Import existing source tree; original VCS history is no longer available. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
804 lines
20 KiB
HTML
804 lines
20 KiB
HTML
<!-- Creator : groff version 1.19.2 -->
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<!-- CreationDate: Sat Dec 15 10:38:40 2007 -->
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<meta name="generator" content="groff -Thtml, see www.gnu.org">
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<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
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<meta name="Content-Style" content="text/css">
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<style type="text/css">
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p { margin-top: 0; margin-bottom: 0; }
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pre { margin-top: 0; margin-bottom: 0; }
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table { margin-top: 0; margin-bottom: 0; }
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</style>
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<title>KOBODL</title>
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</head>
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<body>
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<h1 align=center>KOBODL</h1>
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<a href="#NAME">NAME</a><br>
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<a href="#SYNOPSIS">SYNOPSIS</a><br>
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<a href="#DESCRIPTION">DESCRIPTION</a><br>
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<a href="#CONTROLS">CONTROLS</a><br>
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<a href="#OPTIONS">OPTIONS</a><br>
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<a href="#FILES">FILES</a><br>
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<a href="#AUTHORS">AUTHORS</a><br>
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<a href="#THANKS">THANKS</a><br>
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<a href="#COPYRIGHT">COPYRIGHT</a><br>
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<hr>
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<a name="NAME"></a>
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<h2>NAME</h2>
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<p style="margin-left:11%; margin-top: 1em">kobodl - Kobo
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Deluxe, an enhanced version of the scrolling game XKobo</p>
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<a name="SYNOPSIS"></a>
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<h2>SYNOPSIS</h2>
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<p style="margin-left:11%; margin-top: 1em"><b>kobodl</b> [
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<i>options</i> ]</p>
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<a name="DESCRIPTION"></a>
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<h2>DESCRIPTION</h2>
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<p style="margin-left:11%; margin-top: 1em">Kobo Deluxe is
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a 3’rd person scrolling 2D shooter with a simple and
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responsive control system - which you’ll need to
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tackle the tons of enemy ships that shoot at you, chase you,
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circle around you shooting, or even launch other ships at
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you, while you’re trying to destroy the labyrinth
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shaped bases. There are 50 action packed levels with
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smoothly increasing difficulty, and different combinations
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of enemies that require different tactics to be dealt with
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successfully.</p>
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<p style="margin-left:11%; margin-top: 1em">Kobo Deluxe has
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an improved graphics engine that delivers smoother
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animation, while keeping the game logic totally accurate and
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predictable regardless of frame rate. It also adds sound
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effects, new graphics, fullscreen mode, four extra skill
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levels with smoother gameplay and various other features
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expected from a modern game. (There is still a
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"Clasic" mode that plays exactly like the original
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XKobo.)</p>
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<p style="margin-left:11%; margin-top: 1em">Kobo Deluxe
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uses SDL for sound, graphics and input, and builds and runs
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on all major operating systems, as well as some more unusual
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platforms. It can also use OpenGL for accelerated rendering,
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through glSDL.</p>
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<p style="margin-left:11%; margin-top: 1em">In short, Kobo
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Deluxe is loads of classical arcade style fun for just about
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any machine with graphics and sound!</p>
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<a name="CONTROLS"></a>
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<h2>CONTROLS</h2>
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<p style="margin-left:11%; margin-top: 1em">The ship can be
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controlled with the keyboard, or optionally a mouse or
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joystick. With the keyboard, the arrow keys move the ship
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(two keys for diagonals), and the shift and ctrl keys
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shoots. The numeric key pad can also be used; the usual
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2/4/6/8 (arrows), and also 1/3/7/9 for single key diagonals.
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Escape enters the meny system, from where it is possible to
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change settings, start a new game or exit the game.</p>
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<a name="OPTIONS"></a>
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<h2>OPTIONS</h2>
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<p style="margin-left:11%; margin-top: 1em">Note that all
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relevant options can be also configured in the config file,
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which can be edited directly, or using the options menus in
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the game. <b><br>
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−[no]logfile</b></p>
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<p style="margin-left:22%;">Log To File. Default: Off.</p>
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<p style="margin-left:11%;"><b>−logformat</b></p>
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<p style="margin-left:22%;">Log File Format. Default:
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0.</p>
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<p style="margin-left:11%;"><b>−logverbosity</b></p>
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<p style="margin-left:22%;">Log Verbosity Level. Default:
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2.</p>
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<p style="margin-left:11%;"><b>−[no]joystick</b></p>
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<p style="margin-left:22%;">Use Joystick. Default: Off.</p>
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<p style="margin-left:11%;"><b>−joystick_no</b></p>
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<p style="margin-left:22%;">Joystick Number. Default:
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0.</p>
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<p style="margin-left:11%;"><b>−[no]mouse</b></p>
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<p style="margin-left:22%;">Use Mouse. Default: Off.</p>
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<p style="margin-left:11%;"><b>−mousemode</b></p>
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<p style="margin-left:22%;">Mouse Control Mode. Default:
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1.</p>
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<p style="margin-left:11%;"><b>−[no]broken_numdia</b></p>
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<p style="margin-left:22%;">Broken NumPad Diagonals.
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Default: Off.</p>
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<p style="margin-left:11%;"><b>−dia_emphasis</b></p>
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<p style="margin-left:22%;">Diagonals Emphasis Filter.
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Default: 0.</p>
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<p style="margin-left:11%;"><b>−[no]always_fire</b></p>
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<p style="margin-left:22%;">Always Fire. Default: Off.</p>
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<p style="margin-left:11%;"><b>−[no]mousecapture</b></p>
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<p style="margin-left:22%;">In-game Mouse Capture. Default:
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On.</p>
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<p style="margin-left:11%;"><b>−scrollradar</b></p>
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<p style="margin-left:22%;">Radar Scroll Mode. Default:
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2.</p>
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<p style="margin-left:11%;"><b>−[no]filter</b></p>
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<p style="margin-left:22%;">Enable/disable motion
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interpolation. Interpolation is what makes animation smooth
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at high frame rates despite the game logic running at 33.33
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fps. However, it also adds some input latency! Default:
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On.</p>
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<p style="margin-left:11%;"><b>−timefilter</b></p>
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<p style="margin-left:22%;">Time filter, for smoothing out
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timing jitter induced by the operating system. Default:
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50.</p>
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<p style="margin-left:11%;"><b>−countdown</b></p>
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<p style="margin-left:22%;">Get Ready Countdown. Default:
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5.</p>
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<p style="margin-left:11%;"><b>−starfield</b></p>
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<p style="margin-left:22%;">Starfield Style. Default:
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2.</p>
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<table width="100%" border=0 rules="none" frame="void"
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cellspacing="0" cellpadding="0">
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<tr valign="top" align="left">
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<td width="11%"></td>
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<td width="9%">
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<p style="margin-top: 1em" valign="top"><b>−stars</b></p> </td>
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<td width="2%"></td>
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<td width="60%">
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<p style="margin-top: 1em" valign="top">Number of Parallax
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Stars. Default: 500.</p></td>
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<td width="18%">
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</td>
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</table>
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<p style="margin-left:11%;"><b>−[no]sound</b></p>
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<p style="margin-left:22%;">Enable Sound. Default: On.</p>
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<p style="margin-left:11%;"><b>−[no]music</b></p>
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<p style="margin-left:22%;">Enable Music. Default: On.</p>
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<p style="margin-left:11%;"><b>−[no]cached_sounds</b></p>
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<p style="margin-left:22%;">Use Cached Sounds. Default:
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Off.</p>
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<p style="margin-left:11%;"><b>−[no]oss</b></p>
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<p style="margin-left:22%;">Use OSS Sound Driver. Default:
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Off.</p>
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<p style="margin-left:11%;"><b>−samplerate</b></p>
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<p style="margin-left:22%;">Sample Rate. Default:
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44100.</p>
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<p style="margin-left:11%;"><b>−latency</b></p>
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<p style="margin-left:22%;">Sound Latency. Default: 50.</p>
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<p style="margin-left:11%;"><b>−mixquality</b></p>
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<p style="margin-left:22%;">Mixing Quality. Default: 3.</p>
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<table width="100%" border=0 rules="none" frame="void"
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cellspacing="0" cellpadding="0">
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<tr valign="top" align="left">
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<td width="11%"></td>
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<td width="6%">
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<p style="margin-top: 1em" valign="top"><b>−vol</b></p> </td>
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<td width="5%"></td>
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<td width="43%">
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<p style="margin-top: 1em" valign="top">Master Volume.
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Default: 100.</p></td>
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<td width="35%">
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</td>
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</table>
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<p style="margin-left:11%;"><b>−intro_vol</b></p>
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<p style="margin-left:22%;">Intro Music Volume. Default:
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100.</p>
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<p style="margin-left:11%;"><b>−sfx_vol</b></p>
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<p style="margin-left:22%;">Sound Effects Volume. Default:
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100.</p>
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<p style="margin-left:11%;"><b>−music_vol</b></p>
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<p style="margin-left:22%;">In-Game Music Volume. Default:
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50.</p>
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<p style="margin-left:11%;"><b>−reverb</b></p>
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<p style="margin-left:22%;">Reverb Level. Default: 100.</p>
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<p style="margin-left:11%;"><b>−vol_boost</b></p>
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<p style="margin-left:22%;">Volume Boost. Default: 0.</p>
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<p style="margin-left:11%;"><b>−[no]fullscreen</b></p>
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<p style="margin-left:22%;">Fullscreen Display. Default:
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Off.</p>
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<p style="margin-left:11%;"><b>−videodriver</b></p>
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<p style="margin-left:22%;">Display Driver. Default: 0.</p>
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<table width="100%" border=0 rules="none" frame="void"
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cellspacing="0" cellpadding="0">
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<tr valign="top" align="left">
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<td width="11%"></td>
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<td width="9%">
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<p style="margin-top: 1em" valign="top"><b>−width</b></p> </td>
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<td width="2%"></td>
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<td width="55%">
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<p style="margin-top: 1em" valign="top">Horizontal
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Resolution. Default: 640.</p></td>
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<td width="23%">
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</td>
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</table>
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<p style="margin-left:11%;"><b>−height</b></p>
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<p style="margin-left:22%;">Vertical Resolution. Default:
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480.</p>
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<p style="margin-left:11%;"><b>−aspect</b></p>
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<p style="margin-left:22%;">Pixel Aspect Ratio. Default:
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1000.</p>
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<table width="100%" border=0 rules="none" frame="void"
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cellspacing="0" cellpadding="0">
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<tr valign="top" align="left">
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<td width="11%"></td>
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<td width="9%">
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<p style="margin-top: 1em" valign="top"><b>−depth</b></p> </td>
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<td width="2%"></td>
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<td width="40%">
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<p style="margin-top: 1em" valign="top">Display Depth.
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Default: 0.</p></td>
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<td width="38%">
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</td>
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</table>
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<p style="margin-left:11%;"><b>−maxfps</b></p>
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<p style="margin-left:22%;">Limit the framerate (fps).
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Saves power on laptops (75 works well), and can also avoid
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long stalls due to timesharing and background processes.
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Default: 100.</p>
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<p style="margin-left:11%;"><b>−maxfpsstrict</b></p>
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<p style="margin-left:22%;">Strictly Regulated fps.
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Default: 0.</p>
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<p style="margin-left:11%;"><b>−buffer</b></p>
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<p style="margin-left:22%;">Display Buffer Mode. Default:
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1.</p>
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<p style="margin-left:11%;"><b>−[no]shadow</b></p>
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<p style="margin-left:22%;">Use Software Shadow Buffer.
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Default: On.</p>
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<p style="margin-left:11%;"><b>−videomode</b></p>
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<p style="margin-left:22%;">Video Mode. Default: 17200.</p>
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<p style="margin-left:11%;"><b>−[no]vsync</b></p>
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<p style="margin-left:22%;">Enable Vertical Sync. Default:
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On.</p>
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<p style="margin-left:11%;"><b>−videopages</b></p>
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<p style="margin-left:22%;">Number of Video Pages. Default:
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-1.</p>
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<p style="margin-left:11%;"><b>−scalemode</b></p>
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<p style="margin-left:22%;">Scaling Filter Mode. Default:
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1.</p>
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<p style="margin-left:11%;"><b>−[no]dither</b></p>
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<p style="margin-left:22%;">Use Dithering. Default: On.</p>
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<p style="margin-left:11%;"><b>−dither_type</b></p>
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<p style="margin-left:22%;">Dither Type. Default: 0.</p>
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<p style="margin-left:11%;"><b>−[no]broken_rgba8</b></p>
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<p style="margin-left:22%;">Broken RGBA (OpenGL). Default:
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Off.</p>
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<p style="margin-left:11%;"><b>−[no]alpha</b></p>
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<p style="margin-left:22%;">Use Alpha Blending. Default:
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On.</p>
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<p style="margin-left:11%;"><b>−brightness</b></p>
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<p style="margin-left:22%;">Brightness. Default: 100.</p>
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<p style="margin-left:11%;"><b>−contrast</b></p>
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<p style="margin-left:22%;">Contrast. Default: 100.</p>
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<table width="100%" border=0 rules="none" frame="void"
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cellspacing="0" cellpadding="0">
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<tr valign="top" align="left">
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<td width="11%"></td>
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<td width="9%">
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<p style="margin-top: 1em" valign="top"><b>−files</b></p> </td>
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<td width="2%"></td>
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<td width="78%">
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<p style="margin-top: 1em" valign="top">Specify the root
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path of the game. Default: ""</p></td>
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<tr valign="top" align="left">
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<td width="11%"></td>
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<td width="9%">
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<p style="margin-top: 1em" valign="top"><b>−gfx</b></p> </td>
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<td width="2%"></td>
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<td width="78%">
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<p style="margin-top: 1em" valign="top">Specify the path to
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the game’s graphics data. Default: ""</p></td>
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<tr valign="top" align="left">
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<td width="11%"></td>
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<td width="9%">
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<p style="margin-top: 1em" valign="top"><b>−sfx</b></p> </td>
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<td width="2%"></td>
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<td width="78%">
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<p style="margin-top: 1em" valign="top">Specify the path to
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the game’s sound data. Default: ""</p></td>
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</table>
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<p style="margin-left:11%;"><b>−scores</b></p>
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<p style="margin-left:22%;">Specify the path to the
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game’s score files. Default: ""</p>
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<table width="100%" border=0 rules="none" frame="void"
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cellspacing="0" cellpadding="0">
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<tr valign="top" align="left">
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<td width="11%"></td>
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<td width="7%">
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<p style="margin-top: 1em" valign="top"><b>−size</b></p> </td>
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<td width="4%"></td>
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<td width="78%">
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<p style="margin-top: 1em" valign="top">(Not saved!) Screen
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Size (Obsolete). Default: 0.</p></td>
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<tr valign="top" align="left">
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<td width="11%"></td>
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<td width="7%">
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<p style="margin-top: 1em" valign="top"><b>−wait</b></p> </td>
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<td width="4%"></td>
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<td width="78%">
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<p style="margin-top: 1em" valign="top">Game Speed
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(Obsolete). Default: 30.</p></td>
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<tr valign="top" align="left">
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<td width="11%"></td>
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<td width="7%">
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<p style="margin-top: 1em" valign="top"><b>−bgm</b></p> </td>
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<td width="4%"></td>
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<td width="78%">
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<p style="margin-top: 1em" valign="top">(Not saved!)
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Background Music File (Obsolete). Default: ""</p></td>
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</table>
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<p style="margin-left:11%;"><b>−threshold</b></p>
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<p style="margin-left:22%;">(Not saved!) Limiter Gain.
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Default: 200.</p>
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<p style="margin-left:11%;"><b>−release</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Limiter Speed.
|
|
Default: 50.</p>
|
|
|
|
<p style="margin-left:11%;"><b>−internalres</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Texture
|
|
Resolution. Default: 1.</p>
|
|
|
|
<p style="margin-left:11%;"><b>−last_profile</b></p>
|
|
|
|
<p style="margin-left:22%;">Last used player profile.
|
|
Default: 0.</p>
|
|
|
|
|
|
<p style="margin-left:11%;"><b>−number_of_joysticks</b></p>
|
|
|
|
<p style="margin-left:22%;">Number of Connected Joysticks.
|
|
Default: 0.</p>
|
|
|
|
<p style="margin-left:11%;"><b>−[no]showcfg</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Show
|
|
Configuration. Default: Off.</p>
|
|
|
|
<p style="margin-left:11%;"><b>−[no]hiscores</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) List High Scores.
|
|
Default: Off.</p>
|
|
|
|
|
|
<p style="margin-left:11%;"><b>−[no]highscores</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) List High Scores.
|
|
Default: Off.</p>
|
|
|
|
<p style="margin-left:11%;"><b>−[no]override</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Ignore
|
|
Configuration File. Default: Off.</p>
|
|
|
|
<p style="margin-left:11%;"><b>−[no]debug</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Enable Debug
|
|
Features. Default: Off.</p>
|
|
|
|
<p style="margin-left:11%;"><b>−[no]fps</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Display frames per
|
|
second in game screen. Default: Off.</p>
|
|
|
|
<p style="margin-left:11%;"><b>−[no]noframe</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Do not render
|
|
rounded corners on the playfield. Default: Off.</p>
|
|
|
|
<p style="margin-left:11%;"><b>−[no]midi</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Enable MIDI Input.
|
|
Default: Off.</p>
|
|
|
|
<p style="margin-left:11%;"><b>−[no]cheat</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Enable/disable
|
|
cheat mode. Cheat mode allows any level to be played, but
|
|
highscores are not saved! Default: Off.</p>
|
|
|
|
|
|
<p style="margin-left:11%;"><b>−[no]indicator</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Enable Collision
|
|
Indicator Mode. Default: Off.</p>
|
|
|
|
<p style="margin-left:11%;"><b>−[no]pushmove</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Enable Push Move
|
|
Mode. Default: Off.</p>
|
|
|
|
|
|
<p style="margin-left:11%;"><b>−[no]noparachute</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Disable SDL
|
|
Parachute. Default: Off.</p>
|
|
|
|
|
|
<p style="margin-left:11%;"><b>−[no]pollaudio</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Use Polling Audio
|
|
Output. Default: Off.</p>
|
|
|
|
<p style="margin-left:11%;"><b>−[no]autoshot</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Ingame
|
|
screenshots/movie. Default: Off.</p>
|
|
|
|
<p style="margin-left:11%;"><b>−[no]help</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Print usage info
|
|
and exit. Default: Off.</p>
|
|
|
|
|
|
<p style="margin-left:11%;"><b>−[no]options_man</b></p>
|
|
|
|
<p style="margin-left:22%;">(Not saved!) Print options for
|
|
’man’. Default: Off.</p>
|
|
|
|
<a name="FILES"></a>
|
|
<h2>FILES</h2>
|
|
|
|
|
|
|
|
<p style="margin-left:11%; margin-top: 1em"><b>~/.kobodlrc</b></p>
|
|
|
|
<p style="margin-left:22%;">The per-user configuration file
|
|
for Kobo Deluxe.</p>
|
|
|
|
<a name="AUTHORS"></a>
|
|
<h2>AUTHORS</h2>
|
|
|
|
|
|
<p style="margin-left:11%; margin-top: 1em">Originally
|
|
written by Akira Higuchi (a-higuti@math.hokudai.ac.jp),
|
|
XKobo was turned into Kobo Deluxe by David Olofson
|
|
<david@olofson.net></p>
|
|
|
|
<a name="THANKS"></a>
|
|
<h2>THANKS</h2>
|
|
|
|
|
|
<p style="margin-left:11%; margin-top: 1em">Thanks, in no
|
|
particular order, to... <b><br>
|
|
Akira Higuchi</b></p>
|
|
|
|
<p style="margin-left:22%;">Author of the Original
|
|
XKobo.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Masanao Izumo</b></p>
|
|
|
|
<p style="margin-left:22%;">Sound effects and original
|
|
sound engine.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Torsten Giebl</b></p>
|
|
|
|
<p style="margin-left:22%;">Slackware.</p>
|
|
|
|
<p style="margin-left:11%;"><b>David Andersson</b></p>
|
|
|
|
<p style="margin-left:22%;">Various Good Ideas.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Max Horn</b></p>
|
|
|
|
<p style="margin-left:22%;">Mac OS X & Build Script
|
|
Patches.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Jeremy Sheeley</b></p>
|
|
|
|
<p style="margin-left:22%;">Player Profiles.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Tsuyoshi Iguchi</b></p>
|
|
|
|
<p style="margin-left:22%;">FreeBSD, NetBSD.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Samuel Hart</b></p>
|
|
|
|
<p style="margin-left:22%;">Joystick Support.</p>
|
|
|
|
<table width="100%" border=0 rules="none" frame="void"
|
|
cellspacing="0" cellpadding="0">
|
|
<tr valign="top" align="left">
|
|
<td width="11%"></td>
|
|
<td width="9%">
|
|
|
|
|
|
<p style="margin-top: 1em" valign="top"><b>G. Low</b></p></td>
|
|
<td width="2%"></td>
|
|
<td width="12%">
|
|
|
|
|
|
<p style="margin-top: 1em" valign="top">Solaris.</p></td>
|
|
<td width="66%">
|
|
</td>
|
|
</table>
|
|
|
|
<p style="margin-left:11%;"><b>Gerry Jo Trick
|
|
Jellestad</b></p>
|
|
|
|
<p style="margin-left:22%;">Testing and ideas.</p>
|
|
|
|
<table width="100%" border=0 rules="none" frame="void"
|
|
cellspacing="0" cellpadding="0">
|
|
<tr valign="top" align="left">
|
|
<td width="11%"></td>
|
|
<td width="6%">
|
|
|
|
|
|
<p style="margin-top: 1em" valign="top"><b>Riki</b></p></td>
|
|
<td width="5%"></td>
|
|
<td width="23%">
|
|
|
|
|
|
<p style="margin-top: 1em" valign="top">Intel Compiler.</p></td>
|
|
<td width="55%">
|
|
</td>
|
|
</table>
|
|
|
|
<p style="margin-left:11%;"><b>Andreas Spaangberg</b></p>
|
|
|
|
<p style="margin-left:22%;">Sun Compiler & Bug
|
|
Spotting.</p>
|
|
|
|
<table width="100%" border=0 rules="none" frame="void"
|
|
cellspacing="0" cellpadding="0">
|
|
<tr valign="top" align="left">
|
|
<td width="11%"></td>
|
|
<td width="6%">
|
|
|
|
|
|
<p style="margin-top: 1em" valign="top"><b>SixK</b></p></td>
|
|
<td width="5%"></td>
|
|
<td width="16%">
|
|
|
|
|
|
<p style="margin-top: 1em" valign="top">Amiga Port.</p></td>
|
|
<td width="62%">
|
|
</td>
|
|
</table>
|
|
|
|
<p style="margin-left:11%;"><b>Joey Hess</b></p>
|
|
|
|
<p style="margin-left:22%;">Debian.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Martijn van
|
|
Oosterhout</b></p>
|
|
|
|
<p style="margin-left:22%;">FPS limiter.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Antonio Messina</b></p>
|
|
|
|
<p style="margin-left:22%;">Stage 1601+ difficulty wrap,
|
|
Always Fire option.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Hans de Goede</b></p>
|
|
|
|
<p style="margin-left:22%;">Audio buffer handling bug.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Marianne Ibbotson</b></p>
|
|
|
|
<p style="margin-left:22%;">"Autopause" idea.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Sam Palmer</b></p>
|
|
|
|
<p style="margin-left:22%;">MS Windows testing.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Michael Sterrett</b></p>
|
|
|
|
<p style="margin-left:22%;">glSDL issues.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Sam Lantinga &
|
|
Others</b></p>
|
|
|
|
<p style="margin-left:22%;">SDL, the Simple DirectMedia
|
|
library.</p>
|
|
|
|
<p style="margin-left:11%;"><b>Members of the SDL mailing
|
|
list</b></p>
|
|
|
|
<p style="margin-left:22%;">Testing and ideas.</p>
|
|
|
|
<a name="COPYRIGHT"></a>
|
|
<h2>COPYRIGHT</h2>
|
|
|
|
|
|
<p style="margin-left:11%; margin-top: 1em">Copyright (c)
|
|
1995, 1996 Akira Higuchi</p>
|
|
|
|
<p style="margin-left:11%; margin-top: 1em">Copyright (C)
|
|
1997 Masanao Izumo</p>
|
|
|
|
<p style="margin-left:11%; margin-top: 1em">Copyright (C)
|
|
1999-2001 Simon Peter</p>
|
|
|
|
<p style="margin-left:11%; margin-top: 1em">Copyright (C)
|
|
2002 Florian Schulze</p>
|
|
|
|
<p style="margin-left:11%; margin-top: 1em">Copyright (C)
|
|
2002 Jeremy Sheeley</p>
|
|
|
|
<p style="margin-left:11%; margin-top: 1em">Copyright (C)
|
|
2005 Erik Auerswald</p>
|
|
|
|
<p style="margin-left:11%; margin-top: 1em">Copyright (c)
|
|
1999-2007 David Olofson</p>
|
|
|
|
<p style="margin-left:11%; margin-top: 1em"><b>Kobo
|
|
Deluxe</b> is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public
|
|
License.</p>
|
|
<hr>
|
|
</body>
|
|
</html>
|