Import existing source tree; original VCS history is no longer available. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
147 lines
4.2 KiB
Plaintext
147 lines
4.2 KiB
Plaintext
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-------------------------------------------------------------------------
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__ __
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\ \ / /
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\ \/ / ## ## #### ##### ####
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\ / ## ## ## ## ## ## ## ##
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/ \ #### ## ## ##### ## ##
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/ /\ \ ## ## ## ## ## ## ## ##
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/ / \ \ ## ## #### ##### ####
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/_/ --'
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Version 1.11+-do3
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by
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Akira Higuchi <a-higuti@math.hokudai.ac.jp>
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sound effects and other enhancements
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Masanao Izumo <mo@goice.co.jp>
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improved OSS sound engine
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David Olofson <do@reologica.se>
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-------------------------------------------------------------------------
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* DESCRIPTION
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Xkobo is a single player action game. The play is quite
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simple. Your object is to destroy all the fortresses. You
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can control your ship by pressing the cursor keys (or mov-
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ing the mouse cursor), and shot beams by pressing the
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SHIFT key (or the left mouse button). The game can be
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paused by pressing 's' (or the right mouse button).
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-------------------------------------------------------------------------
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* REQUIREMENT
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Xkobo requires:
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1) Unix (BSD, Linux, etc.)
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2) X window system (256 colors or greater)
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3) OSS compatible sound system (8 kHz, 16 bit stereo)
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4) C++ compiler
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Xkobo is known to compile and run under the following systems:
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* Linux
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* Sun-OS 4.1.4
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* BSD/OS
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* Solaris 2.4 (Sparc)
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* HP-UX 9.05
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-------------------------------------------------------------------------
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* INSTALLING
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Edit Imakefile (if you need) and run
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% xmkmf -a
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% make
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% su
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# make install
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# make install.man
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-------------------------------------------------------------------------
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* OPTIONS
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-display displayname
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This option specifies the name of the X server to use.
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-fit
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This option causes xkobo to use the default colormap.
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Without this option, xkobo uses a private colormap.
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-wait value
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This option specifies the speed of the game. The
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default value is 30(msec).
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-doublesize
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This option causes xkobo to enlarge the size of the
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window. But it costs HUGE memory.
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-fast
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This option causes xkobo to use a faster algorithm. But
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it costs much memory.
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-cheat
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Cheat mode. It allows any level to be played, does not
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update score table.
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-hiscores
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Print the high score table to standard out, and exit.
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-sound
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Enable sound effects. (Default.)
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-nosound
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Disable sound effects.
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-vol value
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Set sound effects volume to value. Default is 100.
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FIXME: Some options aren't translated from README.jp.
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-------------------------------------------------------------------------
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* THANKS TO ...
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Bruce Cheng
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Christoph Lameter
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Davide Rossi
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Eduard Martinescu
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Elan Feingold
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Helmut Hoenig
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Jeff Epler
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Joe Ramey
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Joey Hess
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Michael Sterrett
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Mihail Iotov
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Shoichi Nakayama
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Thomas Marsh
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Torsten Wolnik
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* David's Thanks To...
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Akira Higuchi (original Xkobo)
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Masanao Izumo (sound effects)
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=========================================================================
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XKOBO, a video-oriented game
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Copyright (C) 1995,1996 Akira Higuchi
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a-higuti@math.hokudai.ac.jp
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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675 Mass Ave, Cambridge, MA 02139, USA.
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=========================================================================
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