Step 1+2 of the SDL 3 migration. The 2300-line graphics/glSDL.{c,h}
OpenGL-on-top-of-SDL-1.2 shim is obsolete under SDL 3 (SDL_Renderer
does what glSDL did natively), and its #define overrides of SDL
surface APIs collided directly with SDL 3's SDL_oldnames.h.
- Add graphics/sdl_compat.h: a one-line umbrella that just pulls in
<SDL3/SDL.h>.
- Replace every #include "glSDL.h" with #include "sdl_compat.h" (15
files across the tree).
- Delete graphics/glSDL.c, graphics/glSDL.h.
- Drop glSDL.c from graphics/CMakeLists.txt.
- Remove GFX_DRIVER_GLSDL from the gfx_drivers_t enum and from all
switches/conditions in gfxengine.cpp.
- Drop the glSDL_VSync() call site (will be re-introduced as
SDL_SetRenderVSync once gfxengine is ported to SDL_Renderer).
- Drop the two glSDL_Invalidate() calls in window.cpp (texture
re-upload hints with no equivalent in a pure-surface compositor).
- options.cpp: remove the now-empty "OpenGL/glSDL" menu item; force
videodriver to GFX_DRIVER_SDL2D.
- prefs.cpp: collapse legacy GLSDL setting onto SDL2D on load.
After this commit the macro-collision wall is gone (renamed_-token
errors drop from many to zero). The build still fails on the next
layer of work: SDL 1.2 surface APIs that no longer exist
(SDL_FreeSurface, SDL_SetAlpha, SDL_CreateRGBSurface, SDL_DisplayFormat,
SDL_PixelFormat struct member access, SDL audio callback API, etc.).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
62 lines
1.7 KiB
C
62 lines
1.7 KiB
C
/*(LGPL)
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----------------------------------------------------------------------
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region.h - Graphics Engine
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----------------------------------------------------------------------
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* Copyright (C) 2007 David Olofson
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef KOBO_REGION_H
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#define KOBO_REGION_H
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#include "sdl_compat.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* Region
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* Describes an area as a number of pixel spaced rows,
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* each containing zero or more spans on the form <start, end>.
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*/
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typedef struct RGN_region
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{
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int rows;
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Uint16 **spans;
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} RGN_region;
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/* Construct region by scanning an SDL surface */
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RGN_region *RGN_ScanMask(SDL_Surface *src, Uint32 key);
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/* Free a region */
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void RGN_FreeRegion(RGN_region *rgn);
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/* Set target for region rendering */
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void RGN_Target(SDL_Surface *tgt);
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/* Select and position region for subsequent operations */
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void RGN_SetRegion(RGN_region *rgn, int xpos, int ypos);
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/* Blit to region! */
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int RGN_Blit(SDL_Surface *src, SDL_Rect *sr, int x, int y);
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#ifdef __cplusplus
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};
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#endif
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#endif /* KOBO_REGION_H */
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