kobodl/httpclient.h
Ville Lindholm 9238ce61c6
Add global leaderboard client (dormant by default)
End-of-game scores are POSTed to a configurable backend URL; the main menu
gains a "Global Leaderboard" entry that fetches and renders the top N for
the current board. Default `global_leaderboard=0` ships the code dormant
until the backend at leaderboard_url is live.

Architecture:
- httpclient.h: thin async interface. http_post_json / http_get fire and
  forget; the user callback runs from http_pump() (native) or the
  Emscripten runtime (web). No blocking calls.
- httpclient_native.cpp: libcurl-multi, polled per frame.
- httpclient_web.cpp: emscripten_fetch (-sFETCH=1 link option).
- leaderboard.{h,cpp}: portable game-side module. Hand-rolled JSON
  build/parse for the tiny fixed-shape wire format; no JSON dep.

Identity: player name + a player-typed "board name" (shared room code).
A per-install RFC-4122-v4 UUID `client_id` is auto-generated on first run
via SDL_rand_bits and stored in the config — server uses it for rate
limiting / dedup, not as a public identity.

Wire format (informational, server is out-of-tree):
  POST /api/scores  body: {board, name, client_id, score, skill,
                           gametype, end_scene, end_lives, end_health,
                           playtime, start_date, end_date}
                    resp: {rank, total}
  GET  /api/scores?board=&limit=50
                    resp: {board, total, scores:[{name,score,end_scene}]}

Hook points:
- manage.cpp game_start: populate hi.start_date; reset_submission().
- manage.cpp game_stop: populate hi.end_date and the profile name on hi,
  then leaderboard::submit_score after scorefile.record.
- kobo.cpp main: http_init/http_shutdown around the run; generate
  client_id on first run when empty.
- kobo.cpp kobo_gfxengine_t::frame: http_pump() before gsm.frame().
- states.cpp st_game_over post_render: renders "Submitting…" / "Rank #N of M"
  / "(offline)" under "GAME OVER".
- states.cpp main_menu: "Global Leaderboard" button (only when enabled
  + board name set).
- states.cpp st_global_leaderboard_t: new browser state listing top 16.
- options.cpp game_options: onoff toggle.

Out of scope for this commit (left as follow-ups):
- In-game text editor for board name / URL (form toolkit has no free-text
  widget; users edit via config file or CLI flags for now).
- Retry queue across sessions.
- Server implementation. tools/mock-leaderboard.py is a 100-line Python
  scratch server for local testing only.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-06-05 11:10:20 +03:00

45 lines
1.2 KiB
C

/*
* httpclient.h — thin async HTTP client.
*
* Two impls share this header:
* httpclient_native.cpp — libcurl-multi, polled from http_pump().
* httpclient_web.cpp — emscripten_fetch; http_pump() is a no-op.
*
* Callbacks fire on the main thread: native impls dispatch from http_pump(),
* web from the Emscripten runtime (which is already main-thread).
*
* The `body` pointer in http_response_t is only valid for the duration of
* the callback — copy what you need.
*/
#ifndef KOBO_HTTPCLIENT_H
#define KOBO_HTTPCLIENT_H
#include <stddef.h>
typedef struct http_response_t {
int status; // HTTP status code; 0 = network/transport failure
const char *body; // NUL-terminated; valid only during the callback
size_t len;
} http_response_t;
typedef void (*http_callback_t)(const http_response_t *resp, void *user);
#ifdef __cplusplus
extern "C" {
#endif
void http_init(void);
void http_shutdown(void);
void http_post_json(const char *url, const char *body,
http_callback_t cb, void *user);
void http_get(const char *url, http_callback_t cb, void *user);
void http_pump(void);
#ifdef __cplusplus
}
#endif
#endif /* KOBO_HTTPCLIENT_H */