Import existing source tree; original VCS history is no longer available. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/*(LGPL)
|
|
------------------------------------------------------------
|
|
Game State Manager
|
|
------------------------------------------------------------
|
|
* Copyright (C) 2001-2003, David Olofson
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation; either version 2.1 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
#ifndef _GAMESTATEMANAGER_H_
|
|
#define _GAMESTATEMANAGER_H_
|
|
|
|
class gamestatemanager_t;
|
|
|
|
class gamestate_t
|
|
{
|
|
friend class gamestatemanager_t;
|
|
private:
|
|
gamestate_t *next; //LIFO stack
|
|
gamestatemanager_t *manager;
|
|
protected:
|
|
const char *name;
|
|
int unicode; //for last press()/release()
|
|
void pop();
|
|
|
|
virtual void press(int button);
|
|
virtual void release(int button);
|
|
virtual void pos(int x, int y);
|
|
virtual void delta(int dx, int dy);
|
|
|
|
virtual void enter();
|
|
virtual void leave();
|
|
virtual void yield();
|
|
virtual void reenter();
|
|
|
|
virtual void frame(); //Control system stuff
|
|
virtual void pre_render(); //Background rendering
|
|
virtual void post_render(); //Foreground rendering
|
|
public:
|
|
gamestate_t();
|
|
virtual ~gamestate_t();
|
|
};
|
|
|
|
|
|
class gamestatemanager_t
|
|
{
|
|
private:
|
|
gamestate_t *top; //Stack top
|
|
public:
|
|
gamestatemanager_t();
|
|
~gamestatemanager_t();
|
|
|
|
/* Event router interface */
|
|
void press(int button, int unicode = 0);
|
|
void release(int button, int unicode = 0);
|
|
void pos(int x, int y);
|
|
void delta(int dx, int dy);
|
|
|
|
/* CS frame and rendering callbacks */
|
|
void frame();
|
|
void pre_render();
|
|
void post_render();
|
|
|
|
/* State management */
|
|
void change(gamestate_t *gs);
|
|
void push(gamestate_t *gs);
|
|
void pop();
|
|
gamestate_t *current();
|
|
gamestate_t *previous();
|
|
};
|
|
|
|
#endif /*_GAMESTATEMANAGER_H_*/
|