kobodl/gamectl.h
Ville Lindholm dbc223eb84
Initial commit
Import existing source tree; original VCS history is no longer available.

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Co-Authored-By: Claude <noreply@anthropic.com>
2026-05-28 16:35:31 +03:00

123 lines
2.8 KiB
C++

/*
------------------------------------------------------------
Kobo Deluxe - An enhanced SDL port of XKobo
------------------------------------------------------------
* Copyright (C) 1995, 1996, Akira Higuchi
* Copyright (C) 2001, 2002, 2006, David Olofson
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _KOBO_GAMECTL_H_
#define _KOBO_GAMECTL_H_
#include "glSDL.h"
#include "config.h"
#define KEY_KP_DOWN SDLK_KP2
#define KEY_KP_LEFT SDLK_KP4
#define KEY_KP_UP SDLK_KP8
#define KEY_KP_RIGHT SDLK_KP6
#define KEY_KP_DL SDLK_KP1
#define KEY_KP_DR SDLK_KP3
#define KEY_KP_UL SDLK_KP7
#define KEY_KP_UR SDLK_KP9
enum buttons_t
{
BTN_UP, //Joystick, arrows, numpad etc
BTN_DOWN,
BTN_LEFT,
BTN_RIGHT,
BTN_UL,
BTN_UR,
BTN_DL,
BTN_DR,
BTN_INC, // +
BTN_DEC, // -
BTN_NEXT, // PageUp
BTN_PREV, // PageDn
BTN_YES, // 'Y'
BTN_NO, // 'N'
BTN_FIRE, //ctrl, fire button, mouse button,...
BTN_START, //Space
BTN_SELECT, //Return, enter,...
BTN_EXIT, //ESC
BTN_PAUSE, //Pause or P; also used as an internal event.
BTN_CLOSE, //Window close button, ALT-F4,...
BTN_BACK, //Backspace
BTN_F1, //Function keys
BTN_F2,
BTN_F3,
BTN_F4,
BTN_F5,
BTN_F6,
BTN_F7,
BTN_F8,
BTN_F9,
BTN_F10,
BTN_F11,
BTN_F12
};
enum mousemodes_t
{
MMD_OFF = 0,
MMD_CROSSHAIR,
MMD_RELATIVE
};
class gamecontrol_t
{
static int r_delay, r_interval;
static int afire;
static int space;
static int left, up, down, right, ul, ur, dl, dr;
static int shot;
static int direction, new_direction;
static int latch_timer;
static int movekey_pressed;
static void change();
public:
gamecontrol_t();
static void init(int always_fire);
static void repeat(int delay, int interval);
static void clear();
static int map(SDLKey sym);
static void process(); // Call every frame!
static void press(int k);
static void release(int k);
static void mouse_press(int n);
static void mouse_release(int n);
static void mouse_position(int h, int v);
static inline int dir() { return direction; }
static inline int get_shot() { return shot || afire; }
static inline int dir_push() { return movekey_pressed; }
};
extern gamecontrol_t gamecontrol;
#endif //_KOBO_KEY_H_