Replace configure.in + 7 Makefile.am files with a CMake build: - Top-level CMakeLists.txt with feature detection (SDL 1.2, SDL_image, OpenGL, optional OSS/ALSA), platform-specific install layouts (macOS .app bundle, Windows simple bundle, Unix), and a shared kobo_deps INTERFACE target for flags and link libraries. - Sub-CMakeLists for graphics/, sound/, eel/ static libraries. - aconfig.h.cmake.in and Info.plist.cmake.in templates (minimal: only the HAVE_* macros actually referenced by the code). Remove all autotools machinery: configure, configure.in, aclocal.m4, Makefile.am files, generated Makefile.in files, install-sh, missing, depcomp, compile, mkinstalldirs, config.guess, config.sub, the buildpkg.sh Solaris helper, and the cfg-* configure shortcuts. Update .gitignore for CMake out-of-tree builds, and point run-kobodl.sh at build/kobodl (overridable via KOBODL_BIN). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
207 lines
8.0 KiB
CMake
207 lines
8.0 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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project(KoboDeluxe VERSION 0.5.1 LANGUAGES C CXX)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_EXTENSIONS OFF)
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type" FORCE)
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endif()
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option(KOBO_ENABLE_OPENGL "Use OpenGL rendering layer" ON)
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option(KOBO_ENABLE_OSS "Build OSS audio backend (Linux)" OFF)
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option(KOBO_ENABLE_ALSA "Build ALSA audio backend (Linux)" OFF)
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option(KOBO_ENABLE_EPM "Extreme Pickyness Mode (-Wall -Werror)" OFF)
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# ---------------------------------------------------------------------------
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# Feature detection
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# ---------------------------------------------------------------------------
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include(CheckIncludeFile)
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include(CheckSymbolExists)
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include(CheckLibraryExists)
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check_include_file(dirent.h HAVE_DIRENT_H)
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check_symbol_exists(getegid unistd.h HAVE_GETEGID)
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check_symbol_exists(setgid unistd.h HAVE_SETGID)
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check_symbol_exists(gettimeofday "sys/time.h" HAVE_GETTIMEOFDAY)
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check_symbol_exists(stat "sys/stat.h" HAVE_STAT)
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check_symbol_exists(snprintf stdio.h HAVE_SNPRINTF)
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check_symbol_exists(vsnprintf stdio.h HAVE_VSNPRINTF)
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check_symbol_exists(_snprintf stdio.h HAVE__SNPRINTF)
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check_symbol_exists(_vsnprintf stdio.h HAVE__VSNPRINTF)
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# ---------------------------------------------------------------------------
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# Third-party libraries
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# ---------------------------------------------------------------------------
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# This codebase targets SDL 1.2 and SDL_image 1.2. CMake's bundled FindSDL
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# / FindSDL_image modules locate these directly; on macOS with Homebrew,
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# `brew install sdl12-compat sdl_image` works.
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find_package(SDL REQUIRED)
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find_package(SDL_image REQUIRED)
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if(KOBO_ENABLE_OPENGL)
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find_package(OpenGL)
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if(OpenGL_FOUND OR OPENGL_FOUND)
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set(HAVE_OPENGL 1)
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endif()
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endif()
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if(KOBO_ENABLE_OSS)
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check_include_file("sys/soundcard.h" _has_soundcard_sys)
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check_include_file("soundcard.h" _has_soundcard)
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if(_has_soundcard_sys OR _has_soundcard)
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set(HAVE_OSS 1)
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endif()
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endif()
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if(KOBO_ENABLE_ALSA)
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find_library(ALSA_LIB asound)
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check_include_file("sys/asoundlib.h" _has_asoundlib)
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if(ALSA_LIB AND _has_asoundlib)
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set(HAVE_ALSA 1)
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endif()
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endif()
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# ---------------------------------------------------------------------------
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# Platform-specific install layout (matches the old autotools behavior)
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# ---------------------------------------------------------------------------
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if(APPLE)
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set(KOBO_BUNDLE_STYLE "macosx")
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set(KOBO_EXEFILE "kobodl")
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set(KOBO_DATA_DIR "EXE>>../Resources")
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set(KOBO_SCORE_DIR "/Library/Preferences/KoboDeluxe/scores")
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set(KOBO_CONFIG_DIR "HOME>>Library/Preferences")
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set(KOBO_CONFIG_FILE "KoboDeluxe Preferences")
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elseif(WIN32)
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set(KOBO_BUNDLE_STYLE "simple")
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set(KOBO_EXEFILE "kobodl.exe")
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set(KOBO_DATA_DIR "EXE>>")
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set(KOBO_SCORE_DIR "EXE>>scores")
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set(KOBO_CONFIG_DIR "EXE>>")
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set(KOBO_CONFIG_FILE "kobodl.cfg")
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else()
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set(KOBO_BUNDLE_STYLE "unix")
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set(KOBO_EXEFILE "kobodl")
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set(KOBO_DATA_DIR "${CMAKE_INSTALL_PREFIX}/share/kobo-deluxe")
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set(KOBO_SCORE_DIR "${CMAKE_INSTALL_PREFIX}/var/lib/kobo-deluxe/scores")
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set(KOBO_CONFIG_DIR "HOME>>")
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set(KOBO_CONFIG_FILE ".kobodlrc")
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endif()
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# ---------------------------------------------------------------------------
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# Generated headers
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# ---------------------------------------------------------------------------
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configure_file(
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${CMAKE_CURRENT_SOURCE_DIR}/aconfig.h.cmake.in
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${CMAKE_CURRENT_BINARY_DIR}/aconfig.h
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@ONLY
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)
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if(APPLE)
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configure_file(
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${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.cmake.in
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${CMAKE_CURRENT_BINARY_DIR}/Info.plist
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@ONLY
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)
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endif()
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# ---------------------------------------------------------------------------
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# Shared interface target — every component links this for flags/defines/SDL
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# ---------------------------------------------------------------------------
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add_library(kobo_deps INTERFACE)
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target_compile_definitions(kobo_deps INTERFACE
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HAVE_CONFIG_H
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KOBO_DATA_DIR="${KOBO_DATA_DIR}"
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KOBO_SCORE_DIR="${KOBO_SCORE_DIR}"
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KOBO_CONFIG_DIR="${KOBO_CONFIG_DIR}"
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KOBO_CONFIG_FILE="${KOBO_CONFIG_FILE}"
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SYSCONF_DIR="${CMAKE_INSTALL_PREFIX}/etc"
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)
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target_include_directories(kobo_deps INTERFACE
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${CMAKE_CURRENT_BINARY_DIR} # for generated aconfig.h
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${CMAKE_CURRENT_SOURCE_DIR} # for config.h
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${SDL_INCLUDE_DIR}
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)
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target_link_libraries(kobo_deps INTERFACE ${SDL_LIBRARY} ${SDL_IMAGE_LIBRARIES})
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if(HAVE_OPENGL)
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target_compile_definitions(kobo_deps INTERFACE HAVE_OPENGL)
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target_link_libraries(kobo_deps INTERFACE OpenGL::GL)
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endif()
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if(HAVE_OSS)
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target_compile_definitions(kobo_deps INTERFACE HAVE_OSS)
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endif()
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if(HAVE_ALSA)
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target_compile_definitions(kobo_deps INTERFACE HAVE_ALSA)
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target_link_libraries(kobo_deps INTERFACE ${ALSA_LIB})
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endif()
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if(UNIX AND NOT APPLE)
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target_link_libraries(kobo_deps INTERFACE m)
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endif()
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if(KOBO_ENABLE_EPM)
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target_compile_options(kobo_deps INTERFACE
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-Wall -Werror -Wwrite-strings -fno-builtin
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)
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endif()
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# ---------------------------------------------------------------------------
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# Subprojects
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# ---------------------------------------------------------------------------
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add_subdirectory(graphics)
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add_subdirectory(sound)
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add_subdirectory(eel)
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# ---------------------------------------------------------------------------
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# Main executable
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# ---------------------------------------------------------------------------
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set(KOBO_SOURCES
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enemies.cpp enemy.cpp pfile.cpp gamectl.cpp manage.cpp map.cpp
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myship.cpp radar.cpp random.cpp scenes.cpp score.cpp screen.cpp
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filemap.cpp prefs.cpp cfgform.cpp options.cpp gamestate.cpp
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states.cpp form.cpp cfgparse.cpp game.cpp kobo.cpp logger.c
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dashboard.cpp sound.cpp
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)
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add_executable(kobodl ${KOBO_SOURCES})
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target_include_directories(kobodl PRIVATE ${CMAKE_SOURCE_DIR}/data/sfx)
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target_link_libraries(kobodl PRIVATE graphics sound eel kobo_deps)
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set_target_properties(kobodl PROPERTIES OUTPUT_NAME ${KOBO_EXEFILE})
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# ---------------------------------------------------------------------------
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# Install rules
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# ---------------------------------------------------------------------------
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if(KOBO_BUNDLE_STYLE STREQUAL "macosx")
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# Build a .app bundle alongside the binary.
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set(KOBO_APP_DIR ${CMAKE_BINARY_DIR}/KoboDeluxe.app)
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add_custom_command(TARGET kobodl POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory ${KOBO_APP_DIR}/Contents/MacOS
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COMMAND ${CMAKE_COMMAND} -E make_directory ${KOBO_APP_DIR}/Contents/Resources
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/Info.plist ${KOBO_APP_DIR}/Contents/Info.plist
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:kobodl> ${KOBO_APP_DIR}/Contents/MacOS/
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/data/gfx ${KOBO_APP_DIR}/Contents/Resources/gfx
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/data/sfx ${KOBO_APP_DIR}/Contents/Resources/sfx
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COMMENT "Assembling KoboDeluxe.app bundle"
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VERBATIM
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)
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install(DIRECTORY ${KOBO_APP_DIR} DESTINATION /Applications USE_SOURCE_PERMISSIONS)
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elseif(KOBO_BUNDLE_STYLE STREQUAL "simple")
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install(TARGETS kobodl RUNTIME DESTINATION KoboDeluxe)
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install(DIRECTORY data/gfx data/sfx DESTINATION KoboDeluxe)
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install(FILES COPYING COPYING.LIB README ChangeLog TODO DESTINATION KoboDeluxe)
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else()
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include(GNUInstallDirs)
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install(TARGETS kobodl RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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install(FILES kobodl.6 DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
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install(DIRECTORY data/gfx data/sfx
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DESTINATION ${CMAKE_INSTALL_DATADIR}/kobo-deluxe)
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install(DIRECTORY DESTINATION ${KOBO_SCORE_DIR}
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DIRECTORY_PERMISSIONS
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OWNER_READ OWNER_WRITE OWNER_EXECUTE
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GROUP_READ GROUP_WRITE GROUP_EXECUTE
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WORLD_READ WORLD_WRITE WORLD_EXECUTE)
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endif()
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