kobodl/data/sfx/kobosfx.h
Ville Lindholm dbc223eb84
Initial commit
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Co-Authored-By: Claude <noreply@anthropic.com>
2026-05-28 16:35:31 +03:00

55 lines
1.3 KiB
C

/*
* Kobo Deluxe Sound Effects
*
* IF YOU EDIT THIS FILE, YOU WILL NEED
* TO RECOMPILE THE KOBO DELUXE BINARY!
*
* NOTE:
* Songs use waves 16 and up by convention, so
* we need to stay away from those indices here!
*/
#define SOUND_BGM 0
#define SOUND_ONEUP 1
#define SOUND_FINE 2
#define SOUND_BEAM 3
#define SOUND_RING 4
#define SOUND_BOMB_DETO 5
#define SOUND_EXPLO_NODE1 6
#define SOUND_EXPLO_NODE2 7
#define SOUND_EXPLO_ENEMY1 8
#define SOUND_EXPLO_ENEMY2 9
#define SOUND_EXPLO_PLAYER 10
#define SOUND_EXPLO_RING1 11
#define SOUND_EXPLO_RING2 12
#define SOUND_EXPLO_RING3 13
#define SOUND_EXPLO_ROCK 14
#define SOUND_BZZZT 127
#define SOUND_GAMEOVER 126
#define SOUND_READY 125
#define SOUND_PLAY 124
#define SOUND_PAUSE 123
#define SOUND_TITLE 122
#define SOUND_CANCEL 121
#define SOUND_LAUNCH2 120
#define SOUND_LAUNCH 119
#define SOUND_RUMBLE_NODE2 118
#define SOUND_RUMBLE_NODE1 117
#define SOUND_SHOT_START 116
#define SOUND_SHOT 115
#define SOUND_SHOT_END 114
#define SOUND_SHOT_OVERHEAT 113
#define SOUND_OVERHEAT 112
#define SOUND_METALLIC3 111
#define SOUND_METALLIC2 110
#define SOUND_METALLIC1 109
#define SOUND_DAMAGE 108
#define SOUND_MOVE 107
#define SOUND_HIT3 106
#define SOUND_HIT2 105
#define SOUND_HIT1 104
#define SOUND_TICK 103
#define SOUND_ENEMYM 102