kobodl/random.h
Ville Lindholm dbc223eb84
Initial commit
Import existing source tree; original VCS history is no longer available.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-05-28 16:35:31 +03:00

72 lines
1.9 KiB
C++

/*(GPL)
------------------------------------------------------------
Kobo Deluxe - An enhanced SDL port of XKobo
------------------------------------------------------------
* Copyright (C) 1995, 1996, Akira Higuchi
* Copyright (C) 2002, 2007 David Olofson
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _KOBO_RANDOM_H_
#define _KOBO_RANDOM_H_
#include <time.h>
#include "glSDL.h"
class rand_num_t
{
Uint32 seed;
public:
void init(Uint32 _seed = 0)
{
if(_seed)
seed = _seed;
else
seed = SDL_GetTicks();
}
Uint32 get_seed() { return seed; }
Uint32 get()
{
seed *= 1566083941UL;
seed++;
seed &= 0xffffffffUL;
return seed;
}
Uint32 get(Uint32 bit)
{
seed *= 1566083941UL;
seed++;
seed &= 0xffffffffUL;
return (seed >> (32 - bit));
}
};
//This instance is *ONLY* for map generation and
//pure game AI stuff!!! Stealing numbers from here
//will screw up demo playback totally, as demos
//record only the seed used for each level; not
//every random number used.
extern rand_num_t gamerand;
//Use this "public" random number generator for
//other stuff, like explosion effects, and things
//that may pick different amounts of numbers
//depending on engine version, configuration,
//computer speed and the like.
extern rand_num_t pubrand;
#endif //_KOBO_RANDOM_H_