scaling Filter Mode. Default:
1.</p>
<p style="margin-left:11%;"><b>&minus;[no]dither</b></p>
<p style="margin-left:22%;">Use Dithering. Default: On.</p>
<p style="margin-left:11%;"><b>&minus;dither_type</b></p>
<p style="margin-left:22%;">Dither Type. Default: 0.</p>
<p style="margin-left:11%;"><b>&minus;[no]broken_rgba8</b></p>
<p style="margin-left:22%;">Broken RGBA (OpenGL). Default:
Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]alpha</b></p>
<p style="margin-left:22%;">Use Alpha Blending. Default:
On.</p>
<p style="margin-left:11%;"><b>&minus;brightness</b></p>
<p style="margin-left:22%;">Brightness. Default: 100.</p>
<p style="margin-left:11%;"><b>&minus;contrast</b></p>
<p style="margin-left:22%;">Contrast. Default: 100.</p>
<table width="100%" border=0 rules="none" frame="void"
cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">
<p style="margin-top: 1em" valign="top"><b>&minus;files</b></p> </td>
<td width="2%"></td>
<td width="78%">
<p style="margin-top: 1em" valign="top">Specify the root
path of the game. Default: &quot;&quot;</p></td>
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">
<p style="margin-top: 1em" valign="top"><b>&minus;gfx</b></p> </td>
<td width="2%"></td>
<td width="78%">
<p style="margin-top: 1em" valign="top">Specify the path to
the game&rsquo;s graphics data. Default: &quot;&quot;</p></td>
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">
<p style="margin-top: 1em" valign="top"><b>&minus;sfx</b></p> </td>
<td width="2%"></td>
<td width="78%">
<p style="margin-top: 1em" valign="top">Specify the path to
the game&rsquo;s sound data. Default: &quot;&quot;</p></td>
</table>
<p style="margin-left:11%;"><b>&minus;scores</b></p>
<p style="margin-left:22%;">Specify the path to the
game&rsquo;s score files. Default: &quot;&quot;</p>
<table width="100%" border=0 rules="none" frame="void"
cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="7%">
<p style="margin-top: 1em" valign="top"><b>&minus;size</b></p> </td>
<td width="4%"></td>
<td width="78%">
<p style="margin-top: 1em" valign="top">(Not saved!) Screen
Size (Obsolete). Default: 0.</p></td>
<tr valign="top" align="left">
<td width="11%"></td>
<td width="7%">
<p style="margin-top: 1em" valign="top"><b>&minus;wait</b></p> </td>
<td width="4%"></td>
<td width="78%">
<p style="margin-top: 1em" valign="top">Game Speed
(Obsolete). Default: 30.</p></td>
<tr valign="top" align="left">
<td width="11%"></td>
<td width="7%">
<p style="margin-top: 1em" valign="top"><b>&minus;bgm</b></p> </td>
<td width="4%"></td>
<td width="78%">
<p style="margin-top: 1em" valign="top">(Not saved!)
Background Music File (Obsolete). Default: &quot;&quot;</p></td>
</table>
<p style="margin-left:11%;"><b>&minus;threshold</b></p>
<p style="margin-left:22%;">(Not saved!) Limiter Gain.
Default: 200.</p>
<p style="margin-left:11%;"><b>&minus;release</b></p>
<p style="margin-left:22%;">(Not saved!) Limiter Speed.
Default: 50.</p>
<p style="margin-left:11%;"><b>&minus;internalres</b></p>
<p style="margin-left:22%;">(Not saved!) Texture
Resolution. Default: 1.</p>
<p style="margin-left:11%;"><b>&minus;last_profile</b></p>
<p style="margin-left:22%;">Last used player profile.
Default: 0.</p>
<p style="margin-left:11%;"><b>&minus;number_of_joysticks</b></p>
<p style="margin-left:22%;">Number of Connected Joysticks.
Default: 0.</p>
<p style="margin-left:11%;"><b>&minus;[no]showcfg</b></p>
<p style="margin-left:22%;">(Not saved!) Show
Configuration. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]hiscores</b></p>
<p style="margin-left:22%;">(Not saved!) List High Scores.
Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]highscores</b></p>
<p style="margin-left:22%;">(Not saved!) List High Scores.
Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]override</b></p>
<p style="margin-left:22%;">(Not saved!) Ignore
Configuration File. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]debug</b></p>
<p style="margin-left:22%;">(Not saved!) Enable Debug
Features. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]fps</b></p>
<p style="margin-left:22%;">(Not saved!) Display frames per
second in game screen. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]noframe</b></p>
<p style="margin-left:22%;">(Not saved!) Do not render
rounded corners on the playfield. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]midi</b></p>
<p style="margin-left:22%;">(Not saved!) Enable MIDI Input.
Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]cheat</b></p>
<p style="margin-left:22%;">(Not saved!) Enable/disable
cheat mode. Cheat mode allows any level to be played, but
highscores are not saved! Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]indicator</b></p>
<p style="margin-left:22%;">(Not saved!) Enable Collision
Indicator Mode. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]pushmove</b></p>
<p style="margin-left:22%;">(Not saved!) Enable Push Move
Mode. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]noparachute</b></p>
<p style="margin-left:22%;">(Not saved!) Disable SDL
Parachute. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]pollaudio</b></p>
<p style="margin-left:22%;">(Not saved!) Use Polling Audio
Output. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]autoshot</b></p>
<p style="margin-left:22%;">(Not saved!) Ingame
screenshots/movie. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]help</b></p>
<p style="margin-left:22%;">(Not saved!) Print usage info
and exit. Default: Off.</p>
<p style="margin-left:11%;"><b>&minus;[no]options_man</b></p>
<p style="margin-left:22%;">(Not saved!) Print options for
&rsquo;man&rsquo;. Default: Off.</p>
<a name="FILES"></a>
<h2>FILES</h2>
<p style="margin-left:11%; margin-top: 1em"><b>~/.kobodlrc</b></p>
<p style="margin-left:22%;">The per-user configuration file
for Kobo Deluxe.</p>
<a name="AUTHORS"></a>
<h2>AUTHORS</h2>
<p style="margin-left:11%; margin-top: 1em">Originally
written by Akira Higuchi (a-higuti@math.hokudai.ac.jp),
XKobo was turned into Kobo Deluxe by David Olofson
&lt;david@olofson.net&gt;</p>
<a name="THANKS"></a>
<h2>THANKS</h2>
<p style="margin-left:11%; margin-top: 1em">Thanks, in no
particular order, to... <b><br>
Akira Higuchi</b></p>
<p style="margin-left:22%;">Author of the Original
XKobo.</p>
<p style="margin-left:11%;"><b>Masanao Izumo</b></p>
<p style="margin-left:22%;">Sound effects and original
sound engine.</p>
<p style="margin-left:11%;"><b>Torsten Giebl</b></p>
<p style="margin-left:22%;">Slackware.</p>
<p style="margin-left:11%;"><b>David Andersson</b></p>
<p style="margin-left:22%;">Various Good Ideas.</p>
<p style="margin-left:11%;"><b>Max Horn</b></p>
<p style="margin-left:22%;">Mac OS X &amp; Build Script
Patches.</p>
<p style="margin-left:11%;"><b>Jeremy Sheeley</b></p>
<p style="margin-left:22%;">Player Profiles.</p>
<p style="margin-left:11%;"><b>Tsuyoshi Iguchi</b></p>
<p style="margin-left:22%;">FreeBSD, NetBSD.</p>
<p style="margin-left:11%;"><b>Samuel Hart</b></p>
<p style="margin-left:22%;">Joystick Support.</p>
<table width="100%" border=0 rules="none" frame="void"
cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="9%">
<p style="margin-top: 1em" valign="top"><b>G. Low</b></p></td>
<td width="2%"></td>
<td width="12%">
<p style="margin-top: 1em" valign="top">Solaris.</p></td>
<td width="66%">
</td>
</table>
<p style="margin-left:11%;"><b>Gerry Jo Trick
Jellestad</b></p>
<p style="margin-left:22%;">Testing and ideas.</p>
<table width="100%" border=0 rules="none" frame="void"
cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="6%">
<p style="margin-top: 1em" valign="top"><b>Riki</b></p></td>
<td width="5%"></td>
<td width="23%">
<p style="margin-top: 1em" valign="top">Intel Compiler.</p></td>
<td width="55%">
</td>
</table>
<p style="margin-left:11%;"><b>Andreas Spaangberg</b></p>
<p style="margin-left:22%;">Sun Compiler &amp; Bug
Spotting.</p>
<table width="100%" border=0 rules="none" frame="void"
cellspacing="0" cellpadding="0">
<tr valign="top" align="left">
<td width="11%"></td>
<td width="6%">
<p style="margin-top: 1em" valign="top"><b>SixK</b></p></td>
<td width="5%"></td>
<td width="16%">
<p style="margin-top: 1em" valign="top">Amiga Port.</p></td>
<td width="62%">
</td>
</table>
<p style="margin-left:11%;"><b>Joey Hess</b></p>
<p style="margin-left:22%;">Debian.</p>
<p style="margin-left:11%;"><b>Martijn van
Oosterhout</b></p>
<p style="margin-left:22%;">FPS limiter.</p>
<p style="margin-left:11%;"><b>Antonio Messina</b></p>
<p style="margin-left:22%;">Stage 1601+ difficulty wrap,
Always Fire option.</p>
<p style="margin-left:11%;"><b>Hans de Goede</b></p>
<p style="margin-left:22%;">Audio buffer handling bug.</p>
<p style="margin-left:11%;"><b>Marianne Ibbotson</b></p>
<p style="margin-left:22%;">&quot;Autopause&quot; idea.</p>
<p style="margin-left:11%;"><b>Sam Palmer</b></p>
<p style="margin-left:22%;">MS Windows testing.</p>
<p style="margin-left:11%;"><b>Michael Sterrett</b></p>
<p style="margin-left:22%;">glSDL issues.</p>
<p style="margin-left:11%;"><b>Sam Lantinga &amp;
Others</b></p>
<p style="margin-left:22%;">SDL, the Simple DirectMedia
library.</p>
<p style="margin-left:11%;"><b>Members of the SDL mailing
list</b></p>
<p style="margin-left:22%;">Testing and ideas.</p>
<a name="COPYRIGHT"></a>
<h2>COPYRIGHT</h2>
<p style="margin-left:11%; margin-top: 1em">Copyright (c)
1995, 1996 Akira Higuchi</p>
<p style="margin-left:11%; margin-top: 1em">Copyright (C)
1997 Masanao Izumo</p>
<p style="margin-left:11%; margin-top: 1em">Copyright (C)
1999-2001 Simon Peter</p>
<p style="margin-left:11%; margin-top: 1em">Copyright (C)
2002 Florian Schulze</p>
<p style="margin-left:11%; margin-top: 1em">Copyright (C)
2002 Jeremy Sheeley</p>
<p style="margin-left:11%; margin-top: 1em">Copyright (C)
2005 Erik Auerswald</p>
<p style="margin-left:11%; margin-top: 1em">Copyright (c)
1999-2007 David Olofson</p>
<p style="margin-left:11%; margin-top: 1em"><b>Kobo
Deluxe</b> is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License.</p>
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