Step 1+2 of the SDL 3 migration. The 2300-line graphics/glSDL.{c,h}
OpenGL-on-top-of-SDL-1.2 shim is obsolete under SDL 3 (SDL_Renderer
does what glSDL did natively), and its #define overrides of SDL
surface APIs collided directly with SDL 3's SDL_oldnames.h.
- Add graphics/sdl_compat.h: a one-line umbrella that just pulls in
<SDL3/SDL.h>.
- Replace every #include "glSDL.h" with #include "sdl_compat.h" (15
files across the tree).
- Delete graphics/glSDL.c, graphics/glSDL.h.
- Drop glSDL.c from graphics/CMakeLists.txt.
- Remove GFX_DRIVER_GLSDL from the gfx_drivers_t enum and from all
switches/conditions in gfxengine.cpp.
- Drop the glSDL_VSync() call site (will be re-introduced as
SDL_SetRenderVSync once gfxengine is ported to SDL_Renderer).
- Drop the two glSDL_Invalidate() calls in window.cpp (texture
re-upload hints with no equivalent in a pure-surface compositor).
- options.cpp: remove the now-empty "OpenGL/glSDL" menu item; force
videodriver to GFX_DRIVER_SDL2D.
- prefs.cpp: collapse legacy GLSDL setting onto SDL2D on load.
After this commit the macro-collision wall is gone (renamed_-token
errors drop from many to zero). The build still fails on the next
layer of work: SDL 1.2 surface APIs that no longer exist
(SDL_FreeSurface, SDL_SetAlpha, SDL_CreateRGBSurface, SDL_DisplayFormat,
SDL_PixelFormat struct member access, SDL audio callback API, etc.).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
104 lines
3.5 KiB
C++
104 lines
3.5 KiB
C++
/*
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SoFont - SDL Object Font Library
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Originally from C Library:
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Karl Bartel
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* SFONT - SDL Font Library by Karl Bartel <karlb@gmx.net> *
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* *
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* All functions are explained below. There are two versions of each *
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* funtction. The first is the normal one, the function with the *
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* 2 at the end can be used when you want to handle more than one font *
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* in your program. *
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* *
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Copied into a C++ object to allow multiple fonts by:
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Luc-Olivier de Charriere
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David Olofson <david@olofson.net>:
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* Strings changed to 'const char *'
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* Cursor tests first check if '|' is present.
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* Shadowed variables fixed.
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* Garbage data in spacing table fixed. (Thanks to
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Andreas Sp<53>ngberg for discovering this one!)
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* Added ExtraSpace(). (Scaling support hack...)
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* Disabled colorkeying. (Ruins some RGBA fonts!)
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*/
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#ifndef __SOFONT_H
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#define __SOFONT_H
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#include "sdl_compat.h"
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class SoFont
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{
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public:
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SoFont();
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~SoFont();
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bool load(SDL_Surface *FontSurface);
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// Blits a string to a surface
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// Destination: the suface you want to blit to
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// text: a string containing the text you want to blit.
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void PutString(SDL_Surface *Surface, int x, int y, const char *text, SDL_Rect *clip=NULL);
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void PutStringWithCursor(SDL_Surface *Surface, int x, int y, const char *text, int cursPos, SDL_Rect *clip=NULL, bool showCurs=true);
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// Returns the width of "text" in pixels
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int TextWidth(const char *text, int min=0, int max=255);
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int FontHeight() { return height; }
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// Blits a string to with centered x position
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void XCenteredString(SDL_Surface *Surface, int y, const char *text, SDL_Rect* clip=NULL);
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// Blits a string to with centered x & y position
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void CenteredString(SDL_Surface *Surface, const char *text, SDL_Rect* clip=NULL);
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// Blits a string to with centered around x & y positions
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void CenteredString(SDL_Surface *Surface, int x, int y, const char *text, SDL_Rect* clip=NULL);
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// This was specially developped for GUI
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void PutStringCleverCursor(SDL_Surface *Surface, const char *text, int cursPos, SDL_Rect *r, SDL_Rect* clip=NULL, bool showCurs=true);
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// Gives the cursor position given a x-axix point in the text
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int TextCursorAt(const char *text, int px);
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int CleverTextCursorAt(const char *text, int px, int cursPos, SDL_Rect *r);
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# define START_CHAR 33
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int getMinChar(){return START_CHAR;}
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int getMaxChar(){return max_i;}
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void ExtraSpace(int xs)
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{
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xspace = xs;
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}
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protected:
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int height;
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SDL_Surface *picture;
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int *CharPos;
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int *CharOffset;
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int *Spacing;
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int xspace;
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int max_i, spacew, cursShift;
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Uint32 background;
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bool DoStartNewChar(Sint32 x);
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void CleanSurface();
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};
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#endif
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