kobodl/run-kobodl.sh
Ville Lindholm 72d4cd0102
Build on modern macOS
Three source patches the modern clang/C++ frontend requires:
- graphics/window.cpp: strchr on const char* now returns const char*
- filemap.cpp, prefs.cpp: C++11 forbids no-space concatenation of a
  string literal with an adjacent macro identifier

Autotools state regenerated with autoreconf -fi against current
autoconf/automake so configure can be run on macOS 26 / Apple Silicon.

Added run-kobodl.sh to launch the binary from the source tree (the
compiled-in data paths assume a .app bundle), and a .gitignore for
build artifacts.

Out-of-tree dependency: SDL_image 1.2 must be built with
--disable-imageio. Apple's ImageIO backend in IMG_ImageIO.m yields
SDL_Surfaces with all-zero pixel data on current macOS, leaving every
sprite invisible; libpng decodes correctly.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-05-28 20:39:48 +03:00

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#!/bin/sh
# Wrapper to run kobodl from the source/build tree on macOS.
# The binary's compiled-in data path assumes a .app bundle layout, so
# pass explicit paths instead.
HERE="$(cd "$(dirname "$0")" && pwd)"
SCORES="${KOBODL_SCORES:-$HOME/Library/Application Support/KoboDeluxe/scores}"
mkdir -p "$SCORES"
exec "$HERE/kobodl" \
-files "$HERE" \
-gfx "$HERE/data/gfx" \
-sfx "$HERE/data/sfx" \
-scores "$SCORES" \
"$@"