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55 lines
1.3 KiB
C
55 lines
1.3 KiB
C
/*
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* Kobo Deluxe Sound Effects
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*
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* IF YOU EDIT THIS FILE, YOU WILL NEED
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* TO RECOMPILE THE KOBO DELUXE BINARY!
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*
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* NOTE:
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* Songs use waves 16 and up by convention, so
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* we need to stay away from those indices here!
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*/
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#define SOUND_BGM 0
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#define SOUND_ONEUP 1
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#define SOUND_FINE 2
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#define SOUND_BEAM 3
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#define SOUND_RING 4
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#define SOUND_BOMB_DETO 5
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#define SOUND_EXPLO_NODE1 6
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#define SOUND_EXPLO_NODE2 7
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#define SOUND_EXPLO_ENEMY1 8
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#define SOUND_EXPLO_ENEMY2 9
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#define SOUND_EXPLO_PLAYER 10
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#define SOUND_EXPLO_RING1 11
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#define SOUND_EXPLO_RING2 12
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#define SOUND_EXPLO_RING3 13
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#define SOUND_EXPLO_ROCK 14
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#define SOUND_BZZZT 127
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#define SOUND_GAMEOVER 126
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#define SOUND_READY 125
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#define SOUND_PLAY 124
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#define SOUND_PAUSE 123
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#define SOUND_TITLE 122
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#define SOUND_CANCEL 121
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#define SOUND_LAUNCH2 120
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#define SOUND_LAUNCH 119
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#define SOUND_RUMBLE_NODE2 118
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#define SOUND_RUMBLE_NODE1 117
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#define SOUND_SHOT_START 116
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#define SOUND_SHOT 115
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#define SOUND_SHOT_END 114
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#define SOUND_SHOT_OVERHEAT 113
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#define SOUND_OVERHEAT 112
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#define SOUND_METALLIC3 111
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#define SOUND_METALLIC2 110
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#define SOUND_METALLIC1 109
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#define SOUND_DAMAGE 108
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#define SOUND_MOVE 107
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#define SOUND_HIT3 106
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#define SOUND_HIT2 105
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#define SOUND_HIT1 104
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#define SOUND_TICK 103
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#define SOUND_ENEMYM 102
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