End-of-game scores are POSTed to a configurable backend URL; the main menu
gains a "Global Leaderboard" entry that fetches and renders the top N for
the current board. Default `global_leaderboard=0` ships the code dormant
until the backend at leaderboard_url is live.
Architecture:
- httpclient.h: thin async interface. http_post_json / http_get fire and
forget; the user callback runs from http_pump() (native) or the
Emscripten runtime (web). No blocking calls.
- httpclient_native.cpp: libcurl-multi, polled per frame.
- httpclient_web.cpp: emscripten_fetch (-sFETCH=1 link option).
- leaderboard.{h,cpp}: portable game-side module. Hand-rolled JSON
build/parse for the tiny fixed-shape wire format; no JSON dep.
Identity: player name + a player-typed "board name" (shared room code).
A per-install RFC-4122-v4 UUID `client_id` is auto-generated on first run
via SDL_rand_bits and stored in the config — server uses it for rate
limiting / dedup, not as a public identity.
Wire format (informational, server is out-of-tree):
POST /api/scores body: {board, name, client_id, score, skill,
gametype, end_scene, end_lives, end_health,
playtime, start_date, end_date}
resp: {rank, total}
GET /api/scores?board=&limit=50
resp: {board, total, scores:[{name,score,end_scene}]}
Hook points:
- manage.cpp game_start: populate hi.start_date; reset_submission().
- manage.cpp game_stop: populate hi.end_date and the profile name on hi,
then leaderboard::submit_score after scorefile.record.
- kobo.cpp main: http_init/http_shutdown around the run; generate
client_id on first run when empty.
- kobo.cpp kobo_gfxengine_t::frame: http_pump() before gsm.frame().
- states.cpp st_game_over post_render: renders "Submitting…" / "Rank #N of M"
/ "(offline)" under "GAME OVER".
- states.cpp main_menu: "Global Leaderboard" button (only when enabled
+ board name set).
- states.cpp st_global_leaderboard_t: new browser state listing top 16.
- options.cpp game_options: onoff toggle.
Out of scope for this commit (left as follow-ups):
- In-game text editor for board name / URL (form toolkit has no free-text
widget; users edit via config file or CLI flags for now).
- Retry queue across sessions.
- Server implementation. tools/mock-leaderboard.py is a 100-line Python
scratch server for local testing only.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
481 lines
12 KiB
C++
481 lines
12 KiB
C++
/*(GPL)
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------------------------------------------------------------
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Kobo Deluxe - An enhanced SDL port of XKobo
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------------------------------------------------------------
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* Copyright (C) 2001-2003, 2006-2007 David Olofson
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* Copyright (C) 2005 Erik Auerswald
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "config.h"
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#include "options.h"
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#include "gfxengine.h"
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#include "gamectl.h"
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#include "a_types.h"
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#include "kobo.h"
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void system_options_t::build()
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{
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medium();
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label("System Options");
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space();
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small();
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xoffs = 0.6;
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list("Maximum Frame Rate", &prf->max_fps, OS_REBUILD);
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{
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char buf[10];
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item("OFF", 0);
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for(int i = 1; i < 25; i += 1)
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{
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snprintf((char *)&buf, sizeof(buf),
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"%d Hz", i);
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item(buf, i);
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}
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for(int i = 25; i < 100; i += 5)
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{
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snprintf((char *)&buf, sizeof(buf),
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"%d Hz", i);
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item(buf, i);
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}
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for(int i = 100; i <= 200; i += 10)
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{
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snprintf((char *)&buf, sizeof(buf),
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"%d Hz", i);
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item(buf, i);
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}
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}
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if(prf->max_fps)
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yesno("Strictly Regulated", &prf->max_fps_strict, 0);
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space();
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xoffs = 0.6;
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list("Time Filter", &prf->timefilter, OS_UPDATE_ENGINE);
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item("Off", 100);
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item("Fast", 75);
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item("Normal", 50);
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item("Slow", 10);
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item("Logic/Video Lock", 0);
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onoff("Motion Interpolation", &prf->filter, OS_UPDATE_ENGINE);
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space();
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xoffs = 0.6;
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yesno("Log Messages to File", &prf->logfile, OS_RESTART_LOGGER);
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list("Log Output Format", &prf->logformat, 0);
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item("Plain Text", 0);
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item("ANSI Coloring", 1);
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item("HTML", 2);
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xoffs = 0.45;
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list("Log Verbosity", &prf->logverbosity, 0);
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item("Critical Errors Only", 0);
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item("Errors Only", 1);
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item("Errors & Warnings", 2);
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item("Some Debug", 3);
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item("More Debug", 4);
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item("Everything", 5);
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big();
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space();
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xoffs = 0.5;
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button("ACCEPT", OS_CLOSE);
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button("CANCEL", OS_CANCEL);
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}
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void video_options_t::build()
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{
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medium();
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label("Video Options");
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space();
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small();
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if(firstbuild)
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{
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vmm_Init(VMM_ALL, 0);
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VMM_Mode *vm = vmm_FindMode(prf->videomode);
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if(vm)
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{
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if(vm->flags & VMM_PC)
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showmodes = VMM_PC;
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else if(vm->flags & VMM_TV)
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showmodes = VMM_TV;
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else if(vm->flags & VMM_4_3)
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showmodes = VMM_4_3;
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else if(vm->flags & VMM_3_2)
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showmodes = VMM_3_2;
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else if(vm->flags & VMM_5_4)
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showmodes = VMM_5_4;
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else if(vm->flags & VMM_16_10)
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showmodes = VMM_16_10;
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else if(vm->flags & VMM_16_9)
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showmodes = VMM_16_9;
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else
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showmodes = VMM_ALL;
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if(vm->flags & VMM_LORES)
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showlow = 1;
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}
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else
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{
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showmodes = VMM_PC;
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showlow = 0;
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prf->videomode = -1;
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}
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firstbuild = 0;
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}
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xoffs = 0.35;
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list("Show Modes" , &showmodes, OS_REBUILD);
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item("Show All", VMM_ALL);
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item("Common PC/Mac Modes", VMM_PC);
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item("Common TV Modes", VMM_TV);
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item("4:3 (Standard CRT)", VMM_4_3);
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item("3:2 (NTSC TV)", VMM_3_2);
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item("5:4 (Some TFTs)", VMM_5_4);
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item("16:10 (PC/Mac Widescreen)", VMM_16_10);
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item("16:9 (TV Widescreen)", VMM_16_9);
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xoffs = 0.7;
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yesno("Show Odd Low Resolutions" , &showlow, OS_REBUILD);
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xoffs = 0.5;
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list("Display Mode", &prf->videomode, OS_RESTART_VIDEO | OS_REBUILD);
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vmm_Init(showmodes, showlow ? 0 : VMM_LORES);
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VMM_Mode *vm = vmm_First();
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char buf[256];
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buf[sizeof(buf) - 1] = 0;
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while(vm)
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{
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if(vm->name)
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snprintf(buf, sizeof(buf) - 1, "%dx%d (%s)",
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vm->width, vm->height, vm->name);
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else
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snprintf(buf, sizeof(buf) - 1, "%dx%d",
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vm->width, vm->height);
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item(buf, vm->id);
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vm = vmm_Next(vm);
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}
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item("Custom", -1);
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if(prf->videomode < 0)
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{
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spin("Width", &prf->width, 32, 4096, "pixels",
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OS_RESTART_VIDEO | OS_REBUILD);
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spin("Height", &prf->height, 32, 4096, "pixels",
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OS_RESTART_VIDEO | OS_REBUILD);
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}
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space();
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yesno("Fullscreen Display", &prf->fullscreen, OS_RESTART_VIDEO);
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yesno("Vertical Retrace Sync", &prf->vsync, OS_RESTART_VIDEO);
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big();
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space();
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xoffs = 0.5;
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button("ACCEPT", OS_CLOSE);
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button("CANCEL", OS_CANCEL);
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}
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void graphics_options_t::build()
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{
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medium();
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label("Graphics Options");
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space();
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small();
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xoffs = 0.6;
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list("Scale Mode", &prf->scalemode, OS_RELOAD_GRAPHICS);
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item("Nearest", GFX_SCALE_NEAREST);
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item("Bilinear", GFX_SCALE_BILINEAR);
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// FIXME: Bilinear+Oversampling is unreliable and doesn't help much anyway
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// item("Bilinear+Oversampling", GFX_SCALE_BILIN_OVER);
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// FIXME: We need to specify a fallback chain for when filters do not support
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// FIXME: ratios. So, we have quality and image specific requirements, and we
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// FIXME: want a list of filters/modes in order of preference.
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// if((gengine->xscale() == 2.0f) && (gengine->yscale() == 2.0f))
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// {
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item("Scale2x", GFX_SCALE_SCALE2X);
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item("Diamond2x", GFX_SCALE_DIAMOND);
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// }
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// else if(prf->scalemode >= GFX_SCALE_SCALE2X)
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// prf->scalemode = GFX_SCALE_BILINEAR;
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space(1);
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yesno("Dithering", &prf->use_dither, OS_RELOAD_GRAPHICS);
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list("Dither Type", &prf->dither_type, OS_RELOAD_GRAPHICS);
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item("2x2 Filter", 0);
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item("4x4 Filter", 1);
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item("Random", 2);
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// "Broken RGBA8" was a glSDL workaround for cards that supported
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// RGB8 but not RGBA8 textures; SDL 3's renderer handles this
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// transparently.
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space();
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yesno("Alpha Blending", &prf->alpha, OS_RELOAD_GRAPHICS);
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space();
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list("Brightness", &prf->brightness, OS_RELOAD_GRAPHICS);
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perc_list(50, 150, 10);
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list("Contrast", &prf->contrast, OS_RELOAD_GRAPHICS);
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perc_list(50, 150, 10);
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big();
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space();
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xoffs = 0.5;
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button("ACCEPT", OS_CLOSE);
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button("CANCEL", OS_CANCEL);
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}
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void audio_options_t::build()
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{
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medium();
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label("Sound Options");
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small();
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space();
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xoffs = 0.57;
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yesno("Enable Sound", &prf->use_sound, OS_RESTART_AUDIO | OS_REBUILD);
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if(prf->use_sound)
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{
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yesno("Enable Music", &prf->use_music, OS_RESTART_AUDIO | OS_REBUILD);
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yesno("Cached Sounds", &prf->cached_sounds, OS_RELOAD_AUDIO_CACHE);
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//System
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space();
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list("Sample Rate", &prf->samplerate, OS_RESTART_AUDIO);
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item("8 kHz", 8000);
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item("11025 Hz", 11025);
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item("16 kHz", 16000);
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item("22050", 22050);
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item("32 kHz", 32000);
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item("44.1 kHz", 44100);
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item("48 kHz", 48000);
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item("88.2 kHz", 88200);
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item("96 kHz", 96000);
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item("176.4 kHz", 176400);
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item("192 kHz", 192000);
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list("Mixing Quality", &prf->mixquality, OS_UPDATE_AUDIO);
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item("Very Low", AQ_VERY_LOW);
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item("Low", AQ_LOW);
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item("Normal", AQ_NORMAL);
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item("High", AQ_HIGH);
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item("Very High", AQ_VERY_HIGH);
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list("Sound Latency", &prf->latency, OS_RESTART_AUDIO);
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{
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char buf[10];
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for(int i = 1; i < 20; i += 1)
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{
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snprintf((char *)&buf, sizeof(buf),
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"%d ms", i);
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item(buf, i);
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}
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for(int i = 20; i < 50; i += 5)
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{
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snprintf((char *)&buf, sizeof(buf),
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"%d ms", i);
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item(buf, i);
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}
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for(int i = 50; i < 100; i += 10)
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{
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snprintf((char *)&buf, sizeof(buf),
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"%d ms", i);
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item(buf, i);
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}
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for(int i = 100; i <= 500; i += 25)
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{
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snprintf((char *)&buf, sizeof(buf),
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"%d ms", i);
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item(buf, i);
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}
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}
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#ifdef HAVE_OSS
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yesno("Use OSS Sound Driver", &prf->use_oss, OS_RESTART_AUDIO);
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#else
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// We're running out of space here... :-/
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space();
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#endif
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//Mixer
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list("Sound Effects Level", &prf->sfx_vol, OS_UPDATE_AUDIO);
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item("OFF", 0);
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perc_list(10, 90, 10);
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perc_list(100, 200, 25);
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if(prf->use_music)
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{
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list("Intro Music Level", &prf->intro_vol, OS_UPDATE_AUDIO);
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item("OFF", 0);
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perc_list(10, 90, 10);
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perc_list(100, 200, 25);
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list("In-Game Music Level", &prf->music_vol, OS_UPDATE_AUDIO);
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item("OFF", 0);
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perc_list(10, 90, 10);
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perc_list(100, 200, 25);
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}
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//Master effects
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list("Ambience", &prf->reverb, OS_UPDATE_AUDIO);
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item("OFF", 0);
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item("Low", 50);
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item("Normal", 100);
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item("High", 175);
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item("Extreme", 250);
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list("Volume Boost", &prf->vol_boost, OS_UPDATE_AUDIO);
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item("OFF", 0);
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item("Low", 1);
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item("Moderate", 2);
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item("High", 3);
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item("Extreme", 4);
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}
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space();
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big();
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xoffs = 0.5;
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button("ACCEPT", OS_CLOSE);
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button("CANCEL", OS_CANCEL | OS_UPDATE_AUDIO);
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}
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void audio_options_t::undo_hook()
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{
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clearstatus(OS_RELOAD | OS_RESTART | OS_UPDATE);
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setstatus(OS_UPDATE_AUDIO);
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}
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void control_options_t::build()
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{
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medium();
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label("Control Options");
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space();
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small();
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xoffs = 0.67;
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yesno("Always Fire", &prf->always_fire, OS_RESTART_INPUT);
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space();
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yesno("Broken NumPad Diagonals", &prf->broken_numdia, 0);
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list("Diagonals Emphasis Filter", &prf->dia_emphasis, 0);
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item("OFF", 0);
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item("1 frame", 1);
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item("2 frames", 2);
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item("3 frames", 3);
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item("4 frames", 4);
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item("5 frames", 5);
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space();
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if(!SDL_InitSubSystem(SDL_INIT_JOYSTICK))
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label("Could not initialize joysticks!");
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else
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{
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// SDL 3: SDL_NumJoysticks → SDL_GetJoysticks(&count).
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int njs = 0;
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SDL_JoystickID *jids = SDL_GetJoysticks(&njs);
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SDL_free(jids);
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prf->number_of_joysticks = njs;
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yesno("Use Joystick", &prf->use_joystick,
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OS_RESTART_INPUT | OS_REBUILD);
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if(prf->use_joystick)
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{
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if(prf->number_of_joysticks)
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{
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list("Joystick Number", &prf->joystick_no,
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OS_RESTART_INPUT);
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enum_list(0, prf->number_of_joysticks - 1);
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}
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else
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label("No Joysticks Found!");
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}
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}
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space();
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yesno("Use Mouse", &prf->use_mouse, OS_RESTART_INPUT | OS_REBUILD);
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if(prf->use_mouse)
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{
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list("Mouse Control Mode", &prf->mousemode, OS_RESTART_INPUT);
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item("Disabled", MMD_OFF);
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item("Crosshair", MMD_CROSSHAIR);
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}
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space();
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yesno("In-game Mouse Capture", &prf->mousecapture, 0);
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big();
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space();
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xoffs = 0.5;
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button("ACCEPT", OS_CLOSE);
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button("CANCEL", OS_CANCEL);
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}
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void game_options_t::build()
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{
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medium();
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label("Game Options");
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space();
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small();
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xoffs = 0.6;
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list("Radar Scroll Mode", &prf->scrollradar, 0);
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item("Off", 0);
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// FIXME: Radar sweep mode is broken!
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// item("Sweep", 1);
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item("Scroll", 2);
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space();
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list("Get Ready Countdown", &prf->countdown, 0);
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item("Quick Start", 0);
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item("1 second", 1);
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item("2 seconds", 2);
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item("3 seconds", 3);
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item("4 seconds", 4);
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item("5 seconds", 5);
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item("6 seconds", 6);
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item("7 seconds", 7);
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item("8 seconds", 8);
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item("9 seconds", 9);
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item("Wait Forever", 10);
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space();
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list("Starfield Mode", &prf->starfield, OS_REBUILD);
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item("None", STARFIELD_NONE);
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item("Old (Flat)", STARFIELD_OLD);
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item("Parallax", STARFIELD_PARALLAX);
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if(prf->starfield == STARFIELD_PARALLAX)
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{
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list("Starfield Density", &prf->stars, 0);
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item("Minimal", 50);
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item("Low", 250);
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item("Normal", 500);
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item("High", 1000);
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item("Massive", 2500);
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item("Insane", 8000);
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}
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space();
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xoffs = 0.7;
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list("Cannon Overheat Warning", &prf->overheatloud, 0);
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item("Off", 0);
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item("Soft", 50);
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item("Normal", 100);
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item("Loud", 200);
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list("Cannon Sound Suppression", &prf->cannonloud, 0);
|
|
item("Off", 200);
|
|
item("Low", 100);
|
|
item("High", 50);
|
|
|
|
// Leaderboard toggle. Board name and URL live in the config file
|
|
// (the form toolkit has no free-text widget). When this is on but
|
|
// the board name is empty, submission no-ops silently.
|
|
space();
|
|
xoffs = 0.6;
|
|
onoff("Global Leaderboard", &prf->global_leaderboard, 0);
|
|
|
|
big();
|
|
space();
|
|
xoffs = 0.5;
|
|
button("ACCEPT", OS_CLOSE);
|
|
button("CANCEL", OS_CANCEL | OS_UPDATE_ENGINE);
|
|
}
|
|
|
|
void game_options_t::undo_hook()
|
|
{
|
|
clearstatus(OS_RELOAD | OS_RESTART | OS_UPDATE);
|
|
setstatus(OS_UPDATE_ENGINE);
|
|
}
|