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36 changed files with 260 additions and 2079 deletions

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@ -1,54 +0,0 @@
# Kobo Deluxe DOD Refactor — Benchmark Scoreboard
Each row is one phase of the refactor (see
`~/.claude/plans/can-you-explain-the-noble-wilkes.md`). Numbers are median
ns/frame from `KOBO_PROF=1 KOBO_STRESS=1500 ./build/kobodl`, ~1000 frames,
release build (`-O2 -g`).
## How to capture a baseline
```sh
cd build
cmake --build . -j
KOBO_PROF=1 KOBO_STRESS=1500 ./kobodl
# play through a stage; profile dumps every 600 frames to stderr.
# Redirect stderr to a file if you want to keep it:
KOBO_PROF=1 KOBO_STRESS=1500 ./kobodl 2>prof.log
```
The profiler dumps a table per zone with `calls`, `total_ms`, `ns/call`.
Record the `ns/call` for these zones (they are the moving parts the refactor
targets):
| Zone | What it measures |
|-----------------------|-----------------------------------------------------|
| `run_game` | Full game tick |
| `myship.move` | Player + bolt update |
| `enemies.move` | Realize pass + move pass combined |
| `enemies.realize` | Just the realize-reserved pass |
| `enemies.move_pass` | Just the per-enemy move pass (the hot loop) |
| `hit_structure` | Player vs map + bolt vs map |
| `hit_bolt` | Bolt-vs-enemy scan (called from inside enemy move) |
## Scoreboard
| Phase | run_game | myship.move | enemies.move_pass | hit_bolt | Notes |
|------------------------------|---------:|------------:|------------------:|---------:|-------|
| 0 — baseline | ? | ? | ? | ? | TBD — user to capture |
| 1 — hot/cold split | | | | | |
| 2 — SoA pool | | | | | |
| 3 — bucket dispatch | | | | | |
| 4 — flipped bolt collision | | | | | |
| 5 — render decouple | | | | | |
| 6 — SIMD integrator (opt.) | | | | | |
## Notes
- `KOBO_STRESS=N` keeps the pool topped up with rocks; N=1500 sits well
below ENEMY_MAX=2048 so the spawner doesn't thrash on full-pool checks.
- The stress spawner uses `pubrand`, which is acceptable for benchmarking
but will *not* produce identical demos across builds — that's fine, we
only care about steady-state cost.
- For a stable run, start the game, get into a stage, then let it sit for
~1000 frames before reading numbers. The first dump (frame 600) will
include startup costs and should be discarded.

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@ -14,13 +14,6 @@ option(KOBO_ENABLE_OSS "Build OSS audio backend (Linux)" OFF)
option(KOBO_ENABLE_ALSA "Build ALSA audio backend (Linux)" OFF)
option(KOBO_ENABLE_EPM "Extreme Pickyness Mode (-Wall -Werror)" OFF)
# Emscripten target: SDL renderer maps to WebGL, no desktop GL needed.
if(EMSCRIPTEN)
set(KOBO_ENABLE_OPENGL OFF CACHE BOOL "Use OpenGL rendering layer" FORCE)
set(KOBO_ENABLE_OSS OFF CACHE BOOL "Build OSS audio backend" FORCE)
set(KOBO_ENABLE_ALSA OFF CACHE BOOL "Build ALSA audio backend" FORCE)
endif()
# ---------------------------------------------------------------------------
# Feature detection
# ---------------------------------------------------------------------------
@ -43,22 +36,8 @@ check_symbol_exists(_vsnprintf stdio.h HAVE__VSNPRINTF)
# Third-party libraries
# ---------------------------------------------------------------------------
# Migrating to SDL 3. Homebrew: `brew install sdl3 sdl3_image`.
# Emscripten 5.x ships an sdl3 port but no sdl3_image yet we substitute
# libpng + a small shim (graphics/img_compat.c) for IMG_Load. The
# `--use-port` flags must appear in both compile and link phases.
if(EMSCRIPTEN)
add_library(SDL3::SDL3 INTERFACE IMPORTED)
target_compile_options(SDL3::SDL3 INTERFACE --use-port=sdl3)
target_link_options(SDL3::SDL3 INTERFACE --use-port=sdl3)
add_library(SDL3_image::SDL3_image INTERFACE IMPORTED)
target_compile_options(SDL3_image::SDL3_image INTERFACE --use-port=libpng)
target_link_options(SDL3_image::SDL3_image INTERFACE --use-port=libpng)
else()
find_package(SDL3 CONFIG REQUIRED)
find_package(SDL3_image CONFIG REQUIRED)
find_package(CURL REQUIRED)
endif()
if(KOBO_ENABLE_OPENGL)
find_package(OpenGL)
@ -86,19 +65,7 @@ endif()
# ---------------------------------------------------------------------------
# Platform-specific install layout (matches the old autotools behavior)
# ---------------------------------------------------------------------------
if(EMSCRIPTEN)
# In the browser, "data" is preloaded into Emscripten's virtual FS at /.
# Config/scores live under /home which we mount as IDBFS for persistence
# (see Module.preRun in the HTML shell / build-web.sh).
set(KOBO_BUNDLE_STYLE "web")
# index.html so the game can be served from a clean subpath URL
# (e.g. https://lindholm.dev/kobo/ no explicit filename).
set(KOBO_EXEFILE "index.html")
set(KOBO_DATA_DIR "/data")
set(KOBO_SCORE_DIR "/home/scores")
set(KOBO_CONFIG_DIR "/home")
set(KOBO_CONFIG_FILE ".kobodlrc")
elseif(APPLE)
if(APPLE)
set(KOBO_BUNDLE_STYLE "macosx")
set(KOBO_EXEFILE "kobodl")
set(KOBO_DATA_DIR "EXE>>../Resources")
@ -172,13 +139,6 @@ if(UNIX AND NOT APPLE)
target_link_libraries(kobo_deps INTERFACE m)
endif()
if(EMSCRIPTEN)
# -pthread enables wasm atomics+bulk-memory; every TU must agree on it or
# wasm-ld rejects --shared-memory.
target_compile_options(kobo_deps INTERFACE -pthread)
target_link_options(kobo_deps INTERFACE -pthread)
endif()
if(KOBO_ENABLE_EPM)
target_compile_options(kobo_deps INTERFACE
-Wall -Werror -Wwrite-strings -fno-builtin
@ -200,52 +160,14 @@ set(KOBO_SOURCES
myship.cpp radar.cpp random.cpp scenes.cpp score.cpp screen.cpp
filemap.cpp prefs.cpp cfgform.cpp options.cpp gamestate.cpp
states.cpp form.cpp cfgparse.cpp game.cpp kobo.cpp logger.c
dashboard.cpp sound.cpp prof.cpp bench.cpp leaderboard.cpp
dashboard.cpp sound.cpp
)
if(EMSCRIPTEN)
list(APPEND KOBO_SOURCES httpclient_web.cpp)
else()
list(APPEND KOBO_SOURCES httpclient_native.cpp)
endif()
add_executable(kobodl ${KOBO_SOURCES})
target_include_directories(kobodl PRIVATE ${CMAKE_SOURCE_DIR}/data/sfx)
target_link_libraries(kobodl PRIVATE graphics sound eel kobo_deps)
set_target_properties(kobodl PROPERTIES OUTPUT_NAME ${KOBO_EXEFILE})
if(EMSCRIPTEN)
target_link_options(kobodl PRIVATE -sFETCH=1)
else()
target_link_libraries(kobodl PRIVATE CURL::libcurl)
endif()
if(EMSCRIPTEN)
# ASYNCIFY lets the existing blocking main loop (gengine->run(), SDL_Delay)
# yield to the browser without rewriting it around emscripten_set_main_loop.
# pthread (atomics+bulk-memory) is applied via kobo_deps for every TU.
# The data directory is baked into the .data sidecar via --preload-file.
target_link_options(kobodl PRIVATE
-sASYNCIFY=1
-sALLOW_MEMORY_GROWTH=1
-sINITIAL_MEMORY=128MB
-sMAXIMUM_MEMORY=1gb
-sPTHREAD_POOL_SIZE=4
-sEXIT_RUNTIME=1
-sFORCE_FILESYSTEM=1
-sEXPORTED_RUNTIME_METHODS=FS,callMain
-lidbfs.js
--preload-file ${CMAKE_SOURCE_DIR}/data@/data
)
# Generate index.html alongside kobodl.html so it can be served as the
# default document. The shell file mounts /home as IDBFS for persistence.
if(EXISTS ${CMAKE_SOURCE_DIR}/web/shell.html)
target_link_options(kobodl PRIVATE
--shell-file ${CMAKE_SOURCE_DIR}/web/shell.html)
endif()
set_target_properties(kobodl PROPERTIES SUFFIX "")
endif()
# ---------------------------------------------------------------------------
# Install rules
# ---------------------------------------------------------------------------
@ -267,14 +189,6 @@ elseif(KOBO_BUNDLE_STYLE STREQUAL "simple")
install(TARGETS kobodl RUNTIME DESTINATION KoboDeluxe)
install(DIRECTORY data/gfx data/sfx DESTINATION KoboDeluxe)
install(FILES COPYING COPYING.LIB README ChangeLog TODO DESTINATION KoboDeluxe)
elseif(KOBO_BUNDLE_STYLE STREQUAL "web")
# Emscripten emits index.html / .js / .wasm / .data install all four.
install(TARGETS kobodl RUNTIME DESTINATION web)
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/index.js
${CMAKE_CURRENT_BINARY_DIR}/index.wasm
${CMAKE_CURRENT_BINARY_DIR}/index.data
DESTINATION web OPTIONAL)
else()
include(GNUInstallDirs)
install(TARGETS kobodl RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})

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@ -1,35 +0,0 @@
#include "bench.h"
#include <stdio.h>
#include <stdlib.h>
int kobo_bench_enabled = 0;
int kobo_bench_frames = 1800;
Uint32 kobo_bench_seed = 12345;
extern "C" void kobo_bench_init_env(void)
{
const char *e = getenv("KOBO_BENCH");
kobo_bench_enabled = (e && *e && *e != '0') ? 1 : 0;
const char *f = getenv("KOBO_BENCH_FRAMES");
if (f && *f) kobo_bench_frames = atoi(f);
const char *s = getenv("KOBO_BENCH_SEED");
if (s && *s) kobo_bench_seed = (Uint32)strtoul(s, NULL, 10);
if (!kobo_bench_enabled) return;
// Default a steady stress workload so the move pass has predictable cost.
if (!getenv("KOBO_STRESS"))
setenv("KOBO_STRESS", "1500", 1);
// Profiler is the whole point of running in bench mode.
if (!getenv("KOBO_PROF"))
setenv("KOBO_PROF", "1", 1);
fprintf(stderr,
"[bench] enabled: frames=%d seed=%u stress=%s prof=%s\n",
kobo_bench_frames,
(unsigned)kobo_bench_seed,
getenv("KOBO_STRESS"),
getenv("KOBO_PROF"));
}

36
bench.h
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@ -1,36 +0,0 @@
// Deterministic, hands-off benchmark mode.
//
// Activated by KOBO_BENCH=1 in the environment. When on, the game:
// * skips the intro/menu sequence and drops straight into stage 0
// * seeds gamerand and pubrand from KOBO_BENCH_SEED (default 12345)
// * enables cmd_indicator (collisions register but neither side takes
// damage — true invulnerability for deterministic workload),
// cmd_cheat (skip score recording), and always_fire (auto-fire)
// * defaults KOBO_STRESS=1500 unless overridden, for a steady workload
// * dumps the profiler table and exits after KOBO_BENCH_FRAMES
// run_game frames (default 1800 = ~60s at the game's tick rate)
//
// Together this makes a single command (`KOBO_BENCH=1 ./kobodl`) produce a
// reproducible profiler dump across phases — no menu navigation, no keyboard
// input, identical RNG and spawn pattern run-to-run.
#ifndef KOBO_BENCH_H
#define KOBO_BENCH_H
#include "sdl_compat.h"
#ifdef __cplusplus
extern "C" {
#endif
extern int kobo_bench_enabled;
extern int kobo_bench_frames;
extern Uint32 kobo_bench_seed;
void kobo_bench_init_env(void);
#ifdef __cplusplus
}
#endif
#endif // KOBO_BENCH_H

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@ -1,48 +0,0 @@
#!/bin/sh
# Build Kobo Deluxe as a WebAssembly app via Emscripten.
#
# Prereq: install and activate emsdk so emcmake / emcc are on PATH.
# git clone https://github.com/emscripten-core/emsdk ~/emsdk
# ~/emsdk/emsdk install latest && ~/emsdk/emsdk activate latest
# . ~/emsdk/emsdk_env.sh
#
# Output: build-web/kobodl.{html,js,wasm,data}
# Serve from build-web/ with any static server that sets the COOP/COEP headers
# required for SharedArrayBuffer (pthreads). Example:
# ./build-web.sh && ./build-web.sh serve
set -e
HERE="$(cd "$(dirname "$0")" && pwd)"
BUILD="$HERE/build-web"
case "${1:-build}" in
serve)
cd "$BUILD"
exec python3 -c "
import http.server, socketserver
class H(http.server.SimpleHTTPRequestHandler):
def end_headers(self):
self.send_header('Cross-Origin-Opener-Policy', 'same-origin')
self.send_header('Cross-Origin-Embedder-Policy', 'require-corp')
super().end_headers()
socketserver.TCPServer(('', 8000), H).serve_forever()
"
;;
clean)
rm -rf "$BUILD"
;;
build|*)
command -v emcmake >/dev/null 2>&1 || {
echo "emcmake not found. Source emsdk_env.sh first." >&2
exit 1
}
mkdir -p "$BUILD"
cd "$BUILD"
emcmake cmake -DCMAKE_BUILD_TYPE=Release "$HERE"
cmake --build . -j
echo
echo "Built: $BUILD/index.html"
echo "Serve: ./build-web.sh serve (then open http://localhost:8000/)"
;;
esac

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@ -309,8 +309,8 @@ void dashboard_window_t::nibble(int tool)
}
gengine->invalidate();
gengine->flip();
// SDL 3: one logical back buffer; previously a second pass was
// only needed when actual hardware double-buffering was in use.
if(gengine->doublebuffer())
{
for(i = 0; i < dt * 4; ++i)
{
if(last_index >= NIBBLE_TILES)
@ -337,6 +337,7 @@ void dashboard_window_t::nibble(int tool)
++last_index;
}
}
}
mode(DASHBOARD_BLACK);
gengine->flip();
}

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@ -24,7 +24,6 @@
#include "enemies.h"
#include "random.h"
#include "radar.h"
#include "prof.h"
_enemy _enemies::enemy[ENEMY_MAX];
_enemy *_enemies::enemy_max;
@ -100,21 +99,15 @@ int _enemies::init()
void _enemies::move()
{
_enemy *enemyp;
{
PROF_ZONE("enemies.realize");
/* realize reserved enemies */
for(enemyp = enemy; enemyp < enemy + ENEMY_MAX; enemyp++)
{
if(enemyp->realize())
enemy_max = enemyp;
}
}
{
PROF_ZONE("enemies.move_pass");
for(enemyp = enemy; enemyp <= enemy_max; enemyp++)
enemyp->move();
}
}
void _enemies::move_intro()
{

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@ -72,7 +72,7 @@ extern const enemy_kind bombdeto;
extern const enemy_kind cannon;
extern const enemy_kind pipe1;
extern const enemy_kind core;
extern const enemy_kind pipe2k;
extern const enemy_kind pipe2;
extern const enemy_kind rock;
extern const enemy_kind ring;
extern const enemy_kind enemy_m1;
@ -434,7 +434,7 @@ inline int _enemy::realize()
inline int _enemy::is_pipe()
{
return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2k)));
return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2)));
}

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@ -755,10 +755,10 @@ void _enemy::move_core()
void _enemy::kill_core()
{
enemies.make(&pipe2k, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
enemies.make(&pipe2k, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
enemies.make(&pipe2k, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
enemies.make(&pipe2k, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y));
sound.g_base_core_explo(x, y);
release();
@ -978,19 +978,19 @@ void _enemy::move_pipe2()
}
p ^= a;
if(p & U_MASK)
enemies.make(&pipe2k, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
if(p & R_MASK)
enemies.make(&pipe2k, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
if(p & D_MASK)
enemies.make(&pipe2k, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
if(p & L_MASK)
enemies.make(&pipe2k, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
manage.add_score(10);
release();
}
const enemy_kind pipe2k = {
const enemy_kind pipe2 = {
0,
&_enemy::make_pipe2,
&_enemy::move_pipe2,

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@ -9,7 +9,6 @@ add_library(graphics STATIC
toolkit.cpp
vidmodes.c
region.c
img_compat.c
)
target_include_directories(graphics

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@ -23,7 +23,7 @@
#include <math.h>
#include "logger.h"
#include "sdl_compat.h"
#include "img_compat.h"
#include <SDL3_image/SDL_image.h>
#include "sprite.h"
#include "filters.h"

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@ -28,7 +28,7 @@
#include "gfxengine.h"
#include "filters.h"
#include "img_compat.h"
#include <SDL3_image/SDL_image.h>
#include "sdl_compat.h"
#include "sofont.h"
#include "window.h"
@ -54,10 +54,15 @@ gfxengine_t::gfxengine_t()
sf1 = df = dsf = acf = NULL;
gfx = NULL;
csengine = NULL;
_driver = GFX_DRIVER_SDL2D;
_shadow = 1;
_doublebuf = 1;
_pages = -1;
_vsync = 1;
_fullscreen = 0;
_centered = 0;
use_interpolation = 1;
_depth = 0;
_title = "GfxEngine v0.4";
_icontitle = "GfxEngine";
_cursor = 1;
@ -66,9 +71,11 @@ gfxengine_t::gfxengine_t()
_autoinvalidate = 1;
_scalemode = GFX_SCALE_NEAREST;
_clamping = 0;
xflags = 0;
_dither = 0;
_dither_type = 0;
broken_rgba8 = 0;
alpha_threshold = 0;
_brightness = 1.0;
@ -87,7 +94,10 @@ gfxengine_t::gfxengine_t()
for(int i = 0; i < CS_LAYERS ; ++i)
xratio[i] = yratio[i] = 0.0;
dirtyrects = 0;
dirtyrects[0] = 0;
dirtyrects[1] = 0;
frontpage = 0;
backpage = 1;
screenshot_count = 0;
}
@ -150,23 +160,75 @@ void gfxengine_t::scale(float x, float y)
void gfxengine_t::mode(int bits, int fullscreen)
{
// SDL 3 uses the renderer's pixel format directly; the legacy depth
// argument is accepted for API compatibility but ignored.
(void)bits;
int was_showing = is_showing;
hide();
int olddepth = _depth;
_depth = bits;
if(_depth != olddepth)
reload();
_fullscreen = fullscreen;
if(was_showing)
show();
}
void gfxengine_t::driver(gfx_drivers_t drv)
{
int was_showing = is_showing;
hide();
_driver = drv;
if(was_showing)
show();
}
void gfxengine_t::doublebuffer(int use)
{
if(_doublebuf == use)
return;
int was_showing = is_showing;
hide();
_doublebuf = use;
if(was_showing)
show();
}
void gfxengine_t::pages(int np)
{
_pages = np;
}
void gfxengine_t::vsync(int use)
{
if(_vsync == use)
return;
int was_showing = is_showing;
hide();
_vsync = use;
if(sdl_renderer)
SDL_SetRenderVSync(sdl_renderer, use ? 1 : 0);
if(was_showing)
show();
}
void gfxengine_t::shadow(int use)
{
if(_shadow == use)
return;
int was_showing = is_showing;
hide();
_shadow = use;
if(was_showing)
show();
}
void gfxengine_t::autoinvalidate(int use)
@ -373,9 +435,9 @@ void gfxengine_t::clampcolor(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
void gfxengine_t::dither(int type, int _broken_rgba8)
{
(void)_broken_rgba8; // legacy OpenGL workaround; no-op in SDL 3
_dither = type >= 0;
_dither_type = type;
broken_rgba8 = _broken_rgba8;
if(!df)
return;
@ -616,8 +678,10 @@ void gfxengine_t::on_frame(cs_engine_t *e)
}
int gfxengine_t::open(int objects)
int gfxengine_t::open(int objects, int extraflags)
{
xflags = extraflags;
if(is_open)
return show();
@ -853,23 +917,42 @@ void gfxengine_t::hide(void)
void gfxengine_t::invalidate(SDL_Rect *rect, window_t *window)
{
__invalidate(rect, window);
switch(_pages)
{
case -1:
if(_doublebuf)
__invalidate(1, rect, window);
__invalidate(0, rect, window);
break;
case 0:
__invalidate(0, NULL, NULL);
break;
case 3:
__invalidate(2, rect, window);
// Fallthrough!
case 2:
__invalidate(1, rect, window);
// Fallthrough!
case 1:
__invalidate(0, rect, window);
break;
}
}
void gfxengine_t::__invalidate(SDL_Rect *rect, window_t *window)
void gfxengine_t::__invalidate(int page, SDL_Rect *rect, window_t *window)
{
if(!screen_surface)
return;
if(!rect)
if(!rect || (_pages == 0))
{
dirtyrects = 1;
dirtytable[0].x = 0;
dirtytable[0].y = 0;
dirtytable[0].w = screen_surface->w;
dirtytable[0].h = screen_surface->h;
dirtywtable[0] = NULL;
dirtyrects[page] = 1;
dirtytable[page][0].x = 0;
dirtytable[page][0].y = 0;
dirtytable[page][0].w = screen_surface->w;
dirtytable[page][0].h = screen_surface->h;
dirtywtable[page][0] = NULL;
return;
}
@ -906,18 +989,19 @@ void gfxengine_t::__invalidate(SDL_Rect *rect, window_t *window)
if(!dr.w || !dr.h)
return;
for(int i = 0; i < dirtyrects; ++i)
if(memcmp(&dirtytable[i], &dr, sizeof(dr)) == 0)
for(int i = 0; i < dirtyrects[page]; ++i)
if(memcmp(&dirtytable[page][i], &dr, sizeof(dr)) == 0)
return;
if(dirtyrects < MAX_DIRTYRECTS - 1)
if(dirtyrects[page] < MAX_DIRTYRECTS - 1)
{
dirtytable[dirtyrects] = dr;
dirtywtable[dirtyrects] = window;
++dirtyrects;
dirtytable[page][dirtyrects[page]] = dr;
dirtywtable[page][dirtyrects[page]] = window;
++dirtyrects[page];
}
else
log_printf(ELOG, "gfxengine: Out of dirtyrects!\n");
log_printf(ELOG, "gfxengine: Page %d out of dirtyrects!\n",
page);
}
@ -1184,19 +1268,20 @@ void gfxengine_t::flip()
// buffer per frame. Keep the dirtyrect iteration only to drive the
// phys_refresh() callbacks that window widgets rely on; the upload
// is a single full-surface copy regardless.
for(int i = 0; i < dirtyrects; ++i)
frontpage = backpage = 0;
for(int i = 0; i < dirtyrects[backpage]; ++i)
{
if(dirtywtable[i])
if(dirtywtable[backpage][i])
{
if(!dirtywtable[i]->visible())
if(!dirtywtable[backpage][i]->visible())
continue;
SDL_Rect dr = dirtytable[i];
dirtywtable[i]->phys_refresh(&dr);
SDL_Rect dr = dirtytable[backpage][i];
dirtywtable[backpage][i]->phys_refresh(&dr);
}
else
refresh_rect(&dirtytable[i]);
refresh_rect(&dirtytable[backpage][i]);
}
dirtyrects = 0;
dirtyrects[backpage] = 0;
SDL_UpdateTexture(fb_texture, NULL, softbuf->pixels, softbuf->pitch);
SDL_RenderClear(sdl_renderer);

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@ -24,6 +24,7 @@
#define GFX_BANKS 256
#define MAX_DIRTYRECTS 1024
#define MAX_PAGES 3
#include <stdio.h>
#include <stdlib.h>
@ -32,6 +33,11 @@
#include "sprite.h"
#include "cs.h"
enum gfx_drivers_t
{
GFX_DRIVER_SDL2D = 0
};
enum gfx_scalemodes_t
{
GFX_SCALE_NEAREST = 0,
@ -63,11 +69,25 @@ class gfxengine_t
void size(int w, int h);
void centered(int c);
void scale(float x, float y);
void driver(gfx_drivers_t drv);
void mode(int bits, int fullscreen);
// 1: Use double buffering if possible
void doublebuffer(int use);
// -1: Use default for shadow() and doublebuffer() settings
// 0: None; assume flipping gives you a garbage buffer
// 1: Assume flipping leaves the back buffer intact
// 2: Assume two buffers that are swapped when flipping
// 3: Assume three buffers cycled when flipping
void pages(int np);
// 1: Enable vsync, if available
void vsync(int use);
// 1: Use a software shadow back buffer, if possible
void shadow(int use);
void autoinvalidate(int use);
void interpolation(int inter);
@ -82,10 +102,12 @@ class gfxengine_t
void wrap(int x, int y);
/* Info */
int doublebuffer() { return _doublebuf; }
int shadow() { return _shadow; }
int autoinvalidate() { return _autoinvalidate; }
/* Engine open/close */
int open(int objects = 1024);
int open(int objects = 1024, int extraflags = 0);
void close();
/* Data management (use while engine is open) */
@ -184,6 +206,7 @@ class gfxengine_t
float yscale() { return ys * (1.f/256.f); }
protected:
gfx_drivers_t _driver;
gfx_scalemodes_t _scalemode;
int _clamping;
SDL_Window *sdl_window;
@ -191,9 +214,11 @@ class gfxengine_t
SDL_Texture *fb_texture;
SDL_Surface *screen_surface; // alias for softbuf in SDL 3
SDL_Surface *softbuf;
int dirtyrects;
SDL_Rect dirtytable[MAX_DIRTYRECTS];
window_t *dirtywtable[MAX_DIRTYRECTS];
int backpage;
int frontpage;
int dirtyrects[MAX_PAGES];
SDL_Rect dirtytable[MAX_PAGES][MAX_DIRTYRECTS];
window_t *dirtywtable[MAX_PAGES][MAX_DIRTYRECTS];
window_t *fullwin;
window_t *window;
window_t *windows; // Linked list
@ -211,17 +236,23 @@ class gfxengine_t
s_container_t *gfx;
SoFont *fonts[GFX_BANKS]; // Kludge.
cs_engine_t *csengine;
int xflags;
int _doublebuf;
int _pages;
int _vsync;
int _shadow;
int _fullscreen;
int _centered;
int _autoinvalidate;
int use_interpolation;
int _width, _height;
int _depth;
const char *_title;
const char *_icontitle;
int _cursor;
int _dither;
int _dither_type;
int broken_rgba8; //Klugde for OpenGL (if RGBA8 ==> RGBA4)
int alpha_threshold; //For noalpha()
float _brightness;
float _contrast;
@ -236,7 +267,8 @@ class gfxengine_t
int screenshot_count;
void __invalidate(SDL_Rect *rect = NULL, window_t *window = NULL);
void __invalidate(int page, SDL_Rect *rect = NULL,
window_t *window = NULL);
void refresh_rect(SDL_Rect *r);
static void on_frame(cs_engine_t *e);

View File

@ -1,92 +0,0 @@
/*
* img_compat.c libpng-backed IMG_Load for the Emscripten build.
*
* Returns an RGBA8 SDL_Surface. Handles palette, grayscale, tRNS, and 16-bit
* inputs by normalizing to 8-bit RGBA in the read pipeline.
*/
#ifdef __EMSCRIPTEN__
#include "img_compat.h"
#include <png.h>
#include <stdio.h>
#include <stdlib.h>
SDL_Surface *IMG_Load(const char *file)
{
FILE *fp = fopen(file, "rb");
if(!fp)
return NULL;
unsigned char hdr[8];
if(fread(hdr, 1, 8, fp) != 8 || png_sig_cmp(hdr, 0, 8))
{
fclose(fp);
return NULL;
}
png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING,
NULL, NULL, NULL);
if(!png) { fclose(fp); return NULL; }
png_infop info = png_create_info_struct(png);
if(!info)
{
png_destroy_read_struct(&png, NULL, NULL);
fclose(fp);
return NULL;
}
SDL_Surface *surf = NULL;
png_bytep *rows = NULL;
if(setjmp(png_jmpbuf(png)))
{
if(rows) free(rows);
if(surf) SDL_DestroySurface(surf);
png_destroy_read_struct(&png, &info, NULL);
fclose(fp);
return NULL;
}
png_init_io(png, fp);
png_set_sig_bytes(png, 8);
png_read_info(png, info);
png_uint_32 w, h;
int depth, ctype;
png_get_IHDR(png, info, &w, &h, &depth, &ctype, NULL, NULL, NULL);
if(depth == 16) png_set_strip_16(png);
if(ctype == PNG_COLOR_TYPE_PALETTE) png_set_palette_to_rgb(png);
if(ctype == PNG_COLOR_TYPE_GRAY && depth < 8)
png_set_expand_gray_1_2_4_to_8(png);
if(png_get_valid(png, info, PNG_INFO_tRNS))
png_set_tRNS_to_alpha(png);
if(ctype == PNG_COLOR_TYPE_GRAY || ctype == PNG_COLOR_TYPE_GRAY_ALPHA)
png_set_gray_to_rgb(png);
if(ctype == PNG_COLOR_TYPE_RGB || ctype == PNG_COLOR_TYPE_GRAY
|| ctype == PNG_COLOR_TYPE_PALETTE)
png_set_filler(png, 0xFF, PNG_FILLER_AFTER);
png_read_update_info(png, info);
surf = SDL_CreateSurface((int)w, (int)h, SDL_PIXELFORMAT_RGBA32);
if(!surf)
png_error(png, "SDL_CreateSurface failed");
rows = (png_bytep *)malloc(sizeof(png_bytep) * h);
if(!rows)
png_error(png, "row table alloc failed");
for(png_uint_32 y = 0; y < h; ++y)
rows[y] = (png_bytep)((unsigned char *)surf->pixels + y * surf->pitch);
png_read_image(png, rows);
png_read_end(png, NULL);
free(rows);
png_destroy_read_struct(&png, &info, NULL);
fclose(fp);
return surf;
}
#endif /* __EMSCRIPTEN__ */

View File

@ -1,32 +0,0 @@
/*
* img_compat.h SDL3_image shim.
*
* On native builds, this is just a passthrough to <SDL3_image/SDL_image.h>.
* On Emscripten there is no SDL3_image port yet (only sdl3 and sdl3_ttf), so
* we provide an IMG_Load implementation backed by the libpng port. Only PNG
* decoding is needed Kobo Deluxe's assets are all .png.
*/
#ifndef KOBO_IMG_COMPAT_H
#define KOBO_IMG_COMPAT_H
#ifdef __EMSCRIPTEN__
#include <SDL3/SDL.h>
#ifdef __cplusplus
extern "C" {
#endif
SDL_Surface *IMG_Load(const char *file);
#ifdef __cplusplus
}
#endif
#else /* native */
#include <SDL3_image/SDL_image.h>
#endif
#endif /* KOBO_IMG_COMPAT_H */

View File

@ -30,7 +30,7 @@ TODO: tables as needed when loading banks.
#include <string.h>
#include "logger.h"
#include "sdl_compat.h"
#include "img_compat.h"
#include <SDL3_image/SDL_image.h>
#include "sprite.h"
#include "filters.h"

View File

@ -23,7 +23,6 @@
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "window.h"
#include "toolkit.h"

View File

@ -1,44 +0,0 @@
/*
* httpclient.h thin async HTTP client.
*
* Two impls share this header:
* httpclient_native.cpp libcurl-multi, polled from http_pump().
* httpclient_web.cpp emscripten_fetch; http_pump() is a no-op.
*
* Callbacks fire on the main thread: native impls dispatch from http_pump(),
* web from the Emscripten runtime (which is already main-thread).
*
* The `body` pointer in http_response_t is only valid for the duration of
* the callback copy what you need.
*/
#ifndef KOBO_HTTPCLIENT_H
#define KOBO_HTTPCLIENT_H
#include <stddef.h>
typedef struct http_response_t {
int status; // HTTP status code; 0 = network/transport failure
const char *body; // NUL-terminated; valid only during the callback
size_t len;
} http_response_t;
typedef void (*http_callback_t)(const http_response_t *resp, void *user);
#ifdef __cplusplus
extern "C" {
#endif
void http_init(void);
void http_shutdown(void);
void http_post_json(const char *url, const char *body,
http_callback_t cb, void *user);
void http_get(const char *url, http_callback_t cb, void *user);
void http_pump(void);
#ifdef __cplusplus
}
#endif
#endif /* KOBO_HTTPCLIENT_H */

View File

@ -1,175 +0,0 @@
/*
* httpclient_native.cpp libcurl-multi backend.
*
* Single CURLM handle owned by this module. http_post_json / http_get queue
* an easy handle; http_pump() runs curl_multi_perform and drains finished
* transfers, firing user callbacks exactly once.
*
* Failure modes (DNS, connect refused, timeout, etc.) are surfaced as
* status=0 in the response caller doesn't have to distinguish curl error
* codes from HTTP errors.
*/
#include "httpclient.h"
#include "kobolog.h"
#include <curl/curl.h>
#include <string>
#include <unordered_map>
namespace {
CURLM *g_multi = nullptr;
struct pending_t {
http_callback_t cb;
void *user;
std::string body;
curl_slist *headers = nullptr;
};
// Keyed by CURL* easy handle so curl_multi_info_read results can be routed.
std::unordered_map<CURL *, pending_t *> g_pending;
size_t write_cb(char *ptr, size_t size, size_t nmemb, void *userdata)
{
pending_t *p = static_cast<pending_t *>(userdata);
p->body.append(ptr, size * nmemb);
return size * nmemb;
}
void start_request(CURL *easy, pending_t *pending)
{
curl_easy_setopt(easy, CURLOPT_WRITEFUNCTION, write_cb);
curl_easy_setopt(easy, CURLOPT_WRITEDATA, pending);
curl_easy_setopt(easy, CURLOPT_TIMEOUT, 10L);
curl_easy_setopt(easy, CURLOPT_CONNECTTIMEOUT, 5L);
curl_easy_setopt(easy, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(easy, CURLOPT_USERAGENT, "kobodl/0.5.1");
g_pending[easy] = pending;
CURLMcode rc = curl_multi_add_handle(g_multi, easy);
if(rc != CURLM_OK)
{
log_printf(ELOG, "http: curl_multi_add_handle failed: %s\n",
curl_multi_strerror(rc));
// Synthesize a transport failure callback.
http_response_t resp{0, "", 0};
pending->cb(&resp, pending->user);
g_pending.erase(easy);
if(pending->headers) curl_slist_free_all(pending->headers);
curl_easy_cleanup(easy);
delete pending;
}
}
} // namespace
extern "C" void http_init(void)
{
if(g_multi) return;
curl_global_init(CURL_GLOBAL_DEFAULT);
g_multi = curl_multi_init();
}
extern "C" void http_shutdown(void)
{
if(!g_multi) return;
// Abandon any in-flight handles — we're shutting down, callbacks are
// moot. Free the resources to avoid leak reports.
for(auto &kv : g_pending)
{
curl_multi_remove_handle(g_multi, kv.first);
if(kv.second->headers) curl_slist_free_all(kv.second->headers);
curl_easy_cleanup(kv.first);
delete kv.second;
}
g_pending.clear();
curl_multi_cleanup(g_multi);
g_multi = nullptr;
curl_global_cleanup();
}
extern "C" void http_post_json(const char *url, const char *body,
http_callback_t cb, void *user)
{
if(!g_multi || !cb) return;
CURL *easy = curl_easy_init();
if(!easy)
{
http_response_t resp{0, "", 0};
cb(&resp, user);
return;
}
auto *pending = new pending_t;
pending->cb = cb;
pending->user = user;
pending->headers = curl_slist_append(nullptr, "Content-Type: application/json");
curl_easy_setopt(easy, CURLOPT_URL, url);
curl_easy_setopt(easy, CURLOPT_POST, 1L);
curl_easy_setopt(easy, CURLOPT_COPYPOSTFIELDS, body ? body : "");
curl_easy_setopt(easy, CURLOPT_HTTPHEADER, pending->headers);
start_request(easy, pending);
}
extern "C" void http_get(const char *url, http_callback_t cb, void *user)
{
if(!g_multi || !cb) return;
CURL *easy = curl_easy_init();
if(!easy)
{
http_response_t resp{0, "", 0};
cb(&resp, user);
return;
}
auto *pending = new pending_t;
pending->cb = cb;
pending->user = user;
curl_easy_setopt(easy, CURLOPT_URL, url);
curl_easy_setopt(easy, CURLOPT_HTTPGET, 1L);
start_request(easy, pending);
}
extern "C" void http_pump(void)
{
if(!g_multi) return;
int running = 0;
curl_multi_perform(g_multi, &running);
CURLMsg *msg;
int msgs_left = 0;
while((msg = curl_multi_info_read(g_multi, &msgs_left)) != nullptr)
{
if(msg->msg != CURLMSG_DONE) continue;
CURL *easy = msg->easy_handle;
auto it = g_pending.find(easy);
if(it == g_pending.end())
{
curl_multi_remove_handle(g_multi, easy);
curl_easy_cleanup(easy);
continue;
}
pending_t *p = it->second;
long status = 0;
if(msg->data.result == CURLE_OK)
curl_easy_getinfo(easy, CURLINFO_RESPONSE_CODE, &status);
else
log_printf(DLOG, "http: transport error: %s\n",
curl_easy_strerror(msg->data.result));
http_response_t resp;
resp.status = (int)status;
resp.body = p->body.c_str();
resp.len = p->body.size();
p->cb(&resp, p->user);
curl_multi_remove_handle(g_multi, easy);
if(p->headers) curl_slist_free_all(p->headers);
curl_easy_cleanup(easy);
g_pending.erase(it);
delete p;
}
}

View File

@ -1,95 +0,0 @@
/*
* httpclient_web.cpp emscripten_fetch backend.
*
* emscripten_fetch is async and fires onsuccess/onerror on the main thread.
* We attach a small heap-owned context to userData; the trampolines invoke
* the user callback and free the context.
*
* http_pump() is a no-op because the runtime drives completion delivery.
*/
#ifdef __EMSCRIPTEN__
#include "httpclient.h"
#include <emscripten/fetch.h>
#include <stdlib.h>
#include <string.h>
namespace {
struct ctx_t {
http_callback_t cb;
void *user;
};
void deliver(emscripten_fetch_t *fetch, int status)
{
ctx_t *c = static_cast<ctx_t *>(fetch->userData);
http_response_t resp;
resp.status = status;
resp.body = fetch->data ? fetch->data : "";
resp.len = (size_t)fetch->numBytes;
c->cb(&resp, c->user);
emscripten_fetch_close(fetch);
delete c;
}
void on_success(emscripten_fetch_t *fetch)
{
deliver(fetch, (int)fetch->status);
}
void on_error(emscripten_fetch_t *fetch)
{
// Distinguish: a non-2xx with body (e.g. 500 + JSON) reports its status;
// a true transport failure (no connection, CORS reject) reports 0.
int status = (fetch->status >= 100 && fetch->status < 600)
? (int)fetch->status : 0;
deliver(fetch, status);
}
void issue(const char *method, const char *url, const char *body,
http_callback_t cb, void *user)
{
emscripten_fetch_attr_t attr;
emscripten_fetch_attr_init(&attr);
strncpy(attr.requestMethod, method, sizeof(attr.requestMethod) - 1);
attr.attributes = EMSCRIPTEN_FETCH_LOAD_TO_MEMORY;
attr.onsuccess = on_success;
attr.onerror = on_error;
static const char *headers[] = {
"Content-Type", "application/json", nullptr
};
if(body)
{
attr.requestHeaders = headers;
attr.requestData = body;
attr.requestDataSize = strlen(body);
}
auto *c = new ctx_t{cb, user};
attr.userData = c;
emscripten_fetch(&attr, url);
}
} // namespace
extern "C" void http_init(void) {}
extern "C" void http_shutdown(void) {}
extern "C" void http_pump(void) {}
extern "C" void http_post_json(const char *url, const char *body,
http_callback_t cb, void *user)
{
if(!cb) return;
issue("POST", url, body ? body : "", cb, user);
}
extern "C" void http_get(const char *url, http_callback_t cb, void *user)
{
if(!cb) return;
issue("GET", url, nullptr, cb, user);
}
#endif /* __EMSCRIPTEN__ */

View File

@ -61,9 +61,6 @@ extern "C" {
#include "options.h"
#include "myship.h"
#include "enemies.h"
#include "prof.h"
#include "bench.h"
#include "httpclient.h"
#define MAX_FPS_RESULTS 64
@ -638,6 +635,7 @@ int KOBO_main::init_display(prefs_t *p)
int dw, dh; // Display size
int gw, gh; // Game "window" size
gengine->title("Kobo Deluxe " VERSION, "kobodl");
gengine->driver((gfx_drivers_t)p->videodriver);
dw = p->width;
dh = p->height;
@ -691,7 +689,10 @@ int KOBO_main::init_display(prefs_t *p)
gengine->size(dw, dh);
gengine->mode(0, p->fullscreen);
gengine->doublebuffer(p->doublebuf);
gengine->pages(p->pages);
gengine->vsync(p->vsync);
gengine->shadow(p->shadow);
gengine->cursor(0);
gengine->period(game.speed);
@ -1085,7 +1086,7 @@ int KOBO_main::load_graphics(prefs_t *p)
if(gd->flags & KOBO_NODITHER || !p->use_dither)
gengine->dither(-1);
else
gengine->dither(p->dither_type, 0);
gengine->dither(p->dither_type, p->broken_rgba8);
// Alpha channels
if(gd->flags & KOBO_NOALPHA || !p->alpha)
@ -1390,40 +1391,12 @@ int KOBO_main::open()
ct_engine.render_highlight = kobo_render_highlight;
wdash->mode(DASHBOARD_GAME);
wradar->mode(RM_NOISE);
// Bench mode overrides flags that downstream init reads (always_fire is
// captured by gamecontrol.init at call-time, so it has to be set before).
if(kobo_bench_enabled)
{
// cmd_indicator is "collision testing mode" — collisions still
// register sounds but neither side takes damage, so the ship
// can't die and the bench workload doesn't drift across runs.
// (cmd_cheat is *unlimited lives*, not invulnerability.)
prefs->cmd_indicator = 1;
prefs->cmd_cheat = 1; // skip score recording on exit
prefs->always_fire = 1; // constant auto-fire
prefs->countdown = 0; // auto-pop the "GET READY" wait
}
if(kobo_bench_enabled)
pubrand.init(kobo_bench_seed);
else
pubrand.init();
init_js(prefs);
gamecontrol.init(prefs->always_fire);
manage.init();
if(kobo_bench_enabled)
{
// Hands-off bench: jump straight into stage 0, no menu navigation.
scorefile.profile()->skill = SKILL_CLASSIC;
manage.set_scene_num(0);
gsm.push(&st_game);
}
else
{
gsm.push(&st_intro_title);
}
return 0;
}
@ -1685,9 +1658,14 @@ void kobo_gfxengine_t::frame()
{
km.pause_game();
prefs->fullscreen = 0;
prefs->videodriver = (int)GFX_DRIVER_SDL2D;
prefs->width = 640;
prefs->height = 480;
prefs->aspect = 1000;
prefs->depth = 0;
prefs->doublebuf = 0;
prefs->pages = -1;
prefs->shadow = 1;
prefs->scalemode = (int)GFX_SCALE_NEAREST;
prefs->brightness = 100;
prefs->contrast = 100;
@ -1861,7 +1839,6 @@ void kobo_gfxengine_t::frame()
/*
* Run the current gamestate for one frame
*/
http_pump();
gsm.frame();
if(prefs->cmd_autoshot && !manage.game_stopped())
@ -2086,11 +2063,7 @@ int main(int argc, char *argv[])
signal(SIGTERM, breakhandler);
signal(SIGINT, breakhandler);
kobo_bench_init_env();
prof_init();
SDL_Init(0);
http_init();
if(main_init())
{
@ -2114,31 +2087,6 @@ int main(int argc, char *argv[])
return 1;
}
// First-run client_id generation. Stable per-install identifier sent
// with leaderboard submissions for rate-limiting/dedup (not used as
// the public identity — that's name + board_name).
if(prefs->client_id[0] == '\0')
{
// Not cryptographically random — this is a rate-limit dedup
// token, not a secret. SDL_rand_bits is sufficient.
Uint8 b[16];
for(int i = 0; i < 16; i += 4)
{
Uint32 r = SDL_rand_bits();
b[i] = (Uint8)(r >> 24);
b[i+1] = (Uint8)(r >> 16);
b[i+2] = (Uint8)(r >> 8);
b[i+3] = (Uint8)r;
}
b[6] = (b[6] & 0x0F) | 0x40; // RFC 4122 v4
b[8] = (b[8] & 0x3F) | 0x80;
snprintf(prefs->client_id, sizeof(prefs->client_id),
"%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x",
b[0],b[1],b[2],b[3], b[4],b[5], b[6],b[7],
b[8],b[9], b[10],b[11],b[12],b[13],b[14],b[15]);
prefs->changed = 1;
}
if(prefs->cmd_options_man)
{
put_options_man();
@ -2222,7 +2170,6 @@ int main(int argc, char *argv[])
km.print_fps_results();
km.close_logging();
http_shutdown();
main_cleanup();
return 0;
}

View File

@ -1,260 +0,0 @@
/*
* leaderboard.cpp submission + browse over HTTP.
*
* Hand-rolled JSON build/parse. The wire schema is tiny and fixed-shape
* (see plan); no point in pulling in a JSON dep just to handle two
* response types.
*
* Threading: callbacks fire from http_pump() (native) or the Emscripten
* runtime (web) both single-threaded relative to the game loop, so
* mutating the global state structs from the callbacks is safe.
*/
// pfile.h (pulled in via score.h via leaderboard.h) uses FILE without
// including stdio.h itself; pull it in first.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "leaderboard.h"
#include "httpclient.h"
#include "prefs.h"
#include "kobo.h"
#include "kobolog.h"
extern prefs_t *prefs;
namespace {
leaderboard_submission_t g_sub = { LB_IDLE, 0, 0 };
leaderboard_browse_t g_brw = { LB_IDLE, 0, 0, {}, "" };
bool enabled()
{
return prefs && prefs->global_leaderboard
&& prefs->leaderboard_url[0] != '\0'
&& prefs->leaderboard_board[0] != '\0';
}
// ---- JSON helpers ----------------------------------------------------------
//
// Build: snprintf with manual escaping for string fields.
// Parse: substring-search the known keys. Tolerates whitespace but assumes
// the server emits one occurrence of each key (which our server contract does).
void json_escape(char *out, size_t cap, const char *in)
{
size_t o = 0;
for(size_t i = 0; in[i] && o + 2 < cap; ++i)
{
char c = in[i];
if(c == '"' || c == '\\')
{
if(o + 3 >= cap) break;
out[o++] = '\\'; out[o++] = c;
}
else if((unsigned char)c < 0x20)
{
// Skip control bytes; the in-game name editor only emits ASCII
// letters anyway. Logging this would be noise.
continue;
}
else out[o++] = c;
}
out[o] = '\0';
}
// Find `"key":` and return pointer to first char after the colon, or NULL.
const char *find_key(const char *body, const char *key)
{
size_t klen = strlen(key);
for(const char *p = body; (p = strchr(p, '"')) != NULL; ++p)
{
++p;
if(strncmp(p, key, klen) != 0) continue;
if(p[klen] != '"') continue;
const char *q = p + klen + 1;
while(*q == ' ' || *q == '\t') ++q;
if(*q != ':') continue;
++q;
while(*q == ' ' || *q == '\t') ++q;
return q;
}
return NULL;
}
bool parse_int(const char *p, int *out)
{
if(!p) return false;
char *end = NULL;
long v = strtol(p, &end, 10);
if(end == p) return false;
*out = (int)v;
return true;
}
// Copies the next "string" into out, returns pointer past the closing quote.
const char *parse_string(const char *p, char *out, size_t cap)
{
if(!p || *p != '"') { if(cap) out[0] = '\0'; return NULL; }
++p;
size_t o = 0;
while(*p && *p != '"')
{
if(*p == '\\' && p[1])
{
if(o + 1 < cap) out[o++] = p[1];
p += 2;
}
else
{
if(o + 1 < cap) out[o++] = *p;
++p;
}
}
if(cap) out[o] = '\0';
return *p == '"' ? p + 1 : NULL;
}
// ---- callbacks --------------------------------------------------------------
void on_submit(const http_response_t *resp, void * /*user*/)
{
if(resp->status == 0)
{
g_sub.status = LB_OFFLINE;
log_printf(WLOG, "leaderboard: submission failed (network)\n");
return;
}
if(resp->status / 100 != 2)
{
g_sub.status = LB_FAILED;
log_printf(WLOG, "leaderboard: submission rejected (HTTP %d)\n",
resp->status);
return;
}
int rank = -1, total = -1;
parse_int(find_key(resp->body, "rank"), &rank);
parse_int(find_key(resp->body, "total"), &total);
g_sub.rank = rank;
g_sub.total = total;
g_sub.status = LB_DONE;
}
void on_browse(const http_response_t *resp, void * /*user*/)
{
if(resp->status == 0) { g_brw.status = LB_OFFLINE; return; }
if(resp->status / 100 != 2) { g_brw.status = LB_FAILED; return; }
g_brw.count = 0;
int total = -1;
parse_int(find_key(resp->body, "total"), &total);
g_brw.total = total;
// "scores": [ {name, score, end_scene}, ... ]
const char *p = find_key(resp->body, "scores");
if(!p || *p != '[') { g_brw.status = LB_FAILED; return; }
++p;
while(g_brw.count < LEADERBOARD_BROWSE_MAX)
{
while(*p && *p != '{' && *p != ']') ++p;
if(*p != '{') break;
// Each entry is a small object — scan it locally.
const char *end = strchr(p, '}');
if(!end) break;
leaderboard_entry_t &e = g_brw.entries[g_brw.count];
e.name[0] = '\0';
e.score = 0;
e.end_scene = 0;
const char *kp = find_key(p, "name");
if(kp && kp < end) parse_string(kp, e.name, sizeof(e.name));
kp = find_key(p, "score");
int sv = 0;
if(kp && kp < end && parse_int(kp, &sv) && sv >= 0)
e.score = (unsigned int)sv;
kp = find_key(p, "end_scene");
if(kp && kp < end) parse_int(kp, &e.end_scene);
++g_brw.count;
p = end + 1;
}
g_brw.status = LB_DONE;
}
} // namespace
namespace leaderboard {
void submit_score(const s_hiscore_t *hi)
{
g_sub.status = LB_IDLE;
g_sub.rank = -1;
g_sub.total = -1;
if(!enabled() || !hi) return;
char name_esc[LEADERBOARD_NAME_MAX * 2 + 1];
char board_esc[LEADERBOARD_NAME_MAX * 2 + 1];
char id_esc[128];
const char *player_name = (hi->profile && hi->profile->name[0])
? hi->profile->name : "ANON";
json_escape(name_esc, sizeof(name_esc), player_name);
json_escape(board_esc, sizeof(board_esc), prefs->leaderboard_board);
json_escape(id_esc, sizeof(id_esc), prefs->client_id);
char body[1024];
int n = snprintf(body, sizeof(body),
"{\"board\":\"%s\",\"name\":\"%s\",\"client_id\":\"%s\","
"\"client\":\"kobodl/0.5.1\","
"\"score\":%u,\"skill\":%d,\"gametype\":%d,"
"\"end_scene\":%d,\"end_lives\":%d,\"end_health\":%d,"
"\"playtime\":%u,\"start_date\":%u,\"end_date\":%u}",
board_esc, name_esc, id_esc,
hi->score, hi->skill, hi->gametype,
hi->end_scene, hi->end_lives, hi->end_health,
hi->playtime, hi->start_date, hi->end_date);
if(n <= 0 || n >= (int)sizeof(body)) return;
char url[512];
snprintf(url, sizeof(url), "%s/api/scores", prefs->leaderboard_url);
g_sub.status = LB_INFLIGHT;
http_post_json(url, body, on_submit, NULL);
}
void fetch_board()
{
g_brw.status = LB_IDLE;
g_brw.count = 0;
g_brw.total = 0;
if(!enabled()) return;
strncpy(g_brw.board, prefs->leaderboard_board, sizeof(g_brw.board) - 1);
g_brw.board[sizeof(g_brw.board) - 1] = '\0';
char board_esc[LEADERBOARD_NAME_MAX * 2 + 1];
json_escape(board_esc, sizeof(board_esc), prefs->leaderboard_board);
char url[768];
snprintf(url, sizeof(url),
"%s/api/scores?board=%s&limit=%d",
prefs->leaderboard_url, board_esc, LEADERBOARD_BROWSE_MAX);
g_brw.status = LB_INFLIGHT;
http_get(url, on_browse, NULL);
}
const leaderboard_submission_t *submission() { return &g_sub; }
const leaderboard_browse_t *browse() { return &g_brw; }
void reset_submission()
{
g_sub.status = LB_IDLE;
g_sub.rank = -1;
g_sub.total = -1;
}
} // namespace leaderboard

View File

@ -1,69 +0,0 @@
/*
* leaderboard.h global leaderboard client.
*
* Two flows:
*
* 1. submit_score() is called after each completed game (manage.cpp). It
* POSTs the run's s_hiscore_t to leaderboard_url + "/api/scores". The
* game-over screen polls submission() to render the in-flight UI.
*
* 2. fetch_board() is called when the in-game leaderboard browser opens.
* It GETs the top N for the current board. The browser state polls
* browse() to render the list.
*
* Both flows are no-ops when prefs->global_leaderboard is 0, or when the
* board name is empty, or when the URL is empty.
*/
#ifndef KOBO_LEADERBOARD_H
#define KOBO_LEADERBOARD_H
#include "score.h"
#define LEADERBOARD_BROWSE_MAX 50
#define LEADERBOARD_NAME_MAX 32
enum leaderboard_status_t {
LB_IDLE = 0,
LB_INFLIGHT,
LB_DONE,
LB_FAILED, // server error, network error, or feature disabled
LB_OFFLINE // transport failure (status 0)
};
struct leaderboard_submission_t {
leaderboard_status_t status;
int rank; // valid when status == LB_DONE
int total; // valid when status == LB_DONE
};
struct leaderboard_entry_t {
char name[LEADERBOARD_NAME_MAX];
unsigned int score;
int end_scene;
};
struct leaderboard_browse_t {
leaderboard_status_t status;
int count;
int total;
leaderboard_entry_t entries[LEADERBOARD_BROWSE_MAX];
char board[LEADERBOARD_NAME_MAX];
};
namespace leaderboard {
// Called from manage.cpp after scorefile.record(). Safe to call always;
// it self-checks prefs and silently no-ops if disabled.
void submit_score(const s_hiscore_t *hi);
// Called from the browser state on enter. Replaces previous results.
void fetch_board();
// State accessors — game UI reads these every frame.
const leaderboard_submission_t *submission();
const leaderboard_browse_t *browse();
// Reset submission state to LB_IDLE (e.g. when starting a new game).
void reset_submission();
}
#endif // KOBO_LEADERBOARD_H

View File

@ -50,27 +50,9 @@
#include "states.h"
#include "audio.h"
#include "random.h"
#include "prof.h"
#include "bench.h"
#include "leaderboard.h"
#include <time.h>
#define GIGA 1000000000
// Stress-test spawner: keeps the enemy pool topped up with rocks so frame
// timing is stable. Enabled by KOBO_STRESS=N (target population, 0 = off).
static int kobo_stress_target = -1;
static int kobo_stress_init(void)
{
if (kobo_stress_target >= 0) return kobo_stress_target;
const char *e = getenv("KOBO_STRESS");
kobo_stress_target = (e && *e) ? atoi(e) : 0;
if (kobo_stress_target > 0)
fprintf(stderr, "[stress] target population=%d\n", kobo_stress_target);
return kobo_stress_target;
}
static void kobo_stress_step(void);
int _manage::blank = 0;
int _manage::next_state_out;
int _manage::next_state_next;
@ -215,8 +197,6 @@ void _manage::game_start()
{
_game_over = 0;
hi.clear();
hi.start_date = (unsigned int)time(NULL);
leaderboard::reset_submission();
game.set(GAME_SINGLE, (skill_levels_t)scorefile.profile()->skill);
@ -271,20 +251,8 @@ void _manage::game_stop()
hi.score = score;
hi.end_scene = scene_num;
hi.end_health = myship.health();
hi.end_date = (unsigned int)time(NULL);
// Profile name isn't part of s_hiscore_t's serialized form, but
// leaderboard::submit_score wants it. Sync it here so the
// payload picks it up.
s_profile_t *p = scorefile.profile();
if(p)
{
hi.profile = p;
strncpy(hi.name, p->name, sizeof(hi.name) - 1);
hi.name[sizeof(hi.name) - 1] = '\0';
}
scorefile.record(&hi);
leaderboard::submit_score(&hi);
}
ships = 0;
ships_changed = 1;
@ -367,9 +335,6 @@ void _manage::init_resources_to_play(int newship)
next_state_out = 0;
next_state_next = 0;
if(kobo_bench_enabled)
gamerand.init(kobo_bench_seed); // deterministic map + spawn pattern
else
gamerand.init();
game_seed = gamerand.get_seed();
enemies.init();
@ -591,7 +556,6 @@ void _manage::run_pause()
void _manage::run_game()
{
PROF_ZONE("run_game");
put_health();
put_temp();
@ -619,56 +583,11 @@ void _manage::run_game()
}
}
if(kobo_stress_init() > 0)
kobo_stress_step();
{ PROF_ZONE("myship.move"); myship.move(); }
{ PROF_ZONE("enemies.move"); enemies.move(); }
{ PROF_ZONE("hit_structure"); myship.hit_structure(); }
myship.move();
enemies.move();
myship.hit_structure();
update();
++hi.playtime;
prof_frame_tick();
// Bench harness: stop the program after a fixed number of frames so a
// single command produces a comparable profiler dump across phases.
// Push SDL_EVENT_QUIT instead of calling exit() — exit() runs the
// atexit handler which tries to shut down SDL audio synchronously and
// hangs on macOS. Going through the engine's own quit path tears down
// in the right order.
if(kobo_bench_enabled && (int)hi.playtime >= kobo_bench_frames)
{
static int triggered = 0;
if(!triggered)
{
triggered = 1;
fprintf(stderr,
"[bench] reached %d frames; dumping profile and quitting\n",
kobo_bench_frames);
prof_dump(stderr);
SDL_Event ev;
SDL_zero(ev);
ev.type = SDL_EVENT_QUIT;
SDL_PushEvent(&ev);
}
}
}
// Top up the enemy pool with rocks until we hit the target population.
// Rocks are inert enough to give a stable per-frame integration cost.
static void kobo_stress_step(void)
{
extern const enemy_kind rock;
int target = kobo_stress_target;
if (target <= 0) return;
// Spawn at most a few per frame to avoid burst allocation spikes.
for (int i = 0; i < 8; ++i) {
int px = (pubrand.get() & (WORLD_SIZEX - 1));
int py = (pubrand.get() & (WORLD_SIZEY - 1));
int h = (int)(pubrand.get() & 0x7f) - 64;
int v = (int)(pubrand.get() & 0x7f) - 64;
// enemies.make returns 0 on success, non-zero when pool is full.
if (enemies.make(&rock, px, py, h, v) != 0) break;
}
}

View File

@ -95,7 +95,6 @@ class _manage
static void regenerate();
static void select_scene(int scene, int redraw_map = 1);
static int scene() { return scene_num; }
static void set_scene_num(int n) { scene_num = n; } // for bench harness
static void abort();
static void freeze_abort();
static int aborted() { return exit_manage; }

View File

@ -28,7 +28,6 @@
#include "manage.h"
#include "random.h"
#include "sound.h"
#include "prof.h"
#define WING_GUN_OFFSET 4
@ -385,7 +384,6 @@ int _myship::hit_structure()
int _myship::hit_bolt(int ex, int ey, int hitsize, int health)
{
PROF_ZONE("hit_bolt");
int dmg = 0;
int i;
for(i = 0; i < MAX_BOLTS; i++)

View File

@ -177,7 +177,29 @@ void video_options_t::build()
}
space();
yesno("Fullscreen Display", &prf->fullscreen, OS_RESTART_VIDEO);
list("Display Depth", &prf->depth, OS_RESTART_VIDEO);
item("Default", 0);
item("8 bits", 8);
item("15 bits", 15);
item("16 bits", 16);
item("24 bits", 24);
item("32 bits", 32);
prf->videodriver = GFX_DRIVER_SDL2D;
space();
xoffs = 0.55;
// Only the SDL 2D driver remains since the SDL 3 migration; the
// OpenGL driver is now handled by the SDL renderer itself.
list("Display Buffering Mode", &prf->doublebuf, OS_RESTART_VIDEO);
item("Single", 0);
item("Double", 1);
yesno("Software Shadow Buffer", &prf->shadow, OS_RESTART_VIDEO);
yesno("Vertical Retrace Sync", &prf->vsync, OS_RESTART_VIDEO);
list("Display Buffer Pages", &prf->pages, OS_UPDATE_ENGINE);
item("Assume Standard", -1);
item("Always Repaint", 0);
item("Single", 1);
item("Double", 2);
item("Triple", 3);
big();
space();
xoffs = 0.5;
@ -458,14 +480,6 @@ void game_options_t::build()
item("Off", 200);
item("Low", 100);
item("High", 50);
// Leaderboard toggle. Board name and URL live in the config file
// (the form toolkit has no free-text widget). When this is on but
// the board name is empty, submission no-ops silently.
space();
xoffs = 0.6;
onoff("Global Leaderboard", &prf->global_leaderboard, 0);
big();
space();
xoffs = 0.5;

View File

@ -82,18 +82,25 @@ void prefs_t::init()
comment("--- Video settings -------------------------");
yesno("fullscreen", fullscreen, 0); desc("Fullscreen Display");
key("videodriver", videodriver, GFX_DRIVER_SDL2D);
desc("Display Driver");
key("width", width, 640); desc("Horizontal Resolution");
key("height", height, 480); desc("Vertical Resolution");
key("aspect", aspect, 1000); desc("Pixel Aspect Ratio");
key("depth", depth, 0); desc("Display Depth");
key("maxfps", max_fps, 100); desc("Maximum fps");
key("maxfpsstrict", max_fps_strict, 0); desc("Strictly Regulated fps");
key("buffer", doublebuf, 1); desc("Display Buffer Mode");
yesno("shadow", shadow, 1); desc("Use Software Shadow Buffer");
key("videomode", videomode, 0x04330); desc("Video Mode");
yesno("vsync", vsync, 1); desc("Enable Vertical Sync");
key("videopages", pages, -1); desc("Number of Video Pages");
comment("--- Graphics settings ----------------------");
key("scalemode", scalemode, 1); desc("Scaling Filter Mode");
yesno("dither", use_dither, 1); desc("Use Dithering");
key("dither_type", dither_type, 0); desc("Dither Type");
yesno("broken_rgba8", broken_rgba8, 0); desc("Broken RGBA (OpenGL)");
yesno("alpha", alpha, 1); desc("Use Alpha Blending");
key("brightness", brightness, 100); desc("Brightness");
key("contrast", contrast, 100); desc("Contrast");
@ -104,24 +111,6 @@ void prefs_t::init()
key("sfx", sfxdir, ""); desc("Sound Data Path");
key("scores", scoredir, ""); desc("Score File Path");
comment("--- Global leaderboard ---------------------");
// Web build ships with the leaderboard on by default — players land on
// lindholm.dev/kobo/ specifically to play it. Native build stays off
// until the user opts in; a desktop player may not want network calls
// from a single-player arcade game.
#ifdef __EMSCRIPTEN__
yesno("global_leaderboard", global_leaderboard, 1);
#else
yesno("global_leaderboard", global_leaderboard, 0);
#endif
desc("Submit Scores to Global Leaderboard");
key("leaderboard_board", leaderboard_board, "");
desc("Leaderboard Board Name (shared with friends)");
key("leaderboard_url", leaderboard_url,
"https://leaderboard.lindholm.dev");
desc("Leaderboard Server URL");
key("client_id", client_id, ""); desc("Anonymous Per-Install ID");
// Obsolete stuff (not written into new files)
key("size", o_size, 0, 0); desc("Screen Size (Obsolete)");
key("wait", o_wait_msec, 30); desc("Game Speed (Obsolete)");
@ -131,14 +120,6 @@ void prefs_t::init()
key("release", o_release, 50, 0); desc("Limiter Speed");
key("internalres", o_internalres, 1, 0); desc("Texture Resolution");
// SDL 1.2-era video keys, ignored under SDL 3.
key("videodriver", o_videodriver, 0, 0); desc("Display Driver");
key("depth", o_depth, 0, 0); desc("Display Depth");
key("buffer", o_doublebuf, 1, 0); desc("Display Buffer Mode");
yesno("shadow", o_shadow, 1, 0); desc("Software Shadow Buffer");
key("videopages", o_pages, -1, 0); desc("Number of Video Pages");
yesno("broken_rgba8", o_broken_rgba8, 0, 0); desc("Broken RGBA (OpenGL)");
comment("--- Temporary variables --------------------");
key("last_profile", last_profile, 0);
desc("Last used player profile");
@ -189,4 +170,9 @@ void prefs_t::postload()
log_printf(ELOG, "Radar sweep mode broken and disabled!\n");
scrollradar = 2;
}
// Only the SDL 2D driver remains since the SDL 3 migration; collapse
// any legacy GLSDL setting onto it.
if(videodriver != GFX_DRIVER_SDL2D)
videodriver = GFX_DRIVER_SDL2D;
}

21
prefs.h
View File

@ -73,18 +73,24 @@ class prefs_t : public config_parser_t
//Video settings
int fullscreen; //Use fullscreen mode
int videodriver; //Internal video driver
int width; //Screen/window width
int height; //Screen/window height
int aspect; //Pixel aspect ratio * 1000
int depth; //Bits per pixel
int max_fps; //Maximum fps
int max_fps_strict; //Strictly regulated fps limiter
int videomode; //Selected entry from the vidmodes table
int doublebuf; //Use double buffering
int shadow; //Use software shadow buffer
int videomode; //New video mode codes
int vsync; //Vertical (retrace) sync
int pages; //Number of physical video pages
//Graphics settings
int scalemode; //Scaling filter mode
int use_dither;
int dither_type;
int broken_rgba8; //For some OpenGL setups
int alpha; //Alpha blending
int brightness; //Graphics brightness
int contrast; //Graphics contrast
@ -95,12 +101,6 @@ class prefs_t : public config_parser_t
cfg_string_t sfxdir; //Path to sfx/
cfg_string_t scoredir; //Path to scores/
//Global leaderboard
int global_leaderboard; //Submit scores to the server
cfg_string_t leaderboard_board; //Shared "room code"
cfg_string_t leaderboard_url; //Server endpoint base URL
cfg_string_t client_id; //Per-install UUID (auto-gen)
//Obsolete stuff (compatibility)
int o_size; //Screen scale
int o_wait_msec; //ms per control system frame
@ -108,13 +108,6 @@ class prefs_t : public config_parser_t
int o_threshold; //Limiter threshold
int o_release; //Limiter release rate
int o_internalres; //Internal resolution for OpenGL
// SDL 1.2 video settings, read for back-compat but unused under SDL 3
int o_videodriver;
int o_depth;
int o_doublebuf;
int o_shadow;
int o_pages;
int o_broken_rgba8;
//"Hidden" stuff ("to remember until next startup")
int last_profile; //Last used player profile

View File

@ -1,41 +0,0 @@
#include "prof.h"
prof_zone_t prof_zones[PROF_MAX_ZONES];
int prof_nzones = 0;
int prof_enabled = 0;
uint64_t prof_frame_count = 0;
extern "C" void prof_init(void)
{
const char *e = getenv("KOBO_PROF");
prof_enabled = (e && *e && *e != '0') ? 1 : 0;
if (prof_enabled)
fprintf(stderr, "[prof] enabled (dump every %d frames)\n",
PROF_DUMP_EVERY_FRAMES);
}
extern "C" void prof_dump(FILE *f)
{
if (!prof_enabled) return;
fprintf(f, "[prof] frame=%llu zones=%d\n",
(unsigned long long)prof_frame_count, prof_nzones);
for (int i = 0; i < prof_nzones; ++i) {
prof_zone_t *z = &prof_zones[i];
double ns_per_call = z->calls ? (double)z->total_ns / (double)z->calls : 0.0;
double total_ms = (double)z->total_ns / 1.0e6;
fprintf(f, " %-28s calls=%-10llu total_ms=%-10.3f ns/call=%.1f\n",
z->name,
(unsigned long long)z->calls,
total_ms,
ns_per_call);
}
fflush(f);
}
extern "C" void prof_frame_tick(void)
{
if (!prof_enabled) return;
++prof_frame_count;
if (prof_frame_count % PROF_DUMP_EVERY_FRAMES == 0)
prof_dump(stderr);
}

94
prof.h
View File

@ -1,94 +0,0 @@
// Lightweight zone-based profiler for measuring the DOD refactor.
// Enabled at runtime via KOBO_PROF=1 in the environment.
// See plans: .claude/plans/can-you-explain-the-noble-wilkes.md (Phase 0).
#ifndef KOBO_PROF_H
#define KOBO_PROF_H
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#ifdef __cplusplus
extern "C" {
#endif
#define PROF_MAX_ZONES 32
#define PROF_DUMP_EVERY_FRAMES 600
typedef struct {
const char *name;
uint64_t calls;
uint64_t total_ns;
} prof_zone_t;
extern prof_zone_t prof_zones[PROF_MAX_ZONES];
extern int prof_nzones;
extern int prof_enabled;
extern uint64_t prof_frame_count;
static inline uint64_t prof_now_ns(void)
{
#if defined(__APPLE__) || defined(__linux__)
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return (uint64_t)ts.tv_sec * 1000000000ull + (uint64_t)ts.tv_nsec;
#else
return 0;
#endif
}
// Returns the index of the zone with the given name, creating it on first use.
// Names must be string literals (we compare by pointer for speed).
static inline int prof_zone_id(const char *name)
{
for (int i = 0; i < prof_nzones; ++i)
if (prof_zones[i].name == name)
return i;
if (prof_nzones >= PROF_MAX_ZONES)
return PROF_MAX_ZONES - 1;
int id = prof_nzones++;
prof_zones[id].name = name;
prof_zones[id].calls = 0;
prof_zones[id].total_ns = 0;
return id;
}
static inline void prof_accumulate(int id, uint64_t ns)
{
prof_zones[id].calls += 1;
prof_zones[id].total_ns += ns;
}
void prof_init(void);
void prof_frame_tick(void);
void prof_dump(FILE *f);
#ifdef __cplusplus
}
// RAII helper for C++ scoping.
struct ProfScope {
int id;
uint64_t t0;
inline ProfScope(int zone_id) : id(zone_id), t0(prof_enabled ? prof_now_ns() : 0) {}
inline ~ProfScope() {
if (prof_enabled) prof_accumulate(id, prof_now_ns() - t0);
}
};
// Pastes the line number to make the static unique per use-site.
#define PROF_ZONE_CONCAT2(a,b) a##b
#define PROF_ZONE_CONCAT(a,b) PROF_ZONE_CONCAT2(a,b)
#define PROF_ZONE(name) \
static int PROF_ZONE_CONCAT(_prof_zid_, __LINE__) = -1; \
if (PROF_ZONE_CONCAT(_prof_zid_, __LINE__) < 0) \
PROF_ZONE_CONCAT(_prof_zid_, __LINE__) = prof_zone_id(name); \
ProfScope PROF_ZONE_CONCAT(_prof_scope_, __LINE__)( \
PROF_ZONE_CONCAT(_prof_zid_, __LINE__))
#endif
#endif // KOBO_PROF_H

View File

@ -28,15 +28,7 @@
extern "C" {
#endif
/*
* SDL 3 migration: the audio command FIFO was sized 128 for the SDL 1.2
* push-callback model where the driver fired predictably-spaced
* callbacks that drained the FIFO promptly. SDL 3's pull-stream model
* can call the audio callback less often / with larger buffers, so
* commands accumulate between drains. 1024 gives a comfortable
* headroom even under sustained heavy fire.
*/
#define MAX_COMMANDS 1024
#define MAX_COMMANDS 128
/*----------------------------------------------------------
Asynchronous command interface stuff

View File

@ -38,9 +38,6 @@
#include "sound.h"
#include "radar.h"
#include "random.h"
#include "leaderboard.h"
#include "prefs.h"
#include <stdio.h>
gamestatemanager_t gsm;
@ -667,41 +664,6 @@ void st_game_over_t::post_render()
int y = PIXEL2CS(100) + (int)floor(PIXEL2CS(15)*sin(ft * 6));
wmain->center_fxp(y, "GAME OVER");
const leaderboard_submission_t *sub = leaderboard::submission();
if(sub->status != LB_IDLE)
{
char buf[64];
const char *msg = NULL;
switch(sub->status)
{
case LB_INFLIGHT:
msg = "Submitting score…";
break;
case LB_DONE:
if(sub->rank > 0 && sub->total > 0)
{
snprintf(buf, sizeof(buf), "Rank #%d of %d",
sub->rank, sub->total);
msg = buf;
}
else
msg = "Score submitted";
break;
case LB_OFFLINE:
msg = "(offline)";
break;
case LB_FAILED:
msg = "(submission failed)";
break;
default: break;
}
if(msg)
{
wmain->font(B_NORMAL_FONT);
wmain->center_fxp(PIXEL2CS(140), msg);
}
}
wradar->frame();
}
@ -1319,18 +1281,12 @@ void main_menu_t::build()
}
space();
button("Options", 2);
if(prefs->global_leaderboard && prefs->leaderboard_board[0])
button("Global Leaderboard", 200);
space();
if(manage.game_stopped())
button("Return to Intro", 0);
else
button("Abort Current Game", 101);
#ifndef __EMSCRIPTEN__
// In the browser, exit() leaves the page on a dead canvas. Drop the
// option entirely; reloading the tab is the user's exit.
button("Quit Kobo Deluxe", MENU_TAG_CANCEL);
#endif
}
void main_menu_t::rebuild()
@ -1357,18 +1313,6 @@ kobo_form_t *st_main_menu_t::open()
menu = new main_menu_t;
menu->open();
// First time we reach the main menu with the leaderboard on but no
// board name configured, prompt for one. Only once per session — if
// the user cancels, they can edit it from Options later.
static bool prompted_for_board = false;
if(!prompted_for_board && prefs->global_leaderboard
&& prefs->leaderboard_board[0] == '\0')
{
prompted_for_board = true;
gsm.push(&st_edit_board);
}
return menu;
}
@ -1419,9 +1363,6 @@ void st_main_menu_t::select(int tag)
case 3:
gsm.push(&st_new_player);
break;
case 200:
gsm.push(&st_global_leaderboard);
break;
case 4: // Player: Inc/Dec
sound.ui_tick();
prefs->changed = 1;
@ -1573,8 +1514,6 @@ void options_main_t::build()
button("Graphics", 6);
button("Audio", 2);
button("System", 5);
if(prefs->global_leaderboard)
button("Leaderboard Board Name", 7);
space();
button("DONE!", 0);
@ -1609,9 +1548,6 @@ void st_options_main_t::select(int tag)
case 6:
gsm.push(&st_options_graphics);
break;
case 7:
gsm.push(&st_edit_board);
break;
}
}
@ -1664,6 +1600,7 @@ void st_options_base_t::select(int tag)
gengine->timefilter(prefs->timefilter * 0.01f);
gengine->interpolation(prefs->filter);
gengine->vsync(prefs->vsync);
gengine->pages(prefs->pages);
}
cfg_form->clearstatus(OS_UPDATE);
@ -2057,340 +1994,3 @@ st_profile_audio_t st_profile_audio;
#endif /*PROFILE_AUDIO*/
/*----------------------------------------------------------
Global Leaderboard browser
----------------------------------------------------------*/
st_global_leaderboard_t::st_global_leaderboard_t()
{
name = "global_leaderboard";
}
void st_global_leaderboard_t::enter()
{
start_time = (int)SDL_GetTicks();
leaderboard::fetch_board();
}
void st_global_leaderboard_t::press(int button)
{
switch(button)
{
case BTN_EXIT:
case BTN_NO:
case BTN_FIRE:
case BTN_START:
case BTN_SELECT:
case BTN_YES:
sound.ui_ok();
pop();
break;
}
}
void st_global_leaderboard_t::frame()
{
manage.run_intro();
}
void st_global_leaderboard_t::post_render()
{
kobo_basestate_t::post_render();
const leaderboard_browse_t *b = leaderboard::browse();
wmain->font(B_BIG_FONT);
wmain->center(40, "GLOBAL LEADERBOARD");
char buf[96];
wmain->font(B_NORMAL_FONT);
if(b->board[0])
{
snprintf(buf, sizeof(buf), "Board: %s", b->board);
wmain->center(70, buf);
}
switch(b->status)
{
case LB_INFLIGHT:
wmain->center(120, "Loading…");
break;
case LB_OFFLINE:
wmain->center(120, "(offline)");
break;
case LB_FAILED:
wmain->center(120, "(server error)");
break;
case LB_IDLE:
wmain->center(120, "Leaderboard disabled.");
wmain->center(140, "Set leaderboard_board in config.");
break;
case LB_DONE:
{
if(b->count == 0)
{
wmain->center(120, "No scores yet.");
break;
}
// Two-column layout: rank + name on the left, score + stage
// on the right. 18px line height matches the existing intro
// high-score screen feel.
int y = 100;
int rows = b->count > 16 ? 16 : b->count;
for(int i = 0; i < rows; ++i)
{
const leaderboard_entry_t &e = b->entries[i];
snprintf(buf, sizeof(buf), "%2d. %-10s",
i + 1, e.name);
wmain->string(40, y, buf);
snprintf(buf, sizeof(buf), "%9u st.%2d",
e.score, e.end_scene + 1);
wmain->string(160, y, buf);
y += 12;
}
break;
}
default: break;
}
wmain->center(WSIZE - 30, "(Press any key to return)");
}
st_global_leaderboard_t st_global_leaderboard;
/*----------------------------------------------------------
Edit leaderboard board name
----------------------------------------------------------*/
//
// Cloned from new_player_t. Differences: bound to prefs->leaderboard_board,
// allows alphanumerics + '-' / '_' (room-code shape), no profile creation —
// OK writes the value back into prefs and pops.
void edit_board_t::open()
{
init(gengine);
place(wmain->x(), wmain->y(), wmain->width(), wmain->height());
font(B_NORMAL_FONT);
foreground(wmain->map_rgb(255, 255, 255));
background(wmain->map_rgb(0, 0, 0));
memset(buf, 0, sizeof(buf));
strncpy(buf, prefs->leaderboard_board, sizeof(buf) - 1);
currentIndex = strlen(buf);
if(currentIndex == 0)
{
buf[0] = 'A';
currentIndex = 0;
}
editing = 1;
build_all();
if(gengine->window_handle())
SDL_StartTextInput(gengine->window_handle());
}
void edit_board_t::close()
{
if(gengine->window_handle())
SDL_StopTextInput(gengine->window_handle());
clean();
}
void edit_board_t::change(int delta)
{
kobo_form_t::change(delta);
if(!selected()) return;
selection = selected()->tag;
}
void edit_board_t::build()
{
medium();
space(2);
label("Global Leaderboard");
label("Use arrows or keyboard to enter board name");
label("(share it with friends to compete)");
big();
space();
button(buf, 1);
space();
button("Ok", MENU_TAG_OK);
button("Cancel", MENU_TAG_CANCEL);
}
void edit_board_t::rebuild()
{
int sel = selected_index();
build_all();
select(sel);
}
static bool board_char_valid(int c)
{
return (c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z')
|| (c >= '0' && c <= '9') || c == '-' || c == '_';
}
st_edit_board_t::st_edit_board_t()
{
name = "edit_board";
}
void st_edit_board_t::frame() { manage.run_intro(); }
void st_edit_board_t::enter() { menu.open(); run_intro = 0; sound.ui_ok(); }
void st_edit_board_t::leave() { menu.close(); }
void st_edit_board_t::post_render() { kobo_basestate_t::post_render(); menu.render(); }
void st_edit_board_t::press(int button)
{
if(menu.editing)
{
switch(button)
{
case BTN_EXIT:
sound.ui_ok();
menu.editing = 0;
menu.next(); // Select the CANCEL option.
menu.next();
break;
case BTN_FIRE:
if(!prefs->use_joystick) break;
// fallthrough
case BTN_START:
case BTN_SELECT:
sound.ui_ok();
menu.editing = 0;
menu.next(); // Select the OK option.
break;
case BTN_UP:
case BTN_INC:
{
char &c = menu.buf[menu.currentIndex];
if(!c) c = 'A';
else if(c == 'Z') c = 'a';
else if(c == 'z') c = '0';
else if(c == '9') c = '-';
else if(c == '-') c = '_';
else if(c == '_') c = 'A';
else c++;
sound.ui_tick();
break;
}
case BTN_DOWN:
case BTN_DEC:
{
char &c = menu.buf[menu.currentIndex];
if(!c) c = 'A';
else if(c == 'A') c = '_';
else if(c == '_') c = '-';
else if(c == '-') c = '9';
else if(c == '0') c = 'z';
else if(c == 'a') c = 'Z';
else c--;
sound.ui_tick();
break;
}
case BTN_RIGHT:
if(menu.currentIndex < sizeof(menu.buf) - 2)
{
menu.currentIndex++;
sound.ui_tick();
}
else
{
sound.ui_error();
break;
}
if(menu.buf[menu.currentIndex] == '\0')
menu.buf[menu.currentIndex] = 'A';
break;
case BTN_LEFT:
case BTN_BACK:
if(menu.currentIndex > 0)
{
menu.buf[menu.currentIndex] = '\0';
menu.currentIndex--;
sound.ui_tick();
}
else
sound.ui_error();
break;
default:
if(board_char_valid(unicode))
{
menu.buf[menu.currentIndex] = (char)unicode;
if(menu.currentIndex < sizeof(menu.buf) - 2)
{
menu.currentIndex++;
sound.ui_tick();
}
else
sound.ui_error();
}
else
sound.ui_error();
break;
}
menu.rebuild();
}
else
{
menu.selection = -1;
switch(button)
{
case BTN_EXIT: menu.selection = MENU_TAG_CANCEL; break;
case BTN_CLOSE: menu.selection = MENU_TAG_OK; break;
case BTN_FIRE:
case BTN_START:
case BTN_SELECT: menu.change(0); break;
case BTN_INC:
case BTN_UP: menu.prev(); break;
case BTN_DEC:
case BTN_DOWN: menu.next(); break;
}
switch(menu.selection)
{
case 1:
if(button == BTN_START || button == BTN_SELECT
|| button == BTN_FIRE)
{
sound.ui_ok();
menu.editing = 1;
}
break;
case MENU_TAG_OK:
{
// Trim trailing garbage from arrow-key wandering.
size_t n = strlen(menu.buf);
while(n > 0 && !board_char_valid(menu.buf[n - 1]))
menu.buf[--n] = '\0';
strncpy(prefs->leaderboard_board, menu.buf,
sizeof(prefs->leaderboard_board) - 1);
prefs->leaderboard_board[
sizeof(prefs->leaderboard_board) - 1] = '\0';
prefs->changed = 1;
sound.ui_ok();
pop();
break;
}
case MENU_TAG_CANCEL:
sound.ui_cancel();
pop();
break;
}
}
}
st_edit_board_t st_edit_board;

View File

@ -473,53 +473,6 @@ class st_ask_abort_game_t : public st_yesno_base_t
};
/*----------------------------------------------------------
Edit leaderboard board name
----------------------------------------------------------*/
class edit_board_t : public kobo_form_t
{
public:
int editing;
char buf[32];
unsigned currentIndex;
int selection;
virtual void change(int delta);
virtual void build();
void open();
void close();
void rebuild();
};
class st_edit_board_t : public kobo_basestate_t
{
public:
edit_board_t menu;
st_edit_board_t();
void enter();
void leave();
void press(int button);
void frame();
void post_render();
};
/*----------------------------------------------------------
Global Leaderboard browser
----------------------------------------------------------*/
class st_global_leaderboard_t : public kobo_basestate_t
{
int start_time;
public:
st_global_leaderboard_t();
void enter();
void press(int button);
void frame();
void post_render();
};
/*----------------------------------------------------------
Debug: Audio Engine Profiling
----------------------------------------------------------*/
@ -581,8 +534,6 @@ extern st_options_graphics_t st_options_graphics;
extern st_options_audio_t st_options_audio;
extern st_options_control_t st_options_control;
extern st_options_game_t st_options_game;
extern st_edit_board_t st_edit_board;
extern st_global_leaderboard_t st_global_leaderboard;
extern st_error_t st_error;
#ifdef PROFILE_AUDIO
extern st_profile_audio_t st_profile_audio;

View File

@ -1,98 +0,0 @@
#!/usr/bin/env python3
"""Mock leaderboard server for local testing.
Stores submitted scores in memory, returns rank/total on POST, and serves
the top-N on GET. Sends permissive CORS so the web build can talk to it
from a different port.
Usage:
./tools/mock-leaderboard.py # listens on :8765
./tools/mock-leaderboard.py 8080 # custom port
"""
import json
import sys
from http.server import BaseHTTPRequestHandler, HTTPServer
from urllib.parse import urlparse, parse_qs
# In-memory store: {board_name: [score_record, ...]}
SCORES = {}
def _cors(handler):
handler.send_header("Access-Control-Allow-Origin", "*")
handler.send_header("Access-Control-Allow-Methods", "GET, POST, OPTIONS")
handler.send_header("Access-Control-Allow-Headers", "Content-Type")
class Handler(BaseHTTPRequestHandler):
def do_OPTIONS(self):
self.send_response(204)
_cors(self)
self.end_headers()
def do_GET(self):
url = urlparse(self.path)
if url.path != "/api/scores":
self.send_response(404); _cors(self); self.end_headers(); return
q = parse_qs(url.query)
board = (q.get("board") or [""])[0]
limit = int((q.get("limit") or ["50"])[0])
rows = sorted(SCORES.get(board, []),
key=lambda r: r["score"], reverse=True)[:limit]
body = json.dumps({
"board": board,
"total": len(SCORES.get(board, [])),
"scores": [
{"name": r["name"], "score": r["score"],
"end_scene": r["end_scene"]}
for r in rows
],
}).encode()
self.send_response(200)
self.send_header("Content-Type", "application/json")
_cors(self)
self.end_headers()
self.wfile.write(body)
def do_POST(self):
if urlparse(self.path).path != "/api/scores":
self.send_response(404); _cors(self); self.end_headers(); return
length = int(self.headers.get("Content-Length", "0"))
try:
payload = json.loads(self.rfile.read(length))
except Exception as e:
self.send_response(400); _cors(self); self.end_headers()
self.wfile.write(f"bad json: {e}".encode())
return
board = payload.get("board", "")
SCORES.setdefault(board, []).append(payload)
# Rank: 1 = best. Sort descending, find position.
ranked = sorted(SCORES[board], key=lambda r: r["score"], reverse=True)
# Identify *this* submission by reference equality.
rank = next((i + 1 for i, r in enumerate(ranked) if r is payload), -1)
body = json.dumps({"rank": rank, "total": len(SCORES[board])}).encode()
print(f"[POST] board={board} name={payload.get('name')} "
f"score={payload.get('score')} -> #{rank}/{len(SCORES[board])}")
self.send_response(200)
self.send_header("Content-Type", "application/json")
_cors(self)
self.end_headers()
self.wfile.write(body)
def log_message(self, fmt, *args):
# Keep the noise down; we print our own line on POST.
return
def main():
port = int(sys.argv[1]) if len(sys.argv) > 1 else 8765
srv = HTTPServer(("127.0.0.1", port), Handler)
print(f"mock-leaderboard listening on http://127.0.0.1:{port}")
try:
srv.serve_forever()
except KeyboardInterrupt:
pass
if __name__ == "__main__":
main()

View File

@ -1,68 +0,0 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Kobo Deluxe</title>
<style>
html, body { margin: 0; height: 100%; background: #000; color: #ccc;
font-family: monospace; }
#wrap { display: flex; flex-direction: column; align-items: center;
justify-content: center; height: 100%; }
canvas { background: #000; image-rendering: pixelated; outline: none;
max-width: 100%; max-height: 100vh; }
#status { padding: 8px; font-size: 13px; }
#back { position: fixed; top: 10px; left: 12px; z-index: 10;
color: #888; text-decoration: none; font-size: 13px;
padding: 4px 8px; border: 1px solid #333; border-radius: 3px;
background: rgba(0,0,0,0.6); }
#back:hover { color: #ddd; border-color: #666; }
</style>
</head>
<body>
<a id="back" href="https://lindholm.dev">← lindholm.dev</a>
<div id="wrap">
<canvas id="canvas" tabindex="-1" oncontextmenu="event.preventDefault()"></canvas>
<div id="status">Loading…</div>
</div>
<script>
var statusEl = document.getElementById('status');
var Module = {
canvas: (function () {
var c = document.getElementById('canvas');
c.addEventListener('webglcontextlost', function (e) {
alert('WebGL context lost. Reload to continue.'); e.preventDefault();
}, false);
return c;
})(),
print: function (t) { console.log(t); },
printErr: function (t) { console.warn(t); },
setStatus: function (t) { statusEl.textContent = t; },
preRun: [function () {
// Persist config + high scores across reloads via IndexedDB.
// syncfs(true) is async and replaces /home with whatever's in IDBFS,
// so we (1) gate startup on it via addRunDependency, and (2) re-mkdir
// /home/scores *after* the load (the game's addPlayer doesn't auto-
// create the score dir; see the TODO in score.cpp:504).
try { FS.mkdir('/home'); } catch (e) {}
FS.mount(IDBFS, {}, '/home');
Module.addRunDependency('idbfs');
FS.syncfs(true, function (err) {
if (err) console.warn('IDBFS load failed:', err);
try { FS.mkdir('/home/scores'); } catch (e) {}
Module.removeRunDependency('idbfs');
});
}],
postRun: [function () {
// Push the in-memory /home back to IndexedDB on tab close. visibility-
// change covers mobile, where beforeunload is unreliable.
var flush = function () { FS.syncfs(false, function () {}); };
window.addEventListener('beforeunload', flush);
document.addEventListener('visibilitychange', function () {
if (document.visibilityState === 'hidden') flush();
});
}],
};
</script>
{{{ SCRIPT }}}
</body>
</html>