kobodl/scenes.h
Ville Lindholm dbc223eb84
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2026-05-28 16:35:31 +03:00

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C

/*
* XKOBO, a video-oriented game
* Copyright (C) 1995,1996 Akira Higuchi
* a-higuti@math.hokudai.ac.jp
* Copyright (C) 2006, 2007 David Olofson
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#ifndef XKOBO_H_SCENES
#define XKOBO_H_SCENES
#include "config.h"
#include "enemies.h"
#define SCENE_ENEMY_MAX 20
#define SCENE_BASE_MAX 40
struct enemy_set
{
const enemy_kind *kind;
int num;
int speed;
};
struct _base
{
int x, y, h, v;
};
struct _scene
{
int ratio;
int startx;
int starty;
const enemy_kind *ek1;
int ek1_interval;
const enemy_kind *ek2;
int ek2_interval;
int enemy_max;
enemy_set enemy[SCENE_ENEMY_MAX];
int base_max;
_base base[SCENE_BASE_MAX];
};
extern const _scene scene[];
#endif // XKOBO_H_SCENES